/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_gfx_layers_d3d11_HelpersD3D11_h #define mozilla_gfx_layers_d3d11_HelpersD3D11_h #include #include "mozilla/Telemetry.h" #include "mozilla/TimeStamp.h" namespace mozilla { namespace layers { template static inline bool WaitForGPUQuery(ID3D11Device* aDevice, ID3D11DeviceContext* aContext, ID3D11Query* aQuery, T* aOut) { TimeStamp start = TimeStamp::Now(); while (aContext->GetData(aQuery, aOut, sizeof(*aOut), 0) != S_OK) { if (aDevice->GetDeviceRemovedReason() != S_OK) { return false; } if (TimeStamp::Now() - start > TimeDuration::FromSeconds(2)) { return false; } Sleep(0); } return true; } static inline bool WaitForFrameGPUQuery(ID3D11Device* aDevice, ID3D11DeviceContext* aContext, ID3D11Query* aQuery, BOOL* aOut) { TimeStamp start = TimeStamp::Now(); bool success = true; while (aContext->GetData(aQuery, aOut, sizeof(*aOut), 0) != S_OK) { if (aDevice->GetDeviceRemovedReason() != S_OK) { return false; } if (TimeStamp::Now() - start > TimeDuration::FromSeconds(2)) { success = false; break; } Sleep(0); } Telemetry::AccumulateTimeDelta(Telemetry::GPU_WAIT_TIME_MS, start); return success; } } // namespace layers } // namespace mozilla #endif // mozilla_gfx_layers_d3d11_HelpersD3D11_h