/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ include LayersSurfaces; include LayersMessages; include protocol PCompositorBridge; include protocol PTexture; include "mozilla/GfxMessageUtils.h"; include "mozilla/layers/LayersMessageUtils.h"; using struct mozilla::layers::TextureInfo from "mozilla/layers/CompositorTypes.h"; using struct mozilla::void_t from "mozilla/ipc/IPCCore.h"; using struct mozilla::null_t from "mozilla/ipc/IPCCore.h"; using class mozilla::layers::APZTestData from "mozilla/layers/APZTestData.h"; using mozilla::layers::FrameUniformityData from "mozilla/layers/FrameUniformityData.h"; using mozilla::layers::ScrollableLayerGuid from "mozilla/layers/ScrollableLayerGuid.h"; using mozilla::layers::ScrollableLayerGuid::ViewID from "mozilla/layers/ScrollableLayerGuid.h"; using struct mozilla::layers::TextureFactoryIdentifier from "mozilla/layers/CompositorTypes.h"; using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h"; using mozilla::layers::LayerHandle from "mozilla/layers/LayersTypes.h"; using mozilla::layers::CompositableHandle from "mozilla/layers/LayersTypes.h"; using mozilla::layers::LayersObserverEpoch from "mozilla/layers/LayersTypes.h"; using mozilla::layers::TransactionId from "mozilla/layers/LayersTypes.h"; /** * The layers protocol is spoken between thread contexts that manage * layer (sub)trees. The protocol comprises atomically publishing * layer subtrees to a "shadow" thread context (which grafts the * subtree into its own tree), and atomically updating a published * subtree. ("Atomic" in this sense is wrt painting.) */ namespace mozilla { namespace layers { /** * The PLayerTransaction protocol manages the layer tree for a single "browser". * The "browser" can be a top-level browser window, in which case the PLayer- * TransactionChild exists in the UI process. The "browser" can also be a content * tab, in which case the PLayerTransactionChild exists in the content process. * In either case, the PLayerTransactionParent exists in the GPU process (if * there is one) or the UI process otherwise. */ sync protocol PLayerTransaction { manager PCompositorBridge; parent: // The isFirstPaint flag can be used to indicate that this is the first update // for a particular document. async Update(TransactionInfo txn); async PaintTime(TransactionId id, TimeDuration paintTime); async SetLayersObserverEpoch(LayersObserverEpoch aChildEpoch); // Create a new Compositable. async NewCompositable(CompositableHandle handle, TextureInfo info); // Release an object that is no longer in use. async ReleaseLayer(LayerHandle layer); async ReleaseCompositable(CompositableHandle compositable); // Tell the compositor to notify APZ that a layer has been confirmed for an // input event. async SetConfirmedTargetAPZC(uint64_t aInputBlockId, ScrollableLayerGuid[] aTargets); // Testing APIs // Enter test mode, set the sample time to sampleTime, and resample // animations. sampleTime must not be null. sync SetTestSampleTime(TimeStamp sampleTime); // Leave test mode and resume normal compositing sync LeaveTestMode(); // Returns |OMTAValue| applied to the layer. sync GetAnimationValue(uint64_t aCompositorAnimationId) returns (OMTAValue value); // Returns the value of the transform applied to the layer by animation and // APZC. sync GetTransform(LayerHandle layer) returns (Matrix4x4? transform); // The next time the layer tree is composited, add this async scroll offset in // CSS pixels for the given ViewID. // Useful for testing rendering of async scrolling. sync SetAsyncScrollOffset(ViewID id, float x, float y); // The next time the layer tree is composited, include this async zoom in // for the given ViewID. // Useful for testing rendering of async zooming. sync SetAsyncZoom(ViewID id, float zoom); // Flush any pending APZ repaints to the main thread. async FlushApzRepaints(); // Drop any front buffers that might be retained on the compositor // side. async ClearCachedResources(); // Schedule a composite if one isn't already scheduled. async ScheduleComposite(); // Get a copy of the compositor-side APZ test data instance for this // layers id. sync GetAPZTestData() returns (APZTestData data); // Child requests frame uniformity measurements sync GetFrameUniformity() returns (FrameUniformityData data); // Query a named property from the last frame sync RequestProperty(nsString property) returns (float value); // Return the TextureFactoryIdentifier for this compositor. sync GetTextureFactoryIdentifier() returns (TextureFactoryIdentifier aIdentifier); async RecordPaintTimes(PaintTiming timing); async Shutdown(); sync ShutdownSync(); child: async __delete__(); }; } // namespace layers } // namespace mozilla