/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "MemoryReportingMLGPU.h" #include "nsIMemoryReporter.h" namespace mozilla { namespace layers { namespace mlg { mozilla::Atomic sConstantBufferUsage; mozilla::Atomic sVertexBufferUsage; mozilla::Atomic sRenderTargetUsage; class MemoryReportingMLGPU final : public nsIMemoryReporter { public: NS_DECL_ISUPPORTS NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData, bool aAnonymize) override { if (sConstantBufferUsage) { MOZ_COLLECT_REPORT("mlgpu-constant-buffers", KIND_OTHER, UNITS_BYTES, sConstantBufferUsage, "Advanced Layers shader constant buffers."); } if (sVertexBufferUsage) { MOZ_COLLECT_REPORT("mlgpu-vertex-buffers", KIND_OTHER, UNITS_BYTES, sVertexBufferUsage, "Advanced Layers shader vertex buffers."); } if (sRenderTargetUsage) { MOZ_COLLECT_REPORT( "mlgpu-render-targets", KIND_OTHER, UNITS_BYTES, sRenderTargetUsage, "Advanced Layers render target textures and depth buffers."); } return NS_OK; } private: ~MemoryReportingMLGPU() = default; }; NS_IMPL_ISUPPORTS(MemoryReportingMLGPU, nsIMemoryReporter); void InitializeMemoryReporters() { RegisterStrongMemoryReporter(new MemoryReportingMLGPU()); } } // namespace mlg } // namespace layers } // namespace mozilla