// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL13.cpp: Validation functions for OpenGL 1.3 entry point parameters #include "libANGLE/validationGL13_autogen.h" namespace gl { bool ValidateCompressedTexImage1D(Context *context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) { return true; } bool ValidateCompressedTexSubImage1D(Context *context, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) { return true; } bool ValidateGetCompressedTexImage(Context *context, GLenum target, GLint level, void *img) { return true; } bool ValidateLoadTransposeMatrixd(Context *context, const GLdouble *m) { return true; } bool ValidateLoadTransposeMatrixf(Context *context, const GLfloat *m) { return true; } bool ValidateMultTransposeMatrixd(Context *context, const GLdouble *m) { return true; } bool ValidateMultTransposeMatrixf(Context *context, const GLfloat *m) { return true; } bool ValidateMultiTexCoord1d(Context *context, GLenum target, GLdouble s) { return true; } bool ValidateMultiTexCoord1dv(Context *context, GLenum target, const GLdouble *v) { return true; } bool ValidateMultiTexCoord1f(Context *context, GLenum target, GLfloat s) { return true; } bool ValidateMultiTexCoord1fv(Context *context, GLenum target, const GLfloat *v) { return true; } bool ValidateMultiTexCoord1i(Context *context, GLenum target, GLint s) { return true; } bool ValidateMultiTexCoord1iv(Context *context, GLenum target, const GLint *v) { return true; } bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s) { return true; } bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v) { return true; } bool ValidateMultiTexCoord2d(Context *context, GLenum target, GLdouble s, GLdouble t) { return true; } bool ValidateMultiTexCoord2dv(Context *context, GLenum target, const GLdouble *v) { return true; } bool ValidateMultiTexCoord2f(Context *context, GLenum target, GLfloat s, GLfloat t) { return true; } bool ValidateMultiTexCoord2fv(Context *context, GLenum target, const GLfloat *v) { return true; } bool ValidateMultiTexCoord2i(Context *context, GLenum target, GLint s, GLint t) { return true; } bool ValidateMultiTexCoord2iv(Context *context, GLenum target, const GLint *v) { return true; } bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t) { return true; } bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v) { return true; } bool ValidateMultiTexCoord3d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r) { return true; } bool ValidateMultiTexCoord3dv(Context *context, GLenum target, const GLdouble *v) { return true; } bool ValidateMultiTexCoord3f(Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r) { return true; } bool ValidateMultiTexCoord3fv(Context *context, GLenum target, const GLfloat *v) { return true; } bool ValidateMultiTexCoord3i(Context *context, GLenum target, GLint s, GLint t, GLint r) { return true; } bool ValidateMultiTexCoord3iv(Context *context, GLenum target, const GLint *v) { return true; } bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r) { return true; } bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v) { return true; } bool ValidateMultiTexCoord4d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { return true; } bool ValidateMultiTexCoord4dv(Context *context, GLenum target, const GLdouble *v) { return true; } bool ValidateMultiTexCoord4fv(Context *context, GLenum target, const GLfloat *v) { return true; } bool ValidateMultiTexCoord4i(Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q) { return true; } bool ValidateMultiTexCoord4iv(Context *context, GLenum target, const GLint *v) { return true; } bool ValidateMultiTexCoord4s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { return true; } bool ValidateMultiTexCoord4sv(Context *context, GLenum target, const GLshort *v) { return true; } } // namespace gl