/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h #define mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h #include "mozilla/layers/TextureSourceProvider.h" namespace mozilla { namespace layers { class MLGDevice; class LayerManagerMLGPU; class TextureSourceProviderMLGPU final : public TextureSourceProvider { public: TextureSourceProviderMLGPU(LayerManagerMLGPU* aLayerManager, MLGDevice* aDevice); virtual ~TextureSourceProviderMLGPU(); already_AddRefed CreateDataTextureSource( TextureFlags aFlags) override; already_AddRefed CreateDataTextureSourceAround( gfx::DataSourceSurface* aSurface) override; void UnlockAfterComposition(TextureHost* aTexture) override; bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost) override; int32_t GetMaxTextureSize() const override; TimeStamp GetLastCompositionEndTime() const override; bool SupportsEffect(EffectTypes aEffect) override; bool IsValid() const override; #ifdef XP_WIN ID3D11Device* GetD3D11Device() const override; #endif void ReadUnlockTextures() { TextureSourceProvider::ReadUnlockTextures(); } // Release references to the layer manager. void Destroy() override; private: // Using RefPtr<> here would be a circular reference. LayerManagerMLGPU* mLayerManager; RefPtr mDevice; }; } // namespace layers } // namespace mozilla #endif // mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h