// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SurfaceImpl.h: Implementation methods of egl::Surface #ifndef LIBANGLE_RENDERER_SURFACEIMPL_H_ #define LIBANGLE_RENDERER_SURFACEIMPL_H_ #include #include #include "common/angleutils.h" #include "libANGLE/Error.h" #include "libANGLE/FramebufferAttachment.h" #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" namespace angle { struct Format; } namespace gl { class Context; class FramebufferState; } // namespace gl namespace egl { class Display; struct Config; struct SurfaceState; class Thread; using SupportedTimestamps = angle::PackedEnumBitSet; using SupportedCompositorTimings = angle::PackedEnumBitSet; } // namespace egl namespace rx { class FramebufferImpl; class SurfaceImpl : public FramebufferAttachmentObjectImpl { public: SurfaceImpl(const egl::SurfaceState &surfaceState); ~SurfaceImpl() override; virtual void destroy(const egl::Display *display) {} virtual egl::Error initialize(const egl::Display *display) = 0; virtual FramebufferImpl *createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) = 0; virtual egl::Error makeCurrent(const gl::Context *context); virtual egl::Error unMakeCurrent(const gl::Context *context); virtual egl::Error swap(const gl::Context *context) = 0; virtual egl::Error swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects); virtual egl::Error postSubBuffer(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height) = 0; virtual egl::Error setPresentationTime(EGLnsecsANDROID time); virtual egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) = 0; virtual egl::Error bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer) = 0; virtual egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) = 0; virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) = 0; virtual void setSwapInterval(EGLint interval) = 0; virtual void setFixedWidth(EGLint width); virtual void setFixedHeight(EGLint height); // width and height can change with client window resizing virtual EGLint getWidth() const = 0; virtual EGLint getHeight() const = 0; virtual EGLint isPostSubBufferSupported() const = 0; virtual EGLint getSwapBehavior() const = 0; // Used to query color format from pbuffers created from D3D textures. virtual const angle::Format *getD3DTextureColorFormat() const; // EGL_ANDROID_get_frame_timestamps virtual void setTimestampsEnabled(bool enabled); virtual egl::SupportedCompositorTimings getSupportedCompositorTimings() const; virtual egl::Error getCompositorTiming(EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values) const; virtual egl::Error getNextFrameId(EGLuint64KHR *frameId) const; virtual egl::SupportedTimestamps getSupportedTimestamps() const; virtual egl::Error getFrameTimestamps(EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values) const; protected: const egl::SurfaceState &mState; }; } // namespace rx #endif // LIBANGLE_RENDERER_SURFACEIMPL_H_