/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_AnimationStorageData_h #define mozilla_layers_AnimationStorageData_h #include "mozilla/dom/Nullable.h" #include "mozilla/ComputedTimingFunction.h" // for ComputedTimingFunction #include "mozilla/layers/LayersMessages.h" // for TransformData, etc #include "mozilla/layers/LayersTypes.h" // for LayersId #include "mozilla/TimeStamp.h" // for TimeStamp #include "mozilla/TimingParams.h" #include "X11UndefineNone.h" namespace mozilla { namespace dom { enum class CompositeOperation : uint8_t; enum class IterationCompositeOperation : uint8_t; }; // namespace dom namespace layers { struct PropertyAnimation { struct SegmentData { RefPtr mStartValue; RefPtr mEndValue; Maybe mFunction; float mStartPortion; float mEndPortion; dom::CompositeOperation mStartComposite; dom::CompositeOperation mEndComposite; }; nsTArray mSegments; TimingParams mTiming; // These two variables correspond to the variables of the same name in // KeyframeEffectReadOnly and are used for the same purpose: to skip composing // animations whose progress has not changed. dom::Nullable mProgressOnLastCompose; uint64_t mCurrentIterationOnLastCompose = 0; // These two variables are used for a similar optimization above but are // applied to the timing function in each keyframe. uint32_t mSegmentIndexOnLastCompose = 0; dom::Nullable mPortionInSegmentOnLastCompose; TimeStamp mOriginTime; Maybe mStartTime; TimeDuration mHoldTime; float mPlaybackRate; dom::IterationCompositeOperation mIterationComposite; bool mIsNotPlaying; void ResetLastCompositionValues() { mCurrentIterationOnLastCompose = 0; mSegmentIndexOnLastCompose = 0; mProgressOnLastCompose.SetNull(); mPortionInSegmentOnLastCompose.SetNull(); } }; struct PropertyAnimationGroup { nsCSSPropertyID mProperty; nsTArray mAnimations; RefPtr mBaseStyle; bool IsEmpty() const { return mAnimations.IsEmpty(); } void Clear() { mAnimations.Clear(); mBaseStyle = nullptr; } void ResetLastCompositionValues() { for (PropertyAnimation& animation : mAnimations) { animation.ResetLastCompositionValues(); } } }; struct AnimationStorageData { // Each entry in the array represents an animation list for one property. For // transform-like properties (e.g. transform, rotate etc.), there may be // multiple entries depending on how many transform-like properties we have. nsTArray mAnimation; Maybe mTransformData; // For motion path. We cached the gfx path for optimization. RefPtr mCachedMotionPath; // This is used to communicate with the main-thread. E.g. to tell the fact // that this animation needs to be pre-rendered again on the main-thread, etc. LayersId mLayersId; AnimationStorageData() = default; AnimationStorageData(AnimationStorageData&& aOther) = default; AnimationStorageData& operator=(AnimationStorageData&& aOther) = default; // Avoid any copy because mAnimation could be a large array. AnimationStorageData(const AnimationStorageData& aOther) = delete; AnimationStorageData& operator=(const AnimationStorageData& aOther) = delete; bool IsEmpty() const { return mAnimation.IsEmpty(); } void Clear() { mAnimation.Clear(); mTransformData.reset(); mCachedMotionPath = nullptr; } }; } // namespace layers } // namespace mozilla #endif // mozilla_layers_AnimationStorageData_h