// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL46.cpp: Validation functions for OpenGL 4.6 entry point parameters #include "libANGLE/validationGL46_autogen.h" namespace gl { bool ValidateMultiDrawArraysIndirectCount(Context *context, GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { return true; } bool ValidateMultiDrawElementsIndirectCount(Context *context, GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { return true; } bool ValidatePolygonOffsetClamp(Context *context, GLfloat factor, GLfloat units, GLfloat clamp) { return true; } bool ValidateSpecializeShader(Context *context, GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue) { return true; } } // namespace gl