/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLLibraryEGL.h" #include "gfxConfig.h" #include "gfxCrashReporterUtils.h" #include "gfxEnv.h" #include "gfxUtils.h" #include "mozilla/Preferences.h" #include "mozilla/Assertions.h" #include "mozilla/gfx/gfxVars.h" #include "mozilla/gfx/Logging.h" #include "mozilla/Telemetry.h" #include "mozilla/Tokenizer.h" #include "mozilla/ScopeExit.h" #include "mozilla/StaticPrefs_gfx.h" #include "mozilla/StaticPrefs_webgl.h" #include "mozilla/Unused.h" #include "mozilla/webrender/RenderThread.h" #include "nsDirectoryServiceDefs.h" #include "nsDirectoryServiceUtils.h" #include "nsPrintfCString.h" #ifdef XP_WIN # include "mozilla/gfx/DeviceManagerDx.h" # include "nsWindowsHelpers.h" # include #endif #include "OGLShaderProgram.h" #include "prenv.h" #include "prsystem.h" #include "GLContext.h" #include "GLContextProvider.h" #include "GLLibraryLoader.h" #include "GLReadTexImageHelper.h" #include "ScopedGLHelpers.h" #ifdef MOZ_WIDGET_GTK # include # ifdef MOZ_WAYLAND # include # include # include "mozilla/widget/nsWaylandDisplay.h" # endif // MOZ_WIDGET_GTK #endif // MOZ_WAYLAND namespace mozilla { namespace gl { // should match the order of EGLExtensions, and be null-terminated. static const char* sEGLLibraryExtensionNames[] = { "EGL_ANDROID_get_native_client_buffer", "EGL_ANGLE_device_creation", "EGL_ANGLE_device_creation_d3d11", "EGL_ANGLE_platform_angle", "EGL_ANGLE_platform_angle_d3d"}; // should match the order of EGLExtensions, and be null-terminated. static const char* sEGLExtensionNames[] = { "EGL_KHR_image_base", "EGL_KHR_image_pixmap", "EGL_KHR_gl_texture_2D_image", "EGL_ANGLE_surface_d3d_texture_2d_share_handle", "EGL_EXT_create_context_robustness", "EGL_KHR_image", "EGL_KHR_fence_sync", "EGL_KHR_wait_sync", "EGL_ANDROID_native_fence_sync", "EGL_ANDROID_image_crop", "EGL_ANGLE_d3d_share_handle_client_buffer", "EGL_KHR_create_context", "EGL_KHR_stream", "EGL_KHR_stream_consumer_gltexture", "EGL_EXT_device_query", "EGL_NV_stream_consumer_gltexture_yuv", "EGL_ANGLE_stream_producer_d3d_texture", "EGL_KHR_surfaceless_context", "EGL_KHR_create_context_no_error", "EGL_MOZ_create_context_provoking_vertex_dont_care", "EGL_EXT_swap_buffers_with_damage", "EGL_KHR_swap_buffers_with_damage", "EGL_EXT_buffer_age", "EGL_KHR_partial_update"}; PRLibrary* LoadApitraceLibrary() { const char* path = nullptr; #ifdef ANDROID // We only need to explicitly dlopen egltrace // on android as we can use LD_PRELOAD or other tricks // on other platforms. We look for it in /data/local // as that's writeable by all users. path = "/data/local/tmp/egltrace.so"; #endif if (!path) return nullptr; // Initialization of gfx prefs here is only needed during the unit tests... if (!StaticPrefs::gfx_apitrace_enabled_AtStartup()) { return nullptr; } static PRLibrary* sApitraceLibrary = nullptr; if (sApitraceLibrary) return sApitraceLibrary; nsAutoCString logFile; Preferences::GetCString("gfx.apitrace.logfile", logFile); if (logFile.IsEmpty()) { logFile = "firefox.trace"; } // The firefox process can't write to /data/local, but it can write // to $GRE_HOME/ nsAutoCString logPath; logPath.AppendPrintf("%s/%s", getenv("GRE_HOME"), logFile.get()); #ifndef XP_WIN // Windows is missing setenv and forbids PR_LoadLibrary. // apitrace uses the TRACE_FILE environment variable to determine where // to log trace output to printf_stderr("Logging GL tracing output to %s", logPath.get()); setenv("TRACE_FILE", logPath.get(), false); printf_stderr("Attempting load of %s\n", path); sApitraceLibrary = PR_LoadLibrary(path); #endif return sApitraceLibrary; } #ifdef XP_WIN // see the comment in GLLibraryEGL::EnsureInitialized() for the rationale here. static PRLibrary* LoadLibraryForEGLOnWindows(const nsAString& filename) { nsAutoString path(gfx::gfxVars::GREDirectory()); path.Append(PR_GetDirectorySeparator()); path.Append(filename); PRLibSpec lspec; lspec.type = PR_LibSpec_PathnameU; lspec.value.pathname_u = path.get(); return PR_LoadLibraryWithFlags(lspec, PR_LD_LAZY | PR_LD_LOCAL); } #endif // XP_WIN static std::shared_ptr GetAndInitDisplay(GLLibraryEGL& egl, void* displayType) { const auto display = egl.fGetDisplay(displayType); if (!display) return nullptr; return EglDisplay::Create(egl, display, false); } static std::shared_ptr GetAndInitWARPDisplay(GLLibraryEGL& egl, void* displayType) { const EGLAttrib attrib_list[] = { LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE, // Requires: LOCAL_EGL_PLATFORM_ANGLE_TYPE_ANGLE, LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, LOCAL_EGL_NONE}; const EGLDisplay display = egl.fGetPlatformDisplay( LOCAL_EGL_PLATFORM_ANGLE_ANGLE, displayType, attrib_list); if (display == EGL_NO_DISPLAY) { const EGLint err = egl.fGetError(); if (err != LOCAL_EGL_SUCCESS) { gfxCriticalError() << "Unexpected GL error: " << gfx::hexa(err); MOZ_CRASH("GFX: Unexpected GL error."); } return nullptr; } return EglDisplay::Create(egl, display, true); } std::shared_ptr GLLibraryEGL::CreateDisplay( ID3D11Device* const d3d11Device) { EGLDeviceEXT eglDevice = fCreateDeviceANGLE(LOCAL_EGL_D3D11_DEVICE_ANGLE, d3d11Device, nullptr); if (!eglDevice) { gfxCriticalNote << "Failed to get EGLDeviceEXT of D3D11Device"; return nullptr; } const char* features[] = {"allowES3OnFL10_0", nullptr}; // Create an EGLDisplay using the EGLDevice const EGLAttrib attrib_list[] = {LOCAL_EGL_FEATURE_OVERRIDES_ENABLED_ANGLE, reinterpret_cast(features), LOCAL_EGL_NONE}; const auto display = fGetPlatformDisplay(LOCAL_EGL_PLATFORM_DEVICE_EXT, eglDevice, attrib_list); if (!display) { gfxCriticalNote << "Failed to get EGLDisplay of D3D11Device"; return nullptr; } if (!display) { const EGLint err = fGetError(); if (err != LOCAL_EGL_SUCCESS) { gfxCriticalError() << "Unexpected GL error: " << gfx::hexa(err); MOZ_CRASH("GFX: Unexpected GL error."); } return nullptr; } const auto ret = EglDisplay::Create(*this, display, false); if (!ret) { const EGLint err = fGetError(); if (err != LOCAL_EGL_SUCCESS) { gfxCriticalError() << "Failed to initialize EGLDisplay for WebRender error: " << gfx::hexa(err); } return nullptr; } return ret; } static bool IsAccelAngleSupported(nsACString* const out_failureId) { if (wr::RenderThread::IsInRenderThread()) { // We can only enter here with WebRender, so assert that this is a // WebRender-enabled build. return true; } if (!gfx::gfxVars::AllowWebglAccelAngle()) { if (out_failureId->IsEmpty()) { *out_failureId = "FEATURE_FAILURE_ACCL_ANGLE_NOT_OK"_ns; } return false; } return true; } class AngleErrorReporting { public: AngleErrorReporting() : mFailureId(nullptr) { // No static constructor } void SetFailureId(nsACString* const aFailureId) { mFailureId = aFailureId; } void logError(const char* errorMessage) { if (!mFailureId) { return; } nsCString str(errorMessage); Tokenizer tokenizer(str); // Parse "ANGLE Display::initialize error " << error.getID() << ": " // << error.getMessage() nsCString currWord; Tokenizer::Token intToken; if (tokenizer.CheckWord("ANGLE") && tokenizer.CheckWhite() && tokenizer.CheckWord("Display") && tokenizer.CheckChar(':') && tokenizer.CheckChar(':') && tokenizer.CheckWord("initialize") && tokenizer.CheckWhite() && tokenizer.CheckWord("error") && tokenizer.CheckWhite() && tokenizer.Check(Tokenizer::TOKEN_INTEGER, intToken)) { *mFailureId = "FAILURE_ID_ANGLE_ID_"; mFailureId->AppendPrintf("%" PRIu64, intToken.AsInteger()); } else { *mFailureId = "FAILURE_ID_ANGLE_UNKNOWN"; } } private: nsACString* mFailureId; }; AngleErrorReporting gAngleErrorReporter; static std::shared_ptr GetAndInitDisplayForAccelANGLE( GLLibraryEGL& egl, nsACString* const out_failureId) { MOZ_RELEASE_ASSERT(!wr::RenderThread::IsInRenderThread()); gfx::FeatureState& d3d11ANGLE = gfx::gfxConfig::GetFeature(gfx::Feature::D3D11_HW_ANGLE); if (!StaticPrefs::webgl_angle_try_d3d11()) { d3d11ANGLE.UserDisable("User disabled D3D11 ANGLE by pref", "FAILURE_ID_ANGLE_PREF"_ns); } if (StaticPrefs::webgl_angle_force_d3d11()) { d3d11ANGLE.UserForceEnable( "User force-enabled D3D11 ANGLE on disabled hardware"); } gAngleErrorReporter.SetFailureId(out_failureId); auto guardShutdown = mozilla::MakeScopeExit([&] { gAngleErrorReporter.SetFailureId(nullptr); // NOTE: Ideally we should be calling ANGLEPlatformShutdown after the // ANGLE display is destroyed. However gAngleErrorReporter // will live longer than the ANGLE display so we're fine. }); if (gfx::gfxConfig::IsForcedOnByUser(gfx::Feature::D3D11_HW_ANGLE)) { return GetAndInitDisplay(egl, LOCAL_EGL_D3D11_ONLY_DISPLAY_ANGLE); } std::shared_ptr ret; if (d3d11ANGLE.IsEnabled()) { ret = GetAndInitDisplay(egl, LOCAL_EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE); } if (!ret) { ret = GetAndInitDisplay(egl, EGL_DEFAULT_DISPLAY); } if (!ret && out_failureId->IsEmpty()) { *out_failureId = "FEATURE_FAILURE_ACCL_ANGLE_NO_DISP"_ns; } return ret; } // - #if defined(XP_UNIX) # define GLES2_LIB "libGLESv2.so" # define GLES2_LIB2 "libGLESv2.so.2" #elif defined(XP_WIN) # define GLES2_LIB "libGLESv2.dll" #else # error "Platform not recognized" #endif Maybe GLLibraryEGL::GetSymbolLoader() const { auto ret = SymbolLoader(mSymbols.fGetProcAddress); ret.mLib = mGLLibrary; return Some(ret); } // - /* static */ RefPtr GLLibraryEGL::Create(nsACString* const out_failureId) { RefPtr ret = new GLLibraryEGL; if (!ret->Init(out_failureId)) { return nullptr; } return ret; } bool GLLibraryEGL::Init(nsACString* const out_failureId) { MOZ_RELEASE_ASSERT(!mSymbols.fTerminate); mozilla::ScopedGfxFeatureReporter reporter("EGL"); #ifdef XP_WIN if (!mEGLLibrary) { // On Windows, the GLESv2, EGL and DXSDK libraries are shipped with libxul // and we should look for them there. We have to load the libs in this // order, because libEGL.dll depends on libGLESv2.dll which depends on the // DXSDK libraries. This matters especially for WebRT apps which are in a // different directory. See bug 760323 and bug 749459 // Also note that we intentionally leak the libs we load. do { // Windows 8.1+ has d3dcompiler_47.dll in the system directory. // Try it first. Note that _46 will never be in the system // directory. So there is no point trying _46 in the system // directory. if (LoadLibrarySystem32(L"d3dcompiler_47.dll")) break; # ifdef MOZ_D3DCOMPILER_VISTA_DLL if (LoadLibraryForEGLOnWindows(NS_LITERAL_STRING_FROM_CSTRING( MOZ_STRINGIFY(MOZ_D3DCOMPILER_VISTA_DLL)))) break; # endif MOZ_ASSERT(false, "d3dcompiler DLL loading failed."); } while (false); mGLLibrary = LoadLibraryForEGLOnWindows(u"libGLESv2.dll"_ns); mEGLLibrary = LoadLibraryForEGLOnWindows(u"libEGL.dll"_ns); } #else // !Windows // On non-Windows (Android) we use system copies of libEGL. We look for // the APITrace lib, libEGL.so, and libEGL.so.1 in that order. # if defined(ANDROID) if (!mEGLLibrary) mEGLLibrary = LoadApitraceLibrary(); # endif if (!mEGLLibrary) { mEGLLibrary = PR_LoadLibrary("libEGL.so"); } # if defined(XP_UNIX) if (!mEGLLibrary) { mEGLLibrary = PR_LoadLibrary("libEGL.so.1"); } # endif # ifdef APITRACE_LIB if (!mGLLibrary) { mGLLibrary = PR_LoadLibrary(APITRACE_LIB); } # endif if (!mGLLibrary) { mGLLibrary = PR_LoadLibrary(GLES2_LIB); } # ifdef GLES2_LIB2 if (!mGLLibrary) { mGLLibrary = PR_LoadLibrary(GLES2_LIB2); } # endif #endif // !Windows if (!mEGLLibrary || !mGLLibrary) { NS_WARNING("Couldn't load EGL LIB."); *out_failureId = "FEATURE_FAILURE_EGL_LOAD_3"_ns; return false; } #define SYMBOL(X) \ { \ (PRFuncPtr*)&mSymbols.f##X, { \ { "egl" #X } \ } \ } #define END_OF_SYMBOLS \ { \ nullptr, {} \ } SymLoadStruct earlySymbols[] = {SYMBOL(GetDisplay), SYMBOL(Terminate), SYMBOL(GetCurrentSurface), SYMBOL(GetCurrentContext), SYMBOL(MakeCurrent), SYMBOL(DestroyContext), SYMBOL(CreateContext), SYMBOL(DestroySurface), SYMBOL(CreateWindowSurface), SYMBOL(CreatePbufferSurface), SYMBOL(CreatePbufferFromClientBuffer), SYMBOL(CreatePixmapSurface), SYMBOL(BindAPI), SYMBOL(Initialize), SYMBOL(ChooseConfig), SYMBOL(GetError), SYMBOL(GetConfigs), SYMBOL(GetConfigAttrib), SYMBOL(WaitNative), SYMBOL(GetProcAddress), SYMBOL(SwapBuffers), SYMBOL(CopyBuffers), SYMBOL(QueryString), SYMBOL(QueryContext), SYMBOL(BindTexImage), SYMBOL(ReleaseTexImage), SYMBOL(SwapInterval), SYMBOL(QuerySurface), END_OF_SYMBOLS}; { const SymbolLoader libLoader(*mEGLLibrary); if (!libLoader.LoadSymbols(earlySymbols)) { NS_WARNING( "Couldn't find required entry points in EGL library (early init)"); *out_failureId = "FEATURE_FAILURE_EGL_SYM"_ns; return false; } } { const char internalFuncName[] = "_Z35eglQueryStringImplementationANDROIDPvi"; const auto& internalFunc = PR_FindFunctionSymbol(mEGLLibrary, internalFuncName); if (internalFunc) { *(PRFuncPtr*)&mSymbols.fQueryString = internalFunc; } } // - InitLibExtensions(); const SymbolLoader pfnLoader(mSymbols.fGetProcAddress); const auto fnLoadSymbols = [&](const SymLoadStruct* symbols) { const bool shouldWarn = gfxEnv::GlSpew(); if (pfnLoader.LoadSymbols(symbols, shouldWarn)) return true; ClearSymbols(symbols); return false; }; // Check the ANGLE support the system has mIsANGLE = IsExtensionSupported(EGLLibExtension::ANGLE_platform_angle); // Client exts are ready. (But not display exts!) if (mIsANGLE) { MOZ_ASSERT(IsExtensionSupported(EGLLibExtension::ANGLE_platform_angle_d3d)); const SymLoadStruct angleSymbols[] = {SYMBOL(GetPlatformDisplay), END_OF_SYMBOLS}; if (!fnLoadSymbols(angleSymbols)) { gfxCriticalError() << "Failed to load ANGLE symbols!"; return false; } MOZ_ASSERT(IsExtensionSupported(EGLLibExtension::ANGLE_platform_angle_d3d)); const SymLoadStruct createDeviceSymbols[] = { SYMBOL(CreateDeviceANGLE), SYMBOL(ReleaseDeviceANGLE), END_OF_SYMBOLS}; if (!fnLoadSymbols(createDeviceSymbols)) { NS_ERROR( "EGL supports ANGLE_device_creation without exposing its functions!"); MarkExtensionUnsupported(EGLLibExtension::ANGLE_device_creation); } } // ANDROID_get_native_client_buffer isn't necessarily enumerated in lib exts, // but it is one. { const SymLoadStruct symbols[] = {SYMBOL(GetNativeClientBufferANDROID), END_OF_SYMBOLS}; if (fnLoadSymbols(symbols)) { mAvailableExtensions[UnderlyingValue( EGLLibExtension::ANDROID_get_native_client_buffer)] = true; } } // - // Load possible display ext symbols. { const SymLoadStruct symbols[] = {SYMBOL(QuerySurfacePointerANGLE), END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = { SYMBOL(CreateSyncKHR), SYMBOL(DestroySyncKHR), SYMBOL(ClientWaitSyncKHR), SYMBOL(GetSyncAttribKHR), END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = {SYMBOL(CreateImageKHR), SYMBOL(DestroyImageKHR), END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = {SYMBOL(WaitSyncKHR), END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = {SYMBOL(DupNativeFenceFDANDROID), END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = {SYMBOL(CreateStreamKHR), SYMBOL(DestroyStreamKHR), SYMBOL(QueryStreamKHR), END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = {SYMBOL(StreamConsumerGLTextureExternalKHR), SYMBOL(StreamConsumerAcquireKHR), SYMBOL(StreamConsumerReleaseKHR), END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = {SYMBOL(QueryDisplayAttribEXT), SYMBOL(QueryDeviceAttribEXT), END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = { SYMBOL(StreamConsumerGLTextureExternalAttribsNV), END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = { SYMBOL(CreateStreamProducerD3DTextureANGLE), SYMBOL(StreamPostD3DTextureANGLE), END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = { {(PRFuncPtr*)&mSymbols.fSwapBuffersWithDamage, {{"eglSwapBuffersWithDamageEXT"}}}, END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = { {(PRFuncPtr*)&mSymbols.fSwapBuffersWithDamage, {{"eglSwapBuffersWithDamageKHR"}}}, END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } { const SymLoadStruct symbols[] = { {(PRFuncPtr*)&mSymbols.fSetDamageRegion, {{"eglSetDamageRegionKHR"}}}, END_OF_SYMBOLS}; (void)fnLoadSymbols(symbols); } return true; } // - template static void MarkExtensions(const char* rawExtString, bool shouldDumpExts, const char* extType, const char* const (&names)[N], std::bitset* const out) { MOZ_ASSERT(rawExtString); const nsDependentCString extString(rawExtString); std::vector extList; SplitByChar(extString, ' ', &extList); if (shouldDumpExts) { printf_stderr("%u EGL %s extensions: (*: recognized)\n", (uint32_t)extList.size(), extType); } MarkBitfieldByStrings(extList, shouldDumpExts, names, out); } // - // static std::shared_ptr EglDisplay::Create(GLLibraryEGL& lib, const EGLDisplay display, const bool isWarp) { // Retrieve the EglDisplay if it already exists { const auto itr = lib.mActiveDisplays.find(display); if (itr != lib.mActiveDisplays.end()) { const auto ret = itr->second.lock(); if (ret) { return ret; } } } if (!lib.fInitialize(display, nullptr, nullptr)) { return nullptr; } const auto ret = std::make_shared(PrivateUseOnly{}, lib, display, isWarp); lib.mActiveDisplays.insert({display, ret}); return ret; } EglDisplay::EglDisplay(const PrivateUseOnly&, GLLibraryEGL& lib, const EGLDisplay disp, const bool isWarp) : mLib(&lib), mDisplay(disp), mIsWARP(isWarp) { const bool shouldDumpExts = GLContext::ShouldDumpExts(); auto rawExtString = (const char*)mLib->fQueryString(mDisplay, LOCAL_EGL_EXTENSIONS); if (!rawExtString) { NS_WARNING("Failed to query EGL display extensions!."); rawExtString = ""; } MarkExtensions(rawExtString, shouldDumpExts, "display", sEGLExtensionNames, &mAvailableExtensions); // - if (!HasKHRImageBase()) { MarkExtensionUnsupported(EGLExtension::KHR_image_pixmap); } if (IsExtensionSupported(EGLExtension::KHR_surfaceless_context)) { const auto vendor = (const char*)mLib->fQueryString(mDisplay, LOCAL_EGL_VENDOR); // Bug 1464610: Mali T720 (Amazon Fire 8 HD) claims to support this // extension, but if you actually eglMakeCurrent() with EGL_NO_SURFACE, it // fails to render anything when a real surface is provided later on. We // only have the EGL vendor available here, so just avoid using this // extension on all Mali devices. if (strcmp(vendor, "ARM") == 0) { MarkExtensionUnsupported(EGLExtension::KHR_surfaceless_context); } } // ANDROID_native_fence_sync isn't necessarily enumerated in display ext, // but it is one. if (mLib->mSymbols.fDupNativeFenceFDANDROID) { mAvailableExtensions[UnderlyingValue( EGLExtension::ANDROID_native_fence_sync)] = true; } } EglDisplay::~EglDisplay() { fTerminate(); mLib->mActiveDisplays.erase(mDisplay); } // - std::shared_ptr GLLibraryEGL::DefaultDisplay( nsACString* const out_failureId) { auto ret = mDefaultDisplay.lock(); if (ret) return ret; ret = CreateDisplay(false, out_failureId); mDefaultDisplay = ret; return ret; } std::shared_ptr GLLibraryEGL::CreateDisplay( const bool forceAccel, nsACString* const out_failureId) { std::shared_ptr ret; if (IsExtensionSupported(EGLLibExtension::ANGLE_platform_angle_d3d)) { nsCString accelAngleFailureId; bool accelAngleSupport = IsAccelAngleSupported(&accelAngleFailureId); bool shouldTryAccel = forceAccel || accelAngleSupport; bool shouldTryWARP = !forceAccel; // Only if ANGLE not supported or fails // If WARP preferred, will override ANGLE support if (StaticPrefs::webgl_angle_force_warp()) { shouldTryWARP = true; shouldTryAccel = false; if (accelAngleFailureId.IsEmpty()) { accelAngleFailureId = "FEATURE_FAILURE_FORCE_WARP"_ns; } } // Hardware accelerated ANGLE path (supported or force accel) if (shouldTryAccel) { ret = GetAndInitDisplayForAccelANGLE(*this, out_failureId); } // Report the acceleration status to telemetry if (!ret) { if (accelAngleFailureId.IsEmpty()) { Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_ACCL_FAILURE_ID, "FEATURE_FAILURE_ACCL_ANGLE_UNKNOWN"_ns); } else { Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_ACCL_FAILURE_ID, accelAngleFailureId); } } else { Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_ACCL_FAILURE_ID, "SUCCESS"_ns); } // Fallback to a WARP display if ANGLE fails, or if WARP is forced if (!ret && shouldTryWARP) { ret = GetAndInitWARPDisplay(*this, EGL_DEFAULT_DISPLAY); if (!ret) { if (out_failureId->IsEmpty()) { *out_failureId = "FEATURE_FAILURE_WARP_FALLBACK"_ns; } NS_ERROR("Fallback WARP context failed to initialize."); return nullptr; } } } else { void* nativeDisplay = EGL_DEFAULT_DISPLAY; #ifdef MOZ_WAYLAND // Some drivers doesn't support EGL_DEFAULT_DISPLAY GdkDisplay* gdkDisplay = gdk_display_get_default(); if (gdkDisplay && !GDK_IS_X11_DISPLAY(gdkDisplay)) { nativeDisplay = widget::WaylandDisplayGetWLDisplay(gdkDisplay); if (!nativeDisplay) { NS_WARNING("Failed to get wl_display."); return nullptr; } } #endif ret = GetAndInitDisplay(*this, nativeDisplay); } if (!ret) { if (out_failureId->IsEmpty()) { *out_failureId = "FEATURE_FAILURE_NO_DISPLAY"_ns; } NS_WARNING("Failed to initialize a display."); return nullptr; } return ret; } void GLLibraryEGL::InitLibExtensions() { const bool shouldDumpExts = GLContext::ShouldDumpExts(); const char* rawExtString = nullptr; #ifndef ANDROID // Bug 1209612: Crashes on a number of android drivers. // Ideally we would only blocklist this there, but for now we don't need the // client extension list on ANDROID (we mostly need it on ANGLE), and we'd // rather not crash. rawExtString = (const char*)fQueryString(nullptr, LOCAL_EGL_EXTENSIONS); #endif if (!rawExtString) { if (shouldDumpExts) { printf_stderr("No EGL lib extensions.\n"); } return; } MarkExtensions(rawExtString, shouldDumpExts, "lib", sEGLLibraryExtensionNames, &mAvailableExtensions); } void EglDisplay::DumpEGLConfig(EGLConfig cfg) const { #define ATTR(_x) \ do { \ int attrval = 0; \ mLib->fGetConfigAttrib(mDisplay, cfg, LOCAL_EGL_##_x, &attrval); \ const auto err = mLib->fGetError(); \ if (err != 0x3000) { \ printf_stderr(" %s: ERROR (0x%04x)\n", #_x, err); \ } else { \ printf_stderr(" %s: %d (0x%04x)\n", #_x, attrval, attrval); \ } \ } while (0) printf_stderr("EGL Config: %d [%p]\n", (int)(intptr_t)cfg, cfg); ATTR(BUFFER_SIZE); ATTR(ALPHA_SIZE); ATTR(BLUE_SIZE); ATTR(GREEN_SIZE); ATTR(RED_SIZE); ATTR(DEPTH_SIZE); ATTR(STENCIL_SIZE); ATTR(CONFIG_CAVEAT); ATTR(CONFIG_ID); ATTR(LEVEL); ATTR(MAX_PBUFFER_HEIGHT); ATTR(MAX_PBUFFER_PIXELS); ATTR(MAX_PBUFFER_WIDTH); ATTR(NATIVE_RENDERABLE); ATTR(NATIVE_VISUAL_ID); ATTR(NATIVE_VISUAL_TYPE); ATTR(PRESERVED_RESOURCES); ATTR(SAMPLES); ATTR(SAMPLE_BUFFERS); ATTR(SURFACE_TYPE); ATTR(TRANSPARENT_TYPE); ATTR(TRANSPARENT_RED_VALUE); ATTR(TRANSPARENT_GREEN_VALUE); ATTR(TRANSPARENT_BLUE_VALUE); ATTR(BIND_TO_TEXTURE_RGB); ATTR(BIND_TO_TEXTURE_RGBA); ATTR(MIN_SWAP_INTERVAL); ATTR(MAX_SWAP_INTERVAL); ATTR(LUMINANCE_SIZE); ATTR(ALPHA_MASK_SIZE); ATTR(COLOR_BUFFER_TYPE); ATTR(RENDERABLE_TYPE); ATTR(CONFORMANT); #undef ATTR } void EglDisplay::DumpEGLConfigs() const { int nc = 0; mLib->fGetConfigs(mDisplay, nullptr, 0, &nc); std::vector ec(nc); mLib->fGetConfigs(mDisplay, ec.data(), ec.size(), &nc); for (int i = 0; i < nc; ++i) { printf_stderr("========= EGL Config %d ========\n", i); DumpEGLConfig(ec[i]); } } static bool ShouldTrace() { static bool ret = gfxEnv::GlDebugVerbose(); return ret; } void BeforeEGLCall(const char* glFunction) { if (ShouldTrace()) { printf_stderr("[egl] > %s\n", glFunction); } } void AfterEGLCall(const char* glFunction) { if (ShouldTrace()) { printf_stderr("[egl] < %s\n", glFunction); } } } /* namespace gl */ } /* namespace mozilla */