// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL42_autogen.h: // Validation functions for the OpenGL 4.2 entry points. #ifndef LIBANGLE_VALIDATION_GL42_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL42_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateDrawArraysInstancedBaseInstance(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); bool ValidateDrawElementsInstancedBaseInstance(Context *context, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); bool ValidateDrawElementsInstancedBaseVertexBaseInstance(Context *context, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); bool ValidateDrawTransformFeedbackInstanced(Context *context, GLenum mode, GLuint id, GLsizei instancecount); bool ValidateDrawTransformFeedbackStreamInstanced(Context *context, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); bool ValidateGetActiveAtomicCounterBufferiv(Context *context, GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); bool ValidateTexStorage1D(Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); } // namespace gl #endif // LIBANGLE_VALIDATION_GL42_AUTOGEN_H_