/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SharedRGBImage.h" #include "ImageTypes.h" // for ImageFormat::SHARED_RGB, etc #include "Shmem.h" // for Shmem #include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat, etc #include "gfxPlatform.h" // for gfxPlatform, gfxImageFormat #include "mozilla/gfx/Point.h" // for IntSIze #include "mozilla/layers/BufferTexture.h" #include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator, etc #include "mozilla/layers/ImageClient.h" // for ImageClient #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc #include "mozilla/layers/TextureClient.h" // for BufferTextureClient, etc #include "mozilla/layers/TextureClientRecycleAllocator.h" // for ITextureClientAllocationHelper #include "mozilla/layers/ImageBridgeChild.h" // for ImageBridgeChild #include "mozilla/mozalloc.h" // for operator delete, etc #include "nsDebug.h" // for NS_WARNING, NS_ASSERTION #include "nsISupportsImpl.h" // for Image::AddRef, etc #include "nsProxyRelease.h" #include "nsRect.h" // for mozilla::gfx::IntRect // Just big enough for a 1080p RGBA32 frame #define MAX_FRAME_SIZE (16 * 1024 * 1024) namespace mozilla { namespace layers { class TextureClientForRawBufferAccessAllocationHelper : public ITextureClientAllocationHelper { public: TextureClientForRawBufferAccessAllocationHelper(gfx::SurfaceFormat aFormat, gfx::IntSize aSize, TextureFlags aTextureFlags) : ITextureClientAllocationHelper(aFormat, aSize, BackendSelector::Content, aTextureFlags, ALLOC_DEFAULT) {} bool IsCompatible(TextureClient* aTextureClient) override { bool ret = aTextureClient->GetFormat() == mFormat && aTextureClient->GetSize() == mSize; return ret; } already_AddRefed Allocate( KnowsCompositor* aAllocator) override { return TextureClient::CreateForRawBufferAccess( aAllocator, mFormat, mSize, gfx::BackendType::NONE, mTextureFlags); } }; SharedRGBImage::SharedRGBImage(ImageClient* aCompositable) : Image(nullptr, ImageFormat::SHARED_RGB), mCompositable(aCompositable) { MOZ_COUNT_CTOR(SharedRGBImage); } SharedRGBImage::SharedRGBImage(TextureClientRecycleAllocator* aRecycleAllocator) : Image(nullptr, ImageFormat::SHARED_RGB), mRecycleAllocator(aRecycleAllocator) { MOZ_COUNT_CTOR(SharedRGBImage); } SharedRGBImage::~SharedRGBImage() { MOZ_COUNT_DTOR(SharedRGBImage); NS_ReleaseOnMainThread("SharedRGBImage::mSourceSurface", mSourceSurface.forget()); } TextureClientRecycleAllocator* SharedRGBImage::RecycleAllocator() { static const uint32_t MAX_POOLED_VIDEO_COUNT = 5; if (!mRecycleAllocator && mCompositable) { if (!mCompositable->HasTextureClientRecycler()) { // Initialize TextureClientRecycler mCompositable->GetTextureClientRecycler()->SetMaxPoolSize( MAX_POOLED_VIDEO_COUNT); } mRecycleAllocator = mCompositable->GetTextureClientRecycler(); } return mRecycleAllocator; } bool SharedRGBImage::Allocate(gfx::IntSize aSize, gfx::SurfaceFormat aFormat) { mSize = aSize; TextureFlags flags = mCompositable ? mCompositable->GetTextureFlags() : TextureFlags::DEFAULT; { TextureClientForRawBufferAccessAllocationHelper helper(aFormat, aSize, flags); mTextureClient = RecycleAllocator()->CreateOrRecycle(helper); } return !!mTextureClient; } gfx::IntSize SharedRGBImage::GetSize() const { return mSize; } TextureClient* SharedRGBImage::GetTextureClient( KnowsCompositor* aKnowsCompositor) { return mTextureClient.get(); } static void ReleaseTextureClient(void* aData) { RELEASE_MANUALLY(static_cast(aData)); } static gfx::UserDataKey sTextureClientKey; already_AddRefed SharedRGBImage::GetAsSourceSurface() { NS_ASSERTION(NS_IsMainThread(), "Must be main thread"); if (mSourceSurface) { RefPtr surface(mSourceSurface); return surface.forget(); } RefPtr surface; { // We are 'borrowing' the DrawTarget and retaining a permanent reference to // the underlying data (via the surface). It is in this instance since we // know that the TextureClient is always wrapping a BufferTextureData and // therefore it won't go away underneath us. BufferTextureData* decoded_buffer = mTextureClient->GetInternalData()->AsBufferTextureData(); RefPtr drawTarget = decoded_buffer->BorrowDrawTarget(); if (!drawTarget) { return nullptr; } surface = drawTarget->Snapshot(); if (!surface) { return nullptr; } // The surface may outlive the owning TextureClient. So, we need to ensure // that the surface keeps the TextureClient alive via a reference held in // user data. The TextureClient's DrawTarget only has a weak reference to // the surface, so we won't create any cycles by just referencing the // TextureClient. if (!surface->GetUserData(&sTextureClientKey)) { surface->AddUserData(&sTextureClientKey, mTextureClient, ReleaseTextureClient); ADDREF_MANUALLY(mTextureClient); } } mSourceSurface = surface; return surface.forget(); } } // namespace layers } // namespace mozilla