/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "common-ps.hlsl" #include "diagnostics-common.hlsl" Texture2D sTexture: register(ps, t0); float4 DiagnosticTextPS(const VS_DIAGOUTPUT aInput) : SV_Target { return sTexture.Sample(sSampler, aInput.vTexCoord); }