// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationES31_autogen.h: // Validation functions for the OpenGL ES 3.1 entry points. #ifndef LIBANGLE_VALIDATION_ES31_AUTOGEN_H_ #define LIBANGLE_VALIDATION_ES31_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program); bool ValidateBindImageTexture(Context *context, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); bool ValidateBindProgramPipeline(Context *context, GLuint pipeline); bool ValidateBindVertexBuffer(Context *context, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); bool ValidateCreateShaderProgramv(Context *context, ShaderType typePacked, GLsizei count, const GLchar *const *strings); bool ValidateDeleteProgramPipelines(Context *context, GLsizei n, const GLuint *pipelines); bool ValidateDispatchCompute(Context *context, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect); bool ValidateDrawArraysIndirect(Context *context, PrimitiveMode modePacked, const void *indirect); bool ValidateDrawElementsIndirect(Context *context, PrimitiveMode modePacked, DrawElementsType typePacked, const void *indirect); bool ValidateFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param); bool ValidateGenProgramPipelines(Context *context, GLsizei n, GLuint *pipelines); bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data); bool ValidateGetFramebufferParameteriv(Context *context, GLenum target, GLenum pname, GLint *params); bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val); bool ValidateGetProgramInterfaceiv(Context *context, GLuint program, GLenum programInterface, GLenum pname, GLint *params); bool ValidateGetProgramPipelineInfoLog(Context *context, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); bool ValidateGetProgramPipelineiv(Context *context, GLuint pipeline, GLenum pname, GLint *params); bool ValidateGetProgramResourceIndex(Context *context, GLuint program, GLenum programInterface, const GLchar *name); bool ValidateGetProgramResourceLocation(Context *context, GLuint program, GLenum programInterface, const GLchar *name); bool ValidateGetProgramResourceName(Context *context, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); bool ValidateGetProgramResourceiv(Context *context, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); bool ValidateGetTexLevelParameterfv(Context *context, TextureTarget targetPacked, GLint level, GLenum pname, GLfloat *params); bool ValidateGetTexLevelParameteriv(Context *context, TextureTarget targetPacked, GLint level, GLenum pname, GLint *params); bool ValidateIsProgramPipeline(Context *context, GLuint pipeline); bool ValidateMemoryBarrier(Context *context, GLbitfield barriers); bool ValidateMemoryBarrierByRegion(Context *context, GLbitfield barriers); bool ValidateProgramUniform1f(Context *context, GLuint program, GLint location, GLfloat v0); bool ValidateProgramUniform1fv(Context *context, GLuint program, GLint location, GLsizei count, const GLfloat *value); bool ValidateProgramUniform1i(Context *context, GLuint program, GLint location, GLint v0); bool ValidateProgramUniform1iv(Context *context, GLuint program, GLint location, GLsizei count, const GLint *value); bool ValidateProgramUniform1ui(Context *context, GLuint program, GLint location, GLuint v0); bool ValidateProgramUniform1uiv(Context *context, GLuint program, GLint location, GLsizei count, const GLuint *value); bool ValidateProgramUniform2f(Context *context, GLuint program, GLint location, GLfloat v0, GLfloat v1); bool ValidateProgramUniform2fv(Context *context, GLuint program, GLint location, GLsizei count, const GLfloat *value); bool ValidateProgramUniform2i(Context *context, GLuint program, GLint location, GLint v0, GLint v1); bool ValidateProgramUniform2iv(Context *context, GLuint program, GLint location, GLsizei count, const GLint *value); bool ValidateProgramUniform2ui(Context *context, GLuint program, GLint location, GLuint v0, GLuint v1); bool ValidateProgramUniform2uiv(Context *context, GLuint program, GLint location, GLsizei count, const GLuint *value); bool ValidateProgramUniform3f(Context *context, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); bool ValidateProgramUniform3fv(Context *context, GLuint program, GLint location, GLsizei count, const GLfloat *value); bool ValidateProgramUniform3i(Context *context, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); bool ValidateProgramUniform3iv(Context *context, GLuint program, GLint location, GLsizei count, const GLint *value); bool ValidateProgramUniform3ui(Context *context, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); bool ValidateProgramUniform3uiv(Context *context, GLuint program, GLint location, GLsizei count, const GLuint *value); bool ValidateProgramUniform4f(Context *context, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); bool ValidateProgramUniform4fv(Context *context, GLuint program, GLint location, GLsizei count, const GLfloat *value); bool ValidateProgramUniform4i(Context *context, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); bool ValidateProgramUniform4iv(Context *context, GLuint program, GLint location, GLsizei count, const GLint *value); bool ValidateProgramUniform4ui(Context *context, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); bool ValidateProgramUniform4uiv(Context *context, GLuint program, GLint location, GLsizei count, const GLuint *value); bool ValidateProgramUniformMatrix2fv(Context *context, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); bool ValidateProgramUniformMatrix2x3fv(Context *context, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); bool ValidateProgramUniformMatrix2x4fv(Context *context, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); bool ValidateProgramUniformMatrix3fv(Context *context, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); bool ValidateProgramUniformMatrix3x2fv(Context *context, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); bool ValidateProgramUniformMatrix3x4fv(Context *context, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); bool ValidateProgramUniformMatrix4fv(Context *context, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); bool ValidateProgramUniformMatrix4x2fv(Context *context, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); bool ValidateProgramUniformMatrix4x3fv(Context *context, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); bool ValidateSampleMaski(Context *context, GLuint maskNumber, GLbitfield mask); bool ValidateTexStorage2DMultisample(Context *context, TextureType targetPacked, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); bool ValidateUseProgramStages(Context *context, GLuint pipeline, GLbitfield stages, GLuint program); bool ValidateValidateProgramPipeline(Context *context, GLuint pipeline); bool ValidateVertexAttribBinding(Context *context, GLuint attribindex, GLuint bindingindex); bool ValidateVertexAttribFormat(Context *context, GLuint attribindex, GLint size, VertexAttribType typePacked, GLboolean normalized, GLuint relativeoffset); bool ValidateVertexAttribIFormat(Context *context, GLuint attribindex, GLint size, VertexAttribType typePacked, GLuint relativeoffset); bool ValidateVertexBindingDivisor(Context *context, GLuint bindingindex, GLuint divisor); } // namespace gl #endif // LIBANGLE_VALIDATION_ES31_AUTOGEN_H_