/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "common-vs.hlsl" #include "color-common.hlsl" struct VS_INPUT { float2 vPos : POSITION; }; cbuffer Buffer0 : register(b0) { float4 aValue0; }; cbuffer Buffer1 : register(b1) { float4 aValue1; }; cbuffer Buffer2 : register(b2) { float4 aValue2; }; VS_COLOROUTPUT_CLIPPED TestConstantBuffersVS(VS_INPUT aInput) { // Draw to the entire viewport. float2 pos = UnitQuadToRect(aInput.vPos, float4(-1, -1, 2, 2)); VS_COLOROUTPUT_CLIPPED output; output.vPosition = float4(pos, 0, 1); output.vColor = float4(aValue0.r, aValue1.g, aValue2.b, 1.0); return output; }