// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL32_autogen.h: // Validation functions for the OpenGL 3.2 entry points. #ifndef LIBANGLE_VALIDATION_GL32_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL32_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateDrawElementsBaseVertex(Context *context, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); bool ValidateDrawElementsInstancedBaseVertex(Context *context, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); bool ValidateDrawRangeElementsBaseVertex(Context *context, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); bool ValidateFramebufferTexture(Context *context, GLenum target, GLenum attachment, GLuint texture, GLint level); bool ValidateMultiDrawElementsBaseVertex(Context *context, GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex); bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked); bool ValidateTexImage2DMultisample(Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); bool ValidateTexImage3DMultisample(Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); } // namespace gl #endif // LIBANGLE_VALIDATION_GL32_AUTOGEN_H_