// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL43_autogen.h: // Validation functions for the OpenGL 4.3 entry points. #ifndef LIBANGLE_VALIDATION_GL43_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL43_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateClearBufferData(Context *context, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); bool ValidateClearBufferSubData(Context *context, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); bool ValidateCopyImageSubData(Context *context, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); bool ValidateDebugMessageCallback(Context *context, GLDEBUGPROC callback, const void *userParam); bool ValidateDebugMessageControl(Context *context, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); bool ValidateDebugMessageInsert(Context *context, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); bool ValidateGetDebugMessageLog(Context *context, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); bool ValidateGetInternalformati64v(Context *context, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); bool ValidateGetObjectLabel(Context *context, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); bool ValidateGetObjectPtrLabel(Context *context, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); bool ValidateGetProgramResourceLocationIndex(Context *context, GLuint program, GLenum programInterface, const GLchar *name); bool ValidateInvalidateBufferData(Context *context, GLuint buffer); bool ValidateInvalidateBufferSubData(Context *context, GLuint buffer, GLintptr offset, GLsizeiptr length); bool ValidateInvalidateTexImage(Context *context, GLuint texture, GLint level); bool ValidateInvalidateTexSubImage(Context *context, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); bool ValidateMultiDrawArraysIndirect(Context *context, GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); bool ValidateMultiDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); bool ValidateObjectLabel(Context *context, GLenum identifier, GLuint name, GLsizei length, const GLchar *label); bool ValidateObjectPtrLabel(Context *context, const void *ptr, GLsizei length, const GLchar *label); bool ValidatePopDebugGroup(Context *context); bool ValidatePushDebugGroup(Context *context, GLenum source, GLuint id, GLsizei length, const GLchar *message); bool ValidateShaderStorageBlockBinding(Context *context, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); bool ValidateTexBufferRange(Context *context, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); bool ValidateTexStorage3DMultisample(Context *context, TextureType targetPacked, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); bool ValidateTextureView(Context *context, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); bool ValidateVertexAttribLFormat(Context *context, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); } // namespace gl #endif // LIBANGLE_VALIDATION_GL43_AUTOGEN_H_