/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ImageLayerMLGPU.h" #include "LayerManagerMLGPU.h" namespace mozilla { using namespace gfx; namespace layers { ImageLayerMLGPU::ImageLayerMLGPU(LayerManagerMLGPU* aManager) : ImageLayer(aManager, static_cast(this)), TexturedLayerMLGPU(aManager) {} ImageLayerMLGPU::~ImageLayerMLGPU() { CleanupResources(); } void ImageLayerMLGPU::ComputeEffectiveTransforms( const gfx::Matrix4x4& aTransformToSurface) { Matrix4x4 local = GetLocalTransform(); // Snap image edges to pixel boundaries. gfxRect sourceRect(0, 0, 0, 0); if (mHost && mHost->IsAttached()) { IntSize size = mHost->GetImageSize(); sourceRect.SizeTo(size.width, size.height); } // Snap our local transform first, and snap the inherited transform as well. // This makes our snapping equivalent to what would happen if our content // was drawn into a PaintedLayer (gfxContext would snap using the local // transform, then we'd snap again when compositing the PaintedLayer). mEffectiveTransform = SnapTransform(local, sourceRect, nullptr) * SnapTransformTranslation(aTransformToSurface, nullptr); mEffectiveTransformForBuffer = mEffectiveTransform; if (mScaleMode == ScaleMode::STRETCH && mScaleToSize.width != 0.0 && mScaleToSize.height != 0.0) { Size scale(sourceRect.Width() / mScaleToSize.width, sourceRect.Height() / mScaleToSize.height); mScale = Some(scale); } ComputeEffectiveTransformForMaskLayers(aTransformToSurface); } gfx::SamplingFilter ImageLayerMLGPU::GetSamplingFilter() { return ImageLayer::GetSamplingFilter(); } bool ImageLayerMLGPU::IsContentOpaque() { if (mPictureRect.Width() == 0 || mPictureRect.Height() == 0) { return false; } if (mScaleMode == ScaleMode::STRETCH) { return gfx::IsOpaque(mHost->CurrentTextureHost()->GetFormat()); } return false; } void ImageLayerMLGPU::SetRenderRegion(LayerIntRegion&& aRegion) { switch (mScaleMode) { case ScaleMode::STRETCH: // See bug 1264142. aRegion.AndWith( LayerIntRect(0, 0, mScaleToSize.width, mScaleToSize.height)); break; default: // Clamp the visible region to the texture size. (see bug 1396507) MOZ_ASSERT(mScaleMode == ScaleMode::SCALE_NONE); aRegion.AndWith( LayerIntRect(0, 0, mPictureRect.Width(), mPictureRect.Height())); break; } LayerMLGPU::SetRenderRegion(std::move(aRegion)); } void ImageLayerMLGPU::CleanupResources() { if (mHost) { mHost->CleanupResources(); mHost->Detach(this); } mTexture = nullptr; mBigImageTexture = nullptr; mHost = nullptr; } void ImageLayerMLGPU::PrintInfo(std::stringstream& aStream, const char* aPrefix) { ImageLayer::PrintInfo(aStream, aPrefix); if (mHost && mHost->IsAttached()) { aStream << "\n"; nsAutoCString pfx(aPrefix); pfx += " "; mHost->PrintInfo(aStream, pfx.get()); } } void ImageLayerMLGPU::Disconnect() { CleanupResources(); } void ImageLayerMLGPU::ClearCachedResources() { CleanupResources(); } } // namespace layers } // namespace mozilla