/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_COMPOSITORD3D11_H #define MOZILLA_GFX_COMPOSITORD3D11_H #include "mozilla/gfx/2D.h" #include "gfx2DGlue.h" #include "mozilla/layers/Compositor.h" #include "TextureD3D11.h" #include #include #include "ShaderDefinitionsD3D11.h" class nsWidget; namespace mozilla { namespace layers { #define LOGD3D11(param) class DeviceAttachmentsD3D11; class DiagnosticsD3D11; class CompositorD3D11 : public Compositor { public: CompositorD3D11(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget); virtual ~CompositorD3D11(); CompositorD3D11* AsCompositorD3D11() override { return this; } bool Initialize(nsCString* const out_failureReason) override; TextureFactoryIdentifier GetTextureFactoryIdentifier() override; already_AddRefed CreateDataTextureSource( TextureFlags aFlags = TextureFlags::NO_FLAGS) override; bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override; int32_t GetMaxTextureSize() const final; void MakeCurrent(MakeCurrentFlags aFlags = 0) override {} already_AddRefed CreateRenderTarget( const gfx::IntRect& aRect, SurfaceInitMode aInit) override; already_AddRefed CreateRenderTargetFromSource( const gfx::IntRect& aRect, const CompositingRenderTarget* aSource, const gfx::IntPoint& aSourcePoint) override; void SetRenderTarget(CompositingRenderTarget* aSurface) override; already_AddRefed GetCurrentRenderTarget() const override { return do_AddRef(mCurrentRT); } already_AddRefed GetWindowRenderTarget() const override; bool ReadbackRenderTarget(CompositingRenderTarget* aSource, AsyncReadbackBuffer* aDest) override; already_AddRefed CreateAsyncReadbackBuffer( const gfx::IntSize& aSize) override; bool BlitRenderTarget(CompositingRenderTarget* aSource, const gfx::IntSize& aSourceSize, const gfx::IntSize& aDestSize) override; void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override {} void ClearRect(const gfx::Rect& aRect) override; void DrawQuad(const gfx::Rect& aRect, const gfx::IntRect& aClipRect, const EffectChain& aEffectChain, gfx::Float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Rect& aVisibleRect) override; /** * Start a new frame. */ Maybe BeginFrameForWindow( const nsIntRegion& aInvalidRegion, const Maybe& aClipRect, const gfx::IntRect& aRenderBounds, const nsIntRegion& aOpaqueRegion) override; Maybe BeginFrameForTarget( const nsIntRegion& aInvalidRegion, const Maybe& aClipRect, const gfx::IntRect& aRenderBounds, const nsIntRegion& aOpaqueRegion, gfx::DrawTarget* aTarget, const gfx::IntRect& aTargetBounds) override; void BeginFrameForNativeLayers() override; Maybe BeginRenderingToNativeLayer( const nsIntRegion& aInvalidRegion, const Maybe& aClipRect, const nsIntRegion& aOpaqueRegion, NativeLayer* aNativeLayer) override; void EndRenderingToNativeLayer() override; void NormalDrawingDone() override; /** * Flush the current frame to the screen. */ void EndFrame() override; void CancelFrame(bool aNeedFlush = true) override; /** * Setup the viewport and projection matrix for rendering * to a window of the given dimensions. */ virtual void PrepareViewport(const gfx::IntSize& aSize); virtual void PrepareViewport(const gfx::IntSize& aSize, const gfx::Matrix4x4& aProjection, float aZNear, float aZFar); bool SupportsPartialTextureUpdate() override { return true; } bool SupportsLayerGeometry() const override; #ifdef MOZ_DUMP_PAINTING const char* Name() const override { return "Direct3D 11"; } #endif LayersBackend GetBackendType() const override { return LayersBackend::LAYERS_D3D11; } virtual void ForcePresent(); // For TextureSourceProvider. ID3D11Device* GetD3D11Device() const override { return mDevice; } ID3D11Device* GetDevice() { return mDevice; } ID3D11DeviceContext* GetDC() { return mContext; } virtual void RequestAllowFrameRecording(bool aWillRecord) override { mAllowFrameRecording = aWillRecord; } void Readback(gfx::DrawTarget* aDrawTarget) { mTarget = aDrawTarget; mTargetBounds = gfx::IntRect(); PaintToTarget(); mTarget = nullptr; } SyncObjectHost* GetSyncObject(); void UseForSoftwareWebRender() { mUseForSoftwareWebRender = true; } private: enum Severity { Recoverable, DebugAssert, Critical, }; void HandleError(HRESULT hr, Severity aSeverity = DebugAssert); // Same as Failed(), except the severity is critical (with no abort) and // a string prefix must be provided. bool Failed(HRESULT hr, const char* aContext); // ensure mSize is up to date with respect to mWidget void EnsureSize(); bool VerifyBufferSize(); bool UpdateRenderTarget(); bool UpdateConstantBuffers(); void SetSamplerForSamplingFilter(gfx::SamplingFilter aSamplingFilter); ID3D11PixelShader* GetPSForEffect(Effect* aEffect, const bool aUseBlendShader, const MaskType aMaskType); Maybe BeginFrame(const nsIntRegion& aInvalidRegion, const Maybe& aClipRect, const gfx::IntRect& aRenderBounds, const nsIntRegion& aOpaqueRegion); void PaintToTarget(); RefPtr CreateTexture(const gfx::IntRect& aRect, const CompositingRenderTarget* aSource, const gfx::IntPoint& aSourcePoint); bool CopyBackdrop(const gfx::IntRect& aRect, RefPtr* aOutTexture, RefPtr* aOutView); void DrawTriangles(const nsTArray& aTriangles, const gfx::Rect& aRect, const gfx::IntRect& aClipRect, const EffectChain& aEffectChain, gfx::Float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Rect& aVisibleRect) override; template void DrawGeometry(const Geometry& aGeometry, const gfx::Rect& aRect, const gfx::IntRect& aClipRect, const EffectChain& aEffectChain, gfx::Float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Rect& aVisibleRect); bool UpdateDynamicVertexBuffer( const nsTArray& aTriangles); void PrepareDynamicVertexBuffer(); void PrepareStaticVertexBuffer(); // Overloads for rendering both rects and triangles with same rendering path void Draw(const nsTArray& aGeometry, const gfx::Rect* aTexCoords); void Draw(const gfx::Rect& aGeometry, const gfx::Rect* aTexCoords); void GetFrameStats(GPUStats* aStats) override; void Present(); ID3D11VertexShader* GetVSForGeometry( const nsTArray& aTriangles, const bool aUseBlendShader, const MaskType aMaskType); ID3D11VertexShader* GetVSForGeometry(const gfx::Rect& aRect, const bool aUseBlendShader, const MaskType aMaskType); template void SetVertexBuffer(ID3D11Buffer* aBuffer); /** * Whether or not the recorder should be recording frames. * * When this returns true, the CompositorD3D11 will allocate and return window * render targets from |GetWindowRenderTarget|, which otherwise returns * nullptr. * * This will be true when either we are recording a profile with screenshots * enabled or the |LayerManagerComposite| has requested us to record frames * for the |CompositionRecorder|. */ bool ShouldAllowFrameRecording() const; // The DrawTarget from BeginFrameForTarget, which EndFrame needs to copy the // window contents into. // Only non-null between BeginFrameForTarget and EndFrame. RefPtr mTarget; gfx::IntRect mTargetBounds; RefPtr mContext; RefPtr mDevice; RefPtr mSwapChain; RefPtr mDefaultRT; RefPtr mCurrentRT; mutable RefPtr mWindowRTCopy; RefPtr mQuery; RefPtr mRecycledQuery; RefPtr mAttachments; UniquePtr mDiagnostics; LayoutDeviceIntSize mSize; // The size that we passed to ResizeBuffers to set // the swapchain buffer size. LayoutDeviceIntSize mBufferSize; HWND mHwnd; D3D_FEATURE_LEVEL mFeatureLevel; VertexShaderConstants mVSConstants; PixelShaderConstants mPSConstants; bool mDisableSequenceForNextFrame; bool mAllowPartialPresents; bool mIsDoubleBuffered; gfx::IntRegion mFrontBufferInvalid; gfx::IntRegion mBackBufferInvalid; // This is the clip rect applied to the default DrawTarget (i.e. the window) gfx::IntRect mCurrentClip; bool mVerifyBuffersFailed; bool mUseMutexOnPresent; bool mAllowFrameRecording; bool mUseForSoftwareWebRender; }; namespace TexSlot { static const int RGB = 0; static const int Y = 1; static const int Cb = 2; static const int Cr = 3; static const int RGBWhite = 4; static const int Mask = 5; static const int Backdrop = 6; } // namespace TexSlot } // namespace layers } // namespace mozilla #endif