/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ #include "CanvasTranslator.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/GPUParent.h" #include "mozilla/gfx/Logging.h" #include "mozilla/ipc/Endpoint.h" #include "mozilla/layers/TextureClient.h" #include "mozilla/SyncRunnable.h" #include "mozilla/Telemetry.h" #include "nsTHashtable.h" #include "RecordedCanvasEventImpl.h" #if defined(XP_WIN) # include "mozilla/gfx/DeviceManagerDx.h" # include "mozilla/layers/TextureD3D11.h" #endif namespace mozilla { namespace layers { // When in a transaction we wait for a short time because we're expecting more // events from the content process. We don't want to wait for too long in case // other content processes are waiting for events to process. static const TimeDuration kReadEventTimeout = TimeDuration::FromMilliseconds(5); class RingBufferReaderServices final : public CanvasEventRingBuffer::ReaderServices { public: explicit RingBufferReaderServices(RefPtr aCanvasTranslator) : mCanvasTranslator(std::move(aCanvasTranslator)) {} ~RingBufferReaderServices() final = default; bool WriterClosed() final { return !mCanvasTranslator->GetIPCChannel()->CanSend(); } private: RefPtr mCanvasTranslator; }; TextureData* CanvasTranslator::CreateTextureData(TextureType aTextureType, const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) { TextureData* textureData = nullptr; switch (aTextureType) { #ifdef XP_WIN case TextureType::D3D11: { textureData = D3D11TextureData::Create(aSize, aFormat, ALLOC_CLEAR_BUFFER, mDevice); break; } #endif default: MOZ_CRASH("Unsupported TextureType for CanvasTranslator."); } return textureData; } typedef nsTHashtable> CanvasTranslatorSet; static CanvasTranslatorSet& CanvasTranslators() { MOZ_ASSERT(CanvasThreadHolder::IsInCanvasThread()); static CanvasTranslatorSet* sCanvasTranslator = new CanvasTranslatorSet(); return *sCanvasTranslator; } static void EnsureAllClosed() { for (auto iter = CanvasTranslators().Iter(); !iter.Done(); iter.Next()) { iter.Get()->GetKey()->Close(); } } /* static */ void CanvasTranslator::Shutdown() { // If the dispatch fails there is no canvas thread and so no translators. CanvasThreadHolder::MaybeDispatchToCanvasThread(NewRunnableFunction( "CanvasTranslator::EnsureAllClosed", &EnsureAllClosed)); } /* static */ already_AddRefed CanvasTranslator::Create( ipc::Endpoint&& aEndpoint) { MOZ_ASSERT(NS_IsInCompositorThread()); RefPtr threadHolder = CanvasThreadHolder::EnsureCanvasThread(); RefPtr canvasTranslator = new CanvasTranslator(do_AddRef(threadHolder)); threadHolder->DispatchToCanvasThread( NewRunnableMethod&&>( "CanvasTranslator::Bind", canvasTranslator, &CanvasTranslator::Bind, std::move(aEndpoint))); return canvasTranslator.forget(); } CanvasTranslator::CanvasTranslator( already_AddRefed aCanvasThreadHolder) : gfx::InlineTranslator(), mCanvasThreadHolder(aCanvasThreadHolder) { // Track when remote canvas has been activated. Telemetry::ScalarAdd(Telemetry::ScalarID::GFX_CANVAS_REMOTE_ACTIVATED, 1); } CanvasTranslator::~CanvasTranslator() { if (mReferenceTextureData) { mReferenceTextureData->Unlock(); } } void CanvasTranslator::Bind(Endpoint&& aEndpoint) { if (!aEndpoint.Bind(this)) { return; } CanvasTranslators().PutEntry(this); } mozilla::ipc::IPCResult CanvasTranslator::RecvInitTranslator( const TextureType& aTextureType, const ipc::SharedMemoryBasic::Handle& aReadHandle, const CrossProcessSemaphoreHandle& aReaderSem, const CrossProcessSemaphoreHandle& aWriterSem) { mTextureType = aTextureType; // We need to initialize the stream first, because it might be used to // communicate other failures back to the writer. mStream = MakeUnique(); if (!mStream->InitReader(aReadHandle, aReaderSem, aWriterSem, MakeUnique(this))) { return IPC_FAIL(this, "Failed to initialize ring buffer reader."); } #if defined(XP_WIN) if (!CheckForFreshCanvasDevice(__LINE__)) { gfxCriticalNote << "GFX: CanvasTranslator failed to get device"; return IPC_OK(); } #endif mTranslationTaskQueue = mCanvasThreadHolder->CreateWorkerTaskQueue(); return RecvResumeTranslation(); } ipc::IPCResult CanvasTranslator::RecvResumeTranslation() { if (mDeactivated) { // The other side might have sent a resume message before we deactivated. return IPC_OK(); } MOZ_ALWAYS_SUCCEEDS(mTranslationTaskQueue->Dispatch( NewRunnableMethod("CanvasTranslator::StartTranslation", this, &CanvasTranslator::StartTranslation))); return IPC_OK(); } void CanvasTranslator::StartTranslation() { if (!TranslateRecording() && GetIPCChannel()->CanSend()) { MOZ_ALWAYS_SUCCEEDS(mTranslationTaskQueue->Dispatch( NewRunnableMethod("CanvasTranslator::StartTranslation", this, &CanvasTranslator::StartTranslation))); } // If the stream has been marked as bad and the Writer hasn't failed, // deactivate remote canvas. if (!mStream->good() && !mStream->WriterFailed()) { Telemetry::ScalarAdd( Telemetry::ScalarID::GFX_CANVAS_REMOTE_DEACTIVATED_BAD_STREAM, 1); Deactivate(); } } void CanvasTranslator::ActorDestroy(ActorDestroyReason why) { MOZ_ASSERT(CanvasThreadHolder::IsInCanvasThread()); if (!mTranslationTaskQueue) { return FinishShutdown(); } mTranslationTaskQueue->BeginShutdown()->Then( GetCurrentSerialEventTarget(), __func__, this, &CanvasTranslator::FinishShutdown, &CanvasTranslator::FinishShutdown); } void CanvasTranslator::FinishShutdown() { MOZ_ASSERT(CanvasThreadHolder::IsInCanvasThread()); // mTranslationTaskQueue has shutdown we can safely drop the ring buffer to // break the cycle caused by RingBufferReaderServices. mStream = nullptr; // CanvasTranslators has a MOZ_ASSERT(CanvasThreadHolder::IsInCanvasThread()) // to ensure it is only called on the Canvas Thread. This takes a lock on // CanvasThreadHolder::sCanvasThreadHolder, which is also locked in // CanvasThreadHolder::StaticRelease on the compositor thread from // ReleaseOnCompositorThread below. If that lock wins the race with the one in // IsInCanvasThread and it is the last CanvasThreadHolder reference then it // shuts down the canvas thread waiting for it to finish. However // IsInCanvasThread is waiting for the lock on the canvas thread and we // deadlock. So, we need to call CanvasTranslators before // ReleaseOnCompositorThread. CanvasTranslatorSet& canvasTranslators = CanvasTranslators(); CanvasThreadHolder::ReleaseOnCompositorThread(mCanvasThreadHolder.forget()); canvasTranslators.RemoveEntry(this); } void CanvasTranslator::Deactivate() { if (mDeactivated) { return; } mDeactivated = true; // We need to tell the other side to deactivate. Make sure the stream is // marked as bad so that the writing side won't wait for space to write. mStream->SetIsBad(); mCanvasThreadHolder->DispatchToCanvasThread( NewRunnableMethod("CanvasTranslator::SendDeactivate", this, &CanvasTranslator::SendDeactivate)); { // Unlock all of our textures. gfx::AutoSerializeWithMoz2D serializeWithMoz2D(GetBackendType()); for (auto const& entry : mTextureDatas) { entry.second->Unlock(); } } // Also notify anyone waiting for a surface descriptor. This must be done // after mDeactivated is set to true. mSurfaceDescriptorsMonitor.NotifyAll(); } bool CanvasTranslator::TranslateRecording() { MOZ_ASSERT(CanvasThreadHolder::IsInCanvasWorker()); int32_t eventType = mStream->ReadNextEvent(); while (mStream->good()) { bool success = RecordedEvent::DoWithEventFromStream( *mStream, static_cast(eventType), [&](RecordedEvent* recordedEvent) -> bool { // Make sure that the whole event was read from the stream. if (!mStream->good()) { if (!GetIPCChannel()->CanSend()) { // The other side has closed only warn about read failure. gfxWarning() << "Failed to read event type: " << recordedEvent->GetType(); } else { gfxCriticalNote << "Failed to read event type: " << recordedEvent->GetType(); } return false; } return recordedEvent->PlayEvent(this); }); // Check the stream is good here or we will log the issue twice. if (!mStream->good()) { return true; } if (!success && !HandleExtensionEvent(eventType)) { if (mDeviceResetInProgress) { // We've notified the recorder of a device change, so we are expecting // failures. Log as a warning to prevent crash reporting being flooded. gfxWarning() << "Failed to play canvas event type: " << eventType; } else { gfxCriticalNote << "Failed to play canvas event type: " << eventType; } if (!mStream->good()) { return true; } } if (!mIsInTransaction) { return mStream->StopIfEmpty(); } if (!mStream->HasDataToRead()) { // We're going to wait for the next event, so take the opportunity to // flush the rendering. Flush(); if (!mStream->WaitForDataToRead(kReadEventTimeout, 0)) { return true; } } eventType = mStream->ReadNextEvent(); } return true; } #define READ_AND_PLAY_CANVAS_EVENT_TYPE(_typeenum, _class) \ case _typeenum: { \ auto e = _class(*mStream); \ if (!mStream->good()) { \ if (!GetIPCChannel()->CanSend()) { \ /* The other side has closed only warn about read failure. */ \ gfxWarning() << "Failed to read event type: " << _typeenum; \ } else { \ gfxCriticalNote << "Failed to read event type: " << _typeenum; \ } \ return false; \ } \ return e.PlayCanvasEvent(this); \ } bool CanvasTranslator::HandleExtensionEvent(int32_t aType) { // This is where we handle extensions to the Moz2D Recording events to handle // canvas specific things. switch (aType) { FOR_EACH_CANVAS_EVENT(READ_AND_PLAY_CANVAS_EVENT_TYPE) default: return false; } } void CanvasTranslator::BeginTransaction() { mIsInTransaction = true; } void CanvasTranslator::Flush() { #if defined(XP_WIN) // We can end up without a device, due to a reset and failure to re-create. if (!mDevice) { return; } gfx::AutoSerializeWithMoz2D serializeWithMoz2D(GetBackendType()); RefPtr deviceContext; mDevice->GetImmediateContext(getter_AddRefs(deviceContext)); deviceContext->Flush(); #endif } void CanvasTranslator::EndTransaction() { Flush(); // At the end of a transaction is a good time to check if a new canvas device // has been created, even if a reset did not occur. Unused << CheckForFreshCanvasDevice(__LINE__); mIsInTransaction = false; } void CanvasTranslator::DeviceChangeAcknowledged() { mDeviceResetInProgress = false; } bool CanvasTranslator::CreateReferenceTexture() { if (mReferenceTextureData) { mReferenceTextureData->Unlock(); } mReferenceTextureData.reset(CreateTextureData( mTextureType, gfx::IntSize(1, 1), gfx::SurfaceFormat::B8G8R8A8)); if (!mReferenceTextureData) { return false; } mReferenceTextureData->Lock(OpenMode::OPEN_READ_WRITE); mBaseDT = mReferenceTextureData->BorrowDrawTarget(); if (mBaseDT) { mBackendType = mBaseDT->GetBackendType(); } return true; } bool CanvasTranslator::CheckForFreshCanvasDevice(int aLineNumber) { #if defined(XP_WIN) // If a new device has already been created, use that one. RefPtr device = gfx::DeviceManagerDx::Get()->GetCanvasDevice(); if (device && device != mDevice) { if (mDevice) { // We already had a device, notify child of change. NotifyDeviceChanged(); } mDevice = device.forget(); return CreateReferenceTexture(); } if (mDevice) { if (mDevice->GetDeviceRemovedReason() == S_OK) { return false; } gfxCriticalNote << "GFX: CanvasTranslator detected a device reset at " << aLineNumber; NotifyDeviceChanged(); } RefPtr runnable = NS_NewRunnableFunction( "CanvasTranslator NotifyDeviceReset", []() { gfx::GPUParent::GetSingleton()->NotifyDeviceReset(); }); // It is safe to wait here because only the Compositor thread waits on us and // the main thread doesn't wait on the compositor thread in the GPU process. SyncRunnable::DispatchToThread(GetMainThreadEventTarget(), runnable, /*aForceDispatch*/ true); mDevice = gfx::DeviceManagerDx::Get()->GetCanvasDevice(); if (!mDevice) { // We don't have a canvas device, we need to deactivate. Telemetry::ScalarAdd( Telemetry::ScalarID::GFX_CANVAS_REMOTE_DEACTIVATED_NO_DEVICE, 1); Deactivate(); return false; } return CreateReferenceTexture(); #else return false; #endif } void CanvasTranslator::NotifyDeviceChanged() { mDeviceResetInProgress = true; mCanvasThreadHolder->DispatchToCanvasThread( NewRunnableMethod("CanvasTranslator::SendNotifyDeviceChanged", this, &CanvasTranslator::SendNotifyDeviceChanged)); } void CanvasTranslator::AddSurfaceDescriptor(int64_t aTextureId, TextureData* aTextureData) { UniquePtr descriptor = MakeUnique(); if (!aTextureData->Serialize(*descriptor)) { MOZ_CRASH("Failed to serialize"); } MonitorAutoLock lock(mSurfaceDescriptorsMonitor); mSurfaceDescriptors[aTextureId] = std::move(descriptor); mSurfaceDescriptorsMonitor.Notify(); } already_AddRefed CanvasTranslator::CreateDrawTarget( gfx::ReferencePtr aRefPtr, const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) { RefPtr dt; do { // It is important that AutoSerializeWithMoz2D is called within the loop // and doesn't hold during calls to CheckForFreshCanvasDevice, because that // might cause a deadlock with device reset code on the main thread. gfx::AutoSerializeWithMoz2D serializeWithMoz2D(GetBackendType()); TextureData* textureData = CreateTextureData(mTextureType, aSize, aFormat); if (textureData) { MOZ_DIAGNOSTIC_ASSERT(mNextTextureId >= 0, "No texture ID set"); textureData->Lock(OpenMode::OPEN_READ_WRITE); mTextureDatas[mNextTextureId] = UniquePtr(textureData); AddSurfaceDescriptor(mNextTextureId, textureData); dt = textureData->BorrowDrawTarget(); } } while (!dt && CheckForFreshCanvasDevice(__LINE__)); AddDrawTarget(aRefPtr, dt); mNextTextureId = -1; return dt.forget(); } void CanvasTranslator::RemoveTexture(int64_t aTextureId) { gfx::AutoSerializeWithMoz2D serializeWithMoz2D(GetBackendType()); mTextureDatas.erase(aTextureId); // It is possible that the texture from the content process has never been // forwarded to the GPU process, so make sure its descriptor is removed. MonitorAutoLock lock(mSurfaceDescriptorsMonitor); mSurfaceDescriptors.erase(aTextureId); } TextureData* CanvasTranslator::LookupTextureData(int64_t aTextureId) { TextureMap::const_iterator result = mTextureDatas.find(aTextureId); if (result == mTextureDatas.end()) { return nullptr; } return result->second.get(); } UniquePtr CanvasTranslator::WaitForSurfaceDescriptor( int64_t aTextureId) { MonitorAutoLock lock(mSurfaceDescriptorsMonitor); DescriptorMap::iterator result; while ((result = mSurfaceDescriptors.find(aTextureId)) == mSurfaceDescriptors.end()) { // If remote canvas has been deactivated just return null. if (mDeactivated) { return nullptr; } mSurfaceDescriptorsMonitor.Wait(); } UniquePtr descriptor = std::move(result->second); mSurfaceDescriptors.erase(aTextureId); return descriptor; } gfx::DataSourceSurface* CanvasTranslator::LookupDataSurface( gfx::ReferencePtr aRefPtr) { return mDataSurfaces.GetWeak(aRefPtr); } void CanvasTranslator::AddDataSurface( gfx::ReferencePtr aRefPtr, RefPtr&& aSurface) { mDataSurfaces.Put(aRefPtr, std::move(aSurface)); } void CanvasTranslator::RemoveDataSurface(gfx::ReferencePtr aRefPtr) { mDataSurfaces.Remove(aRefPtr); } void CanvasTranslator::SetPreparedMap( gfx::ReferencePtr aSurface, UniquePtr aMap) { mMappedSurface = aSurface; mPreparedMap = std::move(aMap); } UniquePtr CanvasTranslator::GetPreparedMap( gfx::ReferencePtr aSurface) { if (!mPreparedMap) { // We might fail to set the map during, for example, device resets. return nullptr; } MOZ_RELEASE_ASSERT(mMappedSurface == aSurface, "aSurface must match previously stored surface."); mMappedSurface = nullptr; return std::move(mPreparedMap); } } // namespace layers } // namespace mozilla