/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Instanced version. struct VS_TEXTUREDINPUT { float2 vPos : POSITION; float4 vRect : TEXCOORD0; uint vLayerId : TEXCOORD1; int vDepth : TEXCOORD2; float4 vTexRect : TEXCOORD3; }; // Non-instanced version. struct VS_TEXTUREDVERTEX { float3 vUnitPos : POSITION0; float2 vPos1: POSITION1; float2 vPos2: POSITION2; float2 vPos3: POSITION3; uint vLayerId : TEXCOORD0; int vDepth : TEXCOORD1; float2 vTexCoord1 : TEXCOORD2; float2 vTexCoord2 : TEXCOORD3; float2 vTexCoord3 : TEXCOORD4; }; struct VS_SAMPLEOUTPUT { float4 vPosition : SV_Position; float2 vTexCoords : TEXCOORD0; float2 vLocalPos : TEXCOORD1; float3 vMaskCoords : TEXCOORD2; nointerpolation float4 vClipRect : TEXCOORD3; }; struct VS_SAMPLEOUTPUT_CLIPPED { float4 vPosition : SV_Position; float2 vTexCoords : TEXCOORD0; };