- type: vs_4_0 file: textured-vs.hlsl shaders: - TexturedQuadVS - TexturedVertexVS - type: ps_4_0 file: textured-ps.hlsl shaders: - TexturedVertexRGB - TexturedVertexRGBA - TexturedQuadRGB - TexturedQuadRGBA - type: ps_4_0 file: ycbcr-ps.hlsl shaders: - TexturedVertexIMC4 - TexturedVertexNV12 - TexturedQuadIMC4 - TexturedQuadNV12 - TexturedVertexIdentityIMC4 - TexturedQuadIdentityIMC4 - type: vs_4_0 file: color-vs.hlsl shaders: - ColoredQuadVS - ColoredVertexVS - type: ps_4_0 file: color-ps.hlsl shaders: - ColoredQuadPS - ColoredVertexPS - type: ps_4_0 file: component-alpha-ps.hlsl shaders: - ComponentAlphaQuadPS - ComponentAlphaVertexPS - type: vs_4_0 file: blend-vs.hlsl shaders: - BlendVertexVS - type: ps_4_0 file: blend-ps.hlsl shaders: - BlendMultiplyPS - BlendScreenPS - BlendOverlayPS - BlendDarkenPS - BlendLightenPS - BlendColorDodgePS - BlendColorBurnPS - BlendHardLightPS - BlendSoftLightPS - BlendDifferencePS - BlendExclusionPS - BlendHuePS - BlendSaturationPS - BlendColorPS - BlendLuminosityPS - type: vs_4_0 file: clear-vs.hlsl shaders: - ClearVS - type: ps_4_0 file: clear-ps.hlsl shaders: - ClearPS - type: vs_4_0 file: mask-combiner-vs.hlsl shaders: - MaskCombinerVS - type: ps_4_0 file: mask-combiner-ps.hlsl shaders: - MaskCombinerPS - type: vs_4_0 file: diagnostics-vs.hlsl shaders: - DiagnosticTextVS - type: ps_4_0 file: diagnostics-ps.hlsl shaders: - DiagnosticTextPS - type: vs_4_0 file: test-features-vs.hlsl shaders: - TestConstantBuffersVS