// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL32.cpp: Validation functions for OpenGL 3.2 entry point parameters #include "libANGLE/validationGL32_autogen.h" namespace gl { bool ValidateDrawElementsBaseVertex(Context *context, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) { return true; } bool ValidateDrawElementsInstancedBaseVertex(Context *context, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) { return true; } bool ValidateDrawRangeElementsBaseVertex(Context *context, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) { return true; } bool ValidateFramebufferTexture(Context *context, GLenum target, GLenum attachment, GLuint texture, GLint level) { return true; } bool ValidateMultiDrawElementsBaseVertex(Context *context, GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) { return true; } bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked) { return true; } bool ValidateTexImage2DMultisample(Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { return true; } bool ValidateTexImage3DMultisample(Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { return true; } } // namespace gl