// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SamplerD3D.h: Defines the rx::SamplerD3D class, an implementation of SamplerImpl. #ifndef LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_ #define LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_ #include "libANGLE/renderer/SamplerImpl.h" namespace rx { class SamplerD3D : public SamplerImpl { public: SamplerD3D(const gl::SamplerState &state) : SamplerImpl(state) {} ~SamplerD3D() override {} }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_