// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL2_autogen.h: // Validation functions for the OpenGL 2.0 entry points. #ifndef LIBANGLE_VALIDATION_GL2_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL2_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateGetVertexAttribdv(Context *context, GLuint index, GLenum pname, GLdouble *params); bool ValidateVertexAttrib1d(Context *context, GLuint index, GLdouble x); bool ValidateVertexAttrib1dv(Context *context, GLuint index, const GLdouble *v); bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x); bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v); bool ValidateVertexAttrib2d(Context *context, GLuint index, GLdouble x, GLdouble y); bool ValidateVertexAttrib2dv(Context *context, GLuint index, const GLdouble *v); bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y); bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v); bool ValidateVertexAttrib3d(Context *context, GLuint index, GLdouble x, GLdouble y, GLdouble z); bool ValidateVertexAttrib3dv(Context *context, GLuint index, const GLdouble *v); bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z); bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v); bool ValidateVertexAttrib4Nbv(Context *context, GLuint index, const GLbyte *v); bool ValidateVertexAttrib4Niv(Context *context, GLuint index, const GLint *v); bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v); bool ValidateVertexAttrib4Nub(Context *context, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); bool ValidateVertexAttrib4Nubv(Context *context, GLuint index, const GLubyte *v); bool ValidateVertexAttrib4Nuiv(Context *context, GLuint index, const GLuint *v); bool ValidateVertexAttrib4Nusv(Context *context, GLuint index, const GLushort *v); bool ValidateVertexAttrib4bv(Context *context, GLuint index, const GLbyte *v); bool ValidateVertexAttrib4d(Context *context, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); bool ValidateVertexAttrib4dv(Context *context, GLuint index, const GLdouble *v); bool ValidateVertexAttrib4iv(Context *context, GLuint index, const GLint *v); bool ValidateVertexAttrib4s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); bool ValidateVertexAttrib4sv(Context *context, GLuint index, const GLshort *v); bool ValidateVertexAttrib4ubv(Context *context, GLuint index, const GLubyte *v); bool ValidateVertexAttrib4uiv(Context *context, GLuint index, const GLuint *v); bool ValidateVertexAttrib4usv(Context *context, GLuint index, const GLushort *v); } // namespace gl #endif // LIBANGLE_VALIDATION_GL2_AUTOGEN_H_