/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h #define _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h namespace mozilla { namespace layers { namespace mlg { inline const Maybe& SimpleTraits::geometry() const { return mItem.geometry; } inline nsTArray SimpleTraits::GenerateTriangles( const gfx::Polygon& aPolygon) const { return aPolygon.ToTriangles(); } inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex( const FirstTriangle& aIgnore) const { TriangleVertices v = {mRect.BottomLeft(), mRect.TopLeft(), mRect.TopRight(), mItem.layerIndex, mItem.sortOrder}; return v; } inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex( const SecondTriangle& aIgnore) const { TriangleVertices v = {mRect.TopRight(), mRect.BottomRight(), mRect.BottomLeft(), mItem.layerIndex, mItem.sortOrder}; return v; } inline SimpleTraits::TriangleVertices SimpleTraits::MakeVertex( const gfx::Triangle& aTriangle) const { TriangleVertices v = {aTriangle.p1, aTriangle.p2, aTriangle.p3, mItem.layerIndex, mItem.sortOrder}; return v; } inline SimpleTraits::UnitQuadVertex SimpleTraits::MakeUnitQuadVertex() const { UnitQuadVertex v = {mRect, mItem.layerIndex, mItem.sortOrder}; return v; } inline nsTArray TexturedTraits::GenerateTriangles( const gfx::Polygon& aPolygon) const { return GenerateTexturedTriangles(aPolygon, mRect, mTexCoords); } inline TexturedTraits::VertexData TexturedTraits::MakeVertexData( const FirstTriangle& aIgnore) const { VertexData v = {mTexCoords.BottomLeft(), mTexCoords.TopLeft(), mTexCoords.TopRight()}; return v; } inline TexturedTraits::VertexData TexturedTraits::MakeVertexData( const SecondTriangle& aIgnore) const { VertexData v = {mTexCoords.TopRight(), mTexCoords.BottomRight(), mTexCoords.BottomLeft()}; return v; } inline TexturedTraits::VertexData TexturedTraits::MakeVertexData( const gfx::TexturedTriangle& aTriangle) const { VertexData v = {aTriangle.textureCoords.p1, aTriangle.textureCoords.p2, aTriangle.textureCoords.p3}; return v; } } // namespace mlg } // namespace layers } // namespace mozilla #endif // _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h