// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL15_autogen.h: // Validation functions for the OpenGL 1.5 entry points. #ifndef LIBANGLE_VALIDATION_GL15_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL15_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateGetBufferSubData(Context *context, GLenum target, GLintptr offset, GLsizeiptr size, void *data); bool ValidateGetQueryObjectiv(Context *context, GLuint id, GLenum pname, GLint *params); bool ValidateMapBuffer(Context *context, BufferBinding targetPacked, GLenum access); } // namespace gl #endif // LIBANGLE_VALIDATION_GL15_AUTOGEN_H_