/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ColorLayerComposite.h" #include "mozilla/RefPtr.h" // for RefPtr #include "mozilla/gfx/Matrix.h" // for Matrix4x4 #include "mozilla/gfx/Point.h" // for Point #include "mozilla/gfx/Rect.h" // for Rect #include "mozilla/gfx/Types.h" // for Color #include "mozilla/layers/Compositor.h" // for Compositor #include "mozilla/layers/CompositorTypes.h" // for DiagnosticFlags::COLOR #include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc #include "mozilla/layers/LayerManagerCompositeUtils.h" #include "mozilla/mozalloc.h" // for operator delete, etc #include "UnitTransforms.h" // for ViewAs namespace mozilla { namespace layers { using namespace mozilla::gfx; void ColorLayerComposite::RenderLayer(const gfx::IntRect& aClipRect, const Maybe& aGeometry) { const Matrix4x4& transform = GetEffectiveTransform(); #ifdef MOZ_GFX_OPTIMIZE_MOBILE // On desktop we want to draw a single rectangle to avoid possible // seams if we're resampling. On mobile we'd prefer to use the accurate // region for better performance. LayerIntRegion drawRegion = GetLocalVisibleRegion(); #else LayerIntRegion drawRegion = ViewAs(GetBounds()); #endif for (auto iter = drawRegion.RectIter(); !iter.Done(); iter.Next()) { const LayerIntRect& rect = iter.Get(); Rect graphicsRect(rect.X(), rect.Y(), rect.Width(), rect.Height()); RenderWithAllMasks(this, mCompositor, aClipRect, [&](EffectChain& effectChain, const IntRect& clipRect) { GenEffectChain(effectChain); mCompositor->DrawGeometry( graphicsRect, clipRect, effectChain, GetEffectiveOpacity(), transform, aGeometry); }); } Rect rect(GetBounds()); mCompositor->DrawDiagnostics(DiagnosticFlags::COLOR, rect, aClipRect, transform); } void ColorLayerComposite::GenEffectChain(EffectChain& aEffect) { aEffect.mLayerRef = this; aEffect.mPrimaryEffect = new EffectSolidColor(GetColor()); } } // namespace layers } // namespace mozilla