// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL11.cpp: Validation functions for OpenGL 1.1 entry point parameters #include "libANGLE/validationGL11_autogen.h" namespace gl { bool ValidateAreTexturesResident(Context *context, GLsizei n, const GLuint *textures, GLboolean *residences) { return true; } bool ValidateArrayElement(Context *context, GLint i) { return true; } bool ValidateCopyTexImage1D(Context *context, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { return true; } bool ValidateCopyTexSubImage1D(Context *context, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { return true; } bool ValidateEdgeFlagPointer(Context *context, GLsizei stride, const void *pointer) { return true; } bool ValidateIndexPointer(Context *context, GLenum type, GLsizei stride, const void *pointer) { return true; } bool ValidateIndexub(Context *context, GLubyte c) { return true; } bool ValidateIndexubv(Context *context, const GLubyte *c) { return true; } bool ValidateInterleavedArrays(Context *context, GLenum format, GLsizei stride, const void *pointer) { return true; } bool ValidatePopClientAttrib(Context *context) { return true; } bool ValidatePrioritizeTextures(Context *context, GLsizei n, const GLuint *textures, const GLfloat *priorities) { return true; } bool ValidatePushClientAttrib(Context *context, GLbitfield mask) { return true; } bool ValidateTexSubImage1D(Context *context, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) { return true; } } // namespace gl