/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_gfx_layers_mlgpu_ClearRegionHelper_h #define mozilla_gfx_layers_mlgpu_ClearRegionHelper_h #include "SharedBufferMLGPU.h" namespace mozilla { namespace layers { // This is a helper class for issuing a clear operation based on either // a shader or an API like ClearView. It also works when the depth // buffer is enabled. struct ClearRegionHelper { // If using ClearView-based clears, we fill mRegions. nsTArray mRects; // If using shader-based clears, we fill these buffers. VertexBufferSection mInput; ConstantBufferSection mVSBuffer; }; } // namespace layers } // namespace mozilla #endif // mozilla_gfx_layers_mlgpu_ClearRegionHelper_h