// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL46_autogen.h: // Validation functions for the OpenGL 4.6 entry points. #ifndef LIBANGLE_VALIDATION_GL46_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL46_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateMultiDrawArraysIndirectCount(Context *context, GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); bool ValidateMultiDrawElementsIndirectCount(Context *context, GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); bool ValidatePolygonOffsetClamp(Context *context, GLfloat factor, GLfloat units, GLfloat clamp); bool ValidateSpecializeShader(Context *context, GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); } // namespace gl #endif // LIBANGLE_VALIDATION_GL46_AUTOGEN_H_