/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef gfx_layers_ipc_VideoBridgeParent_h_ #define gfx_layers_ipc_VideoBridgeParent_h_ #include "mozilla/layers/ISurfaceAllocator.h" #include "mozilla/layers/PVideoBridgeParent.h" namespace mozilla { namespace layers { enum class VideoBridgeSource : uint8_t; class CompositorThreadHolder; class VideoBridgeParent final : public PVideoBridgeParent, public HostIPCAllocator, public mozilla::ipc::IShmemAllocator { public: ~VideoBridgeParent(); static VideoBridgeParent* GetSingleton( const Maybe& aSource); static void Open(Endpoint&& aEndpoint, VideoBridgeSource aSource); TextureHost* LookupTexture(uint64_t aSerial); // PVideoBridgeParent void ActorDestroy(ActorDestroyReason aWhy) override; PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData, const ReadLockDescriptor& aReadLock, const LayersBackend& aLayersBackend, const TextureFlags& aFlags, const uint64_t& aSerial); bool DeallocPTextureParent(PTextureParent* actor); // HostIPCAllocator base::ProcessId GetChildProcessId() override { return OtherPid(); } void NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId) override; void SendAsyncMessage( const nsTArray& aMessage) override; // ISurfaceAllocator IShmemAllocator* AsShmemAllocator() override { return this; } bool IsSameProcess() const override; bool IPCOpen() const override { return !mClosed; } // IShmemAllocator bool AllocShmem(size_t aSize, ipc::SharedMemory::SharedMemoryType aType, ipc::Shmem* aShmem) override; bool AllocUnsafeShmem(size_t aSize, ipc::SharedMemory::SharedMemoryType aType, ipc::Shmem* aShmem) override; bool DeallocShmem(ipc::Shmem& aShmem) override; private: explicit VideoBridgeParent(VideoBridgeSource aSource); void Bind(Endpoint&& aEndpoint); void ActorDealloc() override; // This keeps us alive until ActorDestroy(), at which point we do a // deferred destruction of ourselves. RefPtr mSelfRef; RefPtr mCompositorThreadHolder; std::map mTextureMap; bool mClosed; }; } // namespace layers } // namespace mozilla #endif // gfx_layers_ipc_VideoBridgeParent_h_