// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // IndexBuffer.h: Defines the abstract IndexBuffer class and IndexBufferInterface // class with derivations, classes that perform graphics API agnostic index buffer operations. #ifndef LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_ #define LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_ #include "common/PackedEnums.h" #include "common/angleutils.h" #include "libANGLE/Error.h" namespace gl { class Context; } // namespace gl namespace rx { class BufferFactoryD3D; class IndexBuffer : angle::NonCopyable { public: IndexBuffer(); virtual ~IndexBuffer(); virtual angle::Result initialize(const gl::Context *context, unsigned int bufferSize, gl::DrawElementsType indexType, bool dynamic) = 0; virtual angle::Result mapBuffer(const gl::Context *context, unsigned int offset, unsigned int size, void **outMappedMemory) = 0; virtual angle::Result unmapBuffer(const gl::Context *context) = 0; virtual angle::Result discard(const gl::Context *context) = 0; virtual gl::DrawElementsType getIndexType() const = 0; virtual unsigned int getBufferSize() const = 0; virtual angle::Result setSize(const gl::Context *context, unsigned int bufferSize, gl::DrawElementsType indexType) = 0; unsigned int getSerial() const; protected: void updateSerial(); private: unsigned int mSerial; static unsigned int mNextSerial; }; class IndexBufferInterface : angle::NonCopyable { public: IndexBufferInterface(BufferFactoryD3D *factory, bool dynamic); virtual ~IndexBufferInterface(); virtual angle::Result reserveBufferSpace(const gl::Context *context, unsigned int size, gl::DrawElementsType indexType) = 0; gl::DrawElementsType getIndexType() const; unsigned int getBufferSize() const; unsigned int getSerial() const; angle::Result mapBuffer(const gl::Context *context, unsigned int size, void **outMappedMemory, unsigned int *streamOffset); angle::Result unmapBuffer(const gl::Context *context); IndexBuffer *getIndexBuffer() const; protected: unsigned int getWritePosition() const; void setWritePosition(unsigned int writePosition); angle::Result discard(const gl::Context *context); angle::Result setBufferSize(const gl::Context *context, unsigned int bufferSize, gl::DrawElementsType indexType); private: IndexBuffer *mIndexBuffer; unsigned int mWritePosition; bool mDynamic; }; class StreamingIndexBufferInterface : public IndexBufferInterface { public: explicit StreamingIndexBufferInterface(BufferFactoryD3D *factory); ~StreamingIndexBufferInterface() override; angle::Result reserveBufferSpace(const gl::Context *context, unsigned int size, gl::DrawElementsType indexType) override; }; class StaticIndexBufferInterface : public IndexBufferInterface { public: explicit StaticIndexBufferInterface(BufferFactoryD3D *factory); ~StaticIndexBufferInterface() override; angle::Result reserveBufferSpace(const gl::Context *context, unsigned int size, gl::DrawElementsType indexType) override; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_