// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL14_autogen.h: // Validation functions for the OpenGL 1.4 entry points. #ifndef LIBANGLE_VALIDATION_GL14_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL14_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateFogCoordPointer(Context *context, GLenum type, GLsizei stride, const void *pointer); bool ValidateFogCoordd(Context *context, GLdouble coord); bool ValidateFogCoorddv(Context *context, const GLdouble *coord); bool ValidateFogCoordf(Context *context, GLfloat coord); bool ValidateFogCoordfv(Context *context, const GLfloat *coord); bool ValidateMultiDrawArrays(Context *context, PrimitiveMode modePacked, const GLint *first, const GLsizei *count, GLsizei drawcount); bool ValidateMultiDrawElements(Context *context, PrimitiveMode modePacked, const GLsizei *count, DrawElementsType typePacked, const void *const *indices, GLsizei drawcount); bool ValidatePointParameteri(Context *context, GLenum pname, GLint param); bool ValidatePointParameteriv(Context *context, GLenum pname, const GLint *params); bool ValidateSecondaryColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue); bool ValidateSecondaryColor3bv(Context *context, const GLbyte *v); bool ValidateSecondaryColor3d(Context *context, GLdouble red, GLdouble green, GLdouble blue); bool ValidateSecondaryColor3dv(Context *context, const GLdouble *v); bool ValidateSecondaryColor3f(Context *context, GLfloat red, GLfloat green, GLfloat blue); bool ValidateSecondaryColor3fv(Context *context, const GLfloat *v); bool ValidateSecondaryColor3i(Context *context, GLint red, GLint green, GLint blue); bool ValidateSecondaryColor3iv(Context *context, const GLint *v); bool ValidateSecondaryColor3s(Context *context, GLshort red, GLshort green, GLshort blue); bool ValidateSecondaryColor3sv(Context *context, const GLshort *v); bool ValidateSecondaryColor3ub(Context *context, GLubyte red, GLubyte green, GLubyte blue); bool ValidateSecondaryColor3ubv(Context *context, const GLubyte *v); bool ValidateSecondaryColor3ui(Context *context, GLuint red, GLuint green, GLuint blue); bool ValidateSecondaryColor3uiv(Context *context, const GLuint *v); bool ValidateSecondaryColor3us(Context *context, GLushort red, GLushort green, GLushort blue); bool ValidateSecondaryColor3usv(Context *context, const GLushort *v); bool ValidateSecondaryColorPointer(Context *context, GLint size, GLenum type, GLsizei stride, const void *pointer); bool ValidateWindowPos2d(Context *context, GLdouble x, GLdouble y); bool ValidateWindowPos2dv(Context *context, const GLdouble *v); bool ValidateWindowPos2f(Context *context, GLfloat x, GLfloat y); bool ValidateWindowPos2fv(Context *context, const GLfloat *v); bool ValidateWindowPos2i(Context *context, GLint x, GLint y); bool ValidateWindowPos2iv(Context *context, const GLint *v); bool ValidateWindowPos2s(Context *context, GLshort x, GLshort y); bool ValidateWindowPos2sv(Context *context, const GLshort *v); bool ValidateWindowPos3d(Context *context, GLdouble x, GLdouble y, GLdouble z); bool ValidateWindowPos3dv(Context *context, const GLdouble *v); bool ValidateWindowPos3f(Context *context, GLfloat x, GLfloat y, GLfloat z); bool ValidateWindowPos3fv(Context *context, const GLfloat *v); bool ValidateWindowPos3i(Context *context, GLint x, GLint y, GLint z); bool ValidateWindowPos3iv(Context *context, const GLint *v); bool ValidateWindowPos3s(Context *context, GLshort x, GLshort y, GLshort z); bool ValidateWindowPos3sv(Context *context, const GLshort *v); } // namespace gl #endif // LIBANGLE_VALIDATION_GL14_AUTOGEN_H_