/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_gfx_layers_TextureSourceProvider_h #define mozilla_gfx_layers_TextureSourceProvider_h #include "nsISupportsImpl.h" #include "mozilla/AlreadyAddRefed.h" #include "mozilla/TimeStamp.h" #include "mozilla/layers/CompositorTypes.h" #include "nsTArray.h" struct ID3D11Device; namespace mozilla { namespace gfx { class DataSourceSurface; } // namespace gfx namespace gl { class GLContext; } // namespace gl namespace layers { class TextureHost; class DataTextureSource; class BasicCompositor; class Compositor; class CompositorOGL; // Provided by a HostLayerManager or Compositor for allocating backend-specific // texture types. class TextureSourceProvider { public: NS_INLINE_DECL_REFCOUNTING(TextureSourceProvider) virtual already_AddRefed CreateDataTextureSource( TextureFlags aFlags = TextureFlags::NO_FLAGS) = 0; virtual already_AddRefed CreateDataTextureSourceAround( gfx::DataSourceSurface* aSurface) { return nullptr; } virtual already_AddRefed CreateDataTextureSourceAroundYCbCr(TextureHost* aTexture) { return nullptr; } virtual TimeStamp GetLastCompositionEndTime() const = 0; // Return true if the effect type is supported. // // By default Compositor implementations should support all effects but in // some rare cases it is not possible to support an effect efficiently. // This is the case for BasicCompositor with EffectYCbCr. virtual bool SupportsEffect(EffectTypes aEffect) { return true; } /// Most compositor backends operate asynchronously under the hood. This /// means that when a layer stops using a texture it is often desirable to /// wait for the end of the next composition before releasing the texture's /// ReadLock. /// This function provides a convenient way to do this delayed unlocking, if /// the texture itself requires it. virtual void UnlockAfterComposition(TextureHost* aTexture); /// Most compositor backends operate asynchronously under the hood. This /// means that when a layer stops using a texture it is often desirable to /// wait for the end of the next composition before NotifyNotUsed() call. /// This function provides a convenient way to do this delayed NotifyNotUsed() /// call, if the texture itself requires it. /// See bug 1260611 and bug 1252835 /// /// Returns true if notified, false otherwise. virtual bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost); virtual void MaybeUnlockBeforeNextComposition(TextureHost* aTextureHost) {} virtual void TryUnlockTextures() {} // If overridden, make sure to call the base function. virtual void Destroy(); void FlushPendingNotifyNotUsed(); // If this provider is also a Compositor, return the compositor. Otherwise // return null. virtual Compositor* AsCompositor() { return nullptr; } // If this provider is also a BasicCompositor, return the compositor. // Otherwise return nullptr. virtual BasicCompositor* AsBasicCompositor() { return nullptr; } // If this provider is also a CompositorOGL, return the compositor. Otherwise // return nullptr. virtual CompositorOGL* AsCompositorOGL() { return nullptr; } #ifdef XP_WIN // On Windows, if this provides Direct3D textures, it must expose the device. virtual ID3D11Device* GetD3D11Device() const { return nullptr; } #endif // If this provides OpenGL textures, it must expose the GLContext. virtual gl::GLContext* GetGLContext() const { return nullptr; } virtual int32_t GetMaxTextureSize() const = 0; // Return whether or not this provider is still valid (i.e., is still being // used to composite). virtual bool IsValid() const = 0; public: class MOZ_STACK_CLASS AutoReadUnlockTextures final { public: explicit AutoReadUnlockTextures(TextureSourceProvider* aProvider) : mProvider(aProvider) {} ~AutoReadUnlockTextures() { mProvider->ReadUnlockTextures(); } private: RefPtr mProvider; }; protected: // Should be called at the end of each composition. void ReadUnlockTextures(); virtual ~TextureSourceProvider(); private: // An array of locks that will need to be unlocked after the next composition. nsTArray> mUnlockAfterComposition; // An array of TextureHosts that will need to call NotifyNotUsed() after the // next composition. nsTArray> mNotifyNotUsedAfterComposition; }; } // namespace layers } // namespace mozilla #endif // mozilla_gfx_layers_TextureSourceProvider_h