/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextureHostOGL.h" #include "GLContextEGL.h" // for GLContext, etc #include "GLLibraryEGL.h" // for GLLibraryEGL #include "GLUploadHelpers.h" #include "GLReadTexImageHelper.h" #include "gfx2DGlue.h" // for ContentForFormat, etc #include "mozilla/gfx/2D.h" // for DataSourceSurface #include "mozilla/gfx/BaseSize.h" // for BaseSize #include "mozilla/gfx/Logging.h" // for gfxCriticalError #include "mozilla/layers/ISurfaceAllocator.h" #include "mozilla/webrender/RenderEGLImageTextureHost.h" #include "mozilla/webrender/WebRenderAPI.h" #include "nsRegion.h" // for nsIntRegion #include "GfxTexturesReporter.h" // for GfxTexturesReporter #include "GLBlitTextureImageHelper.h" #include "GeckoProfiler.h" #ifdef XP_MACOSX # include "mozilla/layers/MacIOSurfaceTextureHostOGL.h" #endif #ifdef MOZ_WIDGET_ANDROID # include "mozilla/layers/AndroidHardwareBuffer.h" # include "mozilla/webrender/RenderAndroidHardwareBufferTextureHost.h" # include "mozilla/webrender/RenderAndroidSurfaceTextureHost.h" #endif #ifdef MOZ_WAYLAND # include "mozilla/layers/DMABUFTextureHostOGL.h" #endif using namespace mozilla::gl; using namespace mozilla::gfx; namespace mozilla { namespace layers { class Compositor; void ApplySamplingFilterToBoundTexture(gl::GLContext* aGL, gfx::SamplingFilter aSamplingFilter, GLuint aTarget) { GLenum filter = (aSamplingFilter == gfx::SamplingFilter::POINT ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR); aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, filter); aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, filter); } already_AddRefed CreateTextureHostOGL( const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, LayersBackend aBackend, TextureFlags aFlags) { RefPtr result; switch (aDesc.type()) { #ifdef MOZ_WIDGET_ANDROID case SurfaceDescriptor::TSurfaceTextureDescriptor: { const SurfaceTextureDescriptor& desc = aDesc.get_SurfaceTextureDescriptor(); java::GeckoSurfaceTexture::LocalRef surfaceTexture = java::GeckoSurfaceTexture::Lookup(desc.handle()); result = new SurfaceTextureHost(aFlags, surfaceTexture, desc.size(), desc.format(), desc.continuous(), desc.ignoreTransform()); break; } case SurfaceDescriptor::TSurfaceDescriptorAndroidHardwareBuffer: { const SurfaceDescriptorAndroidHardwareBuffer& desc = aDesc.get_SurfaceDescriptorAndroidHardwareBuffer(); result = AndroidHardwareBufferTextureHost::Create(aFlags, desc); break; } #endif case SurfaceDescriptor::TEGLImageDescriptor: { const EGLImageDescriptor& desc = aDesc.get_EGLImageDescriptor(); result = new EGLImageTextureHost(aFlags, (EGLImage)desc.image(), (EGLSync)desc.fence(), desc.size(), desc.hasAlpha()); break; } #ifdef MOZ_WAYLAND case SurfaceDescriptor::TSurfaceDescriptorDMABuf: { result = new DMABUFTextureHostOGL(aFlags, aDesc); break; } #endif #ifdef XP_MACOSX case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface: { const SurfaceDescriptorMacIOSurface& desc = aDesc.get_SurfaceDescriptorMacIOSurface(); result = new MacIOSurfaceTextureHostOGL(aFlags, desc); break; } #endif case SurfaceDescriptor::TSurfaceDescriptorSharedGLTexture: { const auto& desc = aDesc.get_SurfaceDescriptorSharedGLTexture(); result = new GLTextureHost(aFlags, desc.texture(), desc.target(), (GLsync)desc.fence(), desc.size(), desc.hasAlpha()); break; } default: { MOZ_ASSERT_UNREACHABLE("Unsupported SurfaceDescriptor type"); break; } } return result.forget(); } static gl::TextureImage::Flags FlagsToGLFlags(TextureFlags aFlags) { uint32_t result = TextureImage::NoFlags; if (aFlags & TextureFlags::USE_NEAREST_FILTER) result |= TextureImage::UseNearestFilter; if (aFlags & TextureFlags::ORIGIN_BOTTOM_LEFT) result |= TextureImage::OriginBottomLeft; if (aFlags & TextureFlags::DISALLOW_BIGIMAGE) result |= TextureImage::DisallowBigImage; return static_cast(result); } TextureImageTextureSourceOGL::TextureImageTextureSourceOGL( CompositorOGL* aCompositor, TextureFlags aFlags) : mGL(aCompositor->gl()), mCompositor(aCompositor), mFlags(aFlags), mIterating(false) { if (mCompositor) { mCompositor->RegisterTextureSource(this); } } TextureImageTextureSourceOGL::~TextureImageTextureSourceOGL() { DeallocateDeviceData(); } void TextureImageTextureSourceOGL::DeallocateDeviceData() { mTexImage = nullptr; mGL = nullptr; if (mCompositor) { mCompositor->UnregisterTextureSource(this); } SetUpdateSerial(0); } bool TextureImageTextureSourceOGL::Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion, gfx::IntPoint* aSrcOffset) { GLContext* gl = mGL; MOZ_ASSERT(gl); if (!gl || !gl->MakeCurrent()) { NS_WARNING( "trying to update TextureImageTextureSourceOGL without a GLContext"); return false; } if (!aSurface) { gfxCriticalError() << "Invalid surface for OGL update"; return false; } MOZ_ASSERT(aSurface); IntSize size = aSurface->GetSize(); if (!mTexImage || (mTexImage->GetSize() != size && !aSrcOffset) || mTexImage->GetContentType() != gfx::ContentForFormat(aSurface->GetFormat())) { if (mFlags & TextureFlags::DISALLOW_BIGIMAGE) { GLint maxTextureSize; gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &maxTextureSize); if (size.width > maxTextureSize || size.height > maxTextureSize) { NS_WARNING("Texture exceeds maximum texture size, refusing upload"); return false; } // Explicitly use CreateBasicTextureImage instead of CreateTextureImage, // because CreateTextureImage might still choose to create a tiled // texture image. mTexImage = CreateBasicTextureImage( gl, size, gfx::ContentForFormat(aSurface->GetFormat()), LOCAL_GL_CLAMP_TO_EDGE, FlagsToGLFlags(mFlags)); } else { // XXX - clarify which size we want to use. IncrementalContentHost will // require the size of the destination surface to be different from // the size of aSurface. // See bug 893300 (tracks the implementation of ContentHost for new // textures). mTexImage = CreateTextureImage( gl, size, gfx::ContentForFormat(aSurface->GetFormat()), LOCAL_GL_CLAMP_TO_EDGE, FlagsToGLFlags(mFlags), SurfaceFormatToImageFormat(aSurface->GetFormat())); } ClearCachedFilter(); if (aDestRegion && !aSrcOffset && !aDestRegion->IsEqual(gfx::IntRect(0, 0, size.width, size.height))) { // UpdateFromDataSource will ignore our specified aDestRegion since the // texture hasn't been allocated with glTexImage2D yet. Call Resize() to // force the allocation (full size, but no upload), and then we'll only // upload the pixels we care about below. mTexImage->Resize(size); } } return mTexImage->UpdateFromDataSource(aSurface, aDestRegion, aSrcOffset); } void TextureImageTextureSourceOGL::EnsureBuffer(const IntSize& aSize, gfxContentType aContentType) { if (!mTexImage || mTexImage->GetSize() != aSize || mTexImage->GetContentType() != aContentType) { mTexImage = CreateTextureImage(mGL, aSize, aContentType, LOCAL_GL_CLAMP_TO_EDGE, FlagsToGLFlags(mFlags)); } mTexImage->Resize(aSize); } void TextureImageTextureSourceOGL::SetTextureSourceProvider( TextureSourceProvider* aProvider) { GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr; if (!newGL || mGL != newGL) { DeallocateDeviceData(); } mGL = newGL; CompositorOGL* compositor = aProvider ? aProvider->AsCompositorOGL() : nullptr; if (mCompositor != compositor) { if (mCompositor) { mCompositor->UnregisterTextureSource(this); } if (compositor) { compositor->RegisterTextureSource(this); } mCompositor = compositor; } } gfx::IntSize TextureImageTextureSourceOGL::GetSize() const { if (mTexImage) { if (mIterating) { return mTexImage->GetTileRect().Size(); } return mTexImage->GetSize(); } NS_WARNING("Trying to query the size of an empty TextureSource."); return gfx::IntSize(0, 0); } gfx::SurfaceFormat TextureImageTextureSourceOGL::GetFormat() const { if (mTexImage) { return mTexImage->GetTextureFormat(); } NS_WARNING("Trying to query the format of an empty TextureSource."); return gfx::SurfaceFormat::UNKNOWN; } gfx::IntRect TextureImageTextureSourceOGL::GetTileRect() { return mTexImage->GetTileRect(); } void TextureImageTextureSourceOGL::BindTexture( GLenum aTextureUnit, gfx::SamplingFilter aSamplingFilter) { MOZ_ASSERT(mTexImage, "Trying to bind a TextureSource that does not have an underlying " "GL texture."); mTexImage->BindTexture(aTextureUnit); SetSamplingFilter(mGL, aSamplingFilter); } //////////////////////////////////////////////////////////////////////// // GLTextureSource GLTextureSource::GLTextureSource(TextureSourceProvider* aProvider, GLuint aTextureHandle, GLenum aTarget, gfx::IntSize aSize, gfx::SurfaceFormat aFormat) : GLTextureSource(aProvider->GetGLContext(), aTextureHandle, aTarget, aSize, aFormat) {} GLTextureSource::GLTextureSource(GLContext* aGL, GLuint aTextureHandle, GLenum aTarget, gfx::IntSize aSize, gfx::SurfaceFormat aFormat) : mGL(aGL), mTextureHandle(aTextureHandle), mTextureTarget(aTarget), mSize(aSize), mFormat(aFormat) { MOZ_COUNT_CTOR(GLTextureSource); } GLTextureSource::~GLTextureSource() { MOZ_COUNT_DTOR(GLTextureSource); DeleteTextureHandle(); } void GLTextureSource::DeallocateDeviceData() { DeleteTextureHandle(); } void GLTextureSource::DeleteTextureHandle() { GLContext* gl = this->gl(); if (mTextureHandle != 0 && gl && gl->MakeCurrent()) { gl->fDeleteTextures(1, &mTextureHandle); } mTextureHandle = 0; } void GLTextureSource::BindTexture(GLenum aTextureUnit, gfx::SamplingFilter aSamplingFilter) { MOZ_ASSERT(mTextureHandle != 0); GLContext* gl = this->gl(); if (!gl || !gl->MakeCurrent()) { return; } gl->fActiveTexture(aTextureUnit); gl->fBindTexture(mTextureTarget, mTextureHandle); ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget); } void GLTextureSource::SetTextureSourceProvider( TextureSourceProvider* aProvider) { GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr; if (!newGL) { mGL = newGL; } else if (mGL != newGL) { gfxCriticalError() << "GLTextureSource does not support changing compositors"; } if (mNextSibling) { mNextSibling->SetTextureSourceProvider(aProvider); } } bool GLTextureSource::IsValid() const { return !!gl() && mTextureHandle != 0; } //////////////////////////////////////////////////////////////////////// // DirectMapTextureSource DirectMapTextureSource::DirectMapTextureSource(gl::GLContext* aContext, gfx::DataSourceSurface* aSurface) : GLTextureSource(aContext, 0, LOCAL_GL_TEXTURE_RECTANGLE_ARB, aSurface->GetSize(), aSurface->GetFormat()), mSync(0) { MOZ_ASSERT(aSurface); UpdateInternal(aSurface, nullptr, nullptr, true); } DirectMapTextureSource::DirectMapTextureSource(TextureSourceProvider* aProvider, gfx::DataSourceSurface* aSurface) : DirectMapTextureSource(aProvider->GetGLContext(), aSurface) {} DirectMapTextureSource::~DirectMapTextureSource() { if (!mSync || !gl() || !gl()->MakeCurrent() || gl()->IsDestroyed()) { return; } gl()->fDeleteSync(mSync); mSync = 0; } bool DirectMapTextureSource::Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion, gfx::IntPoint* aSrcOffset) { if (!aSurface) { return false; } return UpdateInternal(aSurface, aDestRegion, aSrcOffset, false); } void DirectMapTextureSource::MaybeFenceTexture() { if (!gl() || !gl()->MakeCurrent() || gl()->IsDestroyed()) { return; } if (mSync) { gl()->fDeleteSync(mSync); } mSync = gl()->fFenceSync(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } bool DirectMapTextureSource::Sync(bool aBlocking) { if (!gl() || !gl()->MakeCurrent() || gl()->IsDestroyed()) { // We use this function to decide whether we can unlock the texture // and clean it up. If we return false here and for whatever reason // the context is absent or invalid, the compositor will keep a // reference to this texture forever. return true; } if (!mSync) { return false; } GLenum waitResult = gl()->fClientWaitSync(mSync, LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT, aBlocking ? LOCAL_GL_TIMEOUT_IGNORED : 0); return waitResult == LOCAL_GL_ALREADY_SIGNALED || waitResult == LOCAL_GL_CONDITION_SATISFIED; } bool DirectMapTextureSource::UpdateInternal(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion, gfx::IntPoint* aSrcOffset, bool aInit) { if (!gl() || !gl()->MakeCurrent()) { return false; } if (aInit) { gl()->fGenTextures(1, &mTextureHandle); gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, mTextureHandle); gl()->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE, LOCAL_GL_STORAGE_CACHED_APPLE); gl()->fTextureRangeAPPLE(LOCAL_GL_TEXTURE_RECTANGLE_ARB, aSurface->Stride() * aSurface->GetSize().height, aSurface->GetData()); gl()->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); gl()->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); } MOZ_ASSERT(mTextureHandle); // APPLE_client_storage gl()->fPixelStorei(LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE, LOCAL_GL_TRUE); nsIntRegion destRegion = aDestRegion ? *aDestRegion : IntRect(0, 0, aSurface->GetSize().width, aSurface->GetSize().height); gfx::IntPoint srcPoint = aSrcOffset ? *aSrcOffset : gfx::IntPoint(0, 0); mFormat = gl::UploadSurfaceToTexture( gl(), aSurface, destRegion, mTextureHandle, aSurface->GetSize(), nullptr, aInit, srcPoint, LOCAL_GL_TEXTURE0, LOCAL_GL_TEXTURE_RECTANGLE_ARB); if (mSync) { gl()->fDeleteSync(mSync); mSync = 0; } gl()->fPixelStorei(LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE, LOCAL_GL_FALSE); return true; } //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // SurfaceTextureHost #ifdef MOZ_WIDGET_ANDROID SurfaceTextureSource::SurfaceTextureSource( TextureSourceProvider* aProvider, mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex, gfx::SurfaceFormat aFormat, GLenum aTarget, GLenum aWrapMode, gfx::IntSize aSize, bool aIgnoreTransform) : mGL(aProvider->GetGLContext()), mSurfTex(aSurfTex), mFormat(aFormat), mTextureTarget(aTarget), mWrapMode(aWrapMode), mSize(aSize), mIgnoreTransform(aIgnoreTransform) {} void SurfaceTextureSource::BindTexture(GLenum aTextureUnit, gfx::SamplingFilter aSamplingFilter) { MOZ_ASSERT(mSurfTex); GLContext* gl = this->gl(); if (!gl || !gl->MakeCurrent()) { NS_WARNING("Trying to bind a texture without a GLContext"); return; } gl->fActiveTexture(aTextureUnit); gl->fBindTexture(mTextureTarget, mSurfTex->GetTexName()); ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget); } void SurfaceTextureSource::SetTextureSourceProvider( TextureSourceProvider* aProvider) { GLContext* newGL = aProvider->GetGLContext(); if (!newGL || mGL != newGL) { DeallocateDeviceData(); return; } mGL = newGL; } bool SurfaceTextureSource::IsValid() const { return !!gl(); } gfx::Matrix4x4 SurfaceTextureSource::GetTextureTransform() { MOZ_ASSERT(mSurfTex); gfx::Matrix4x4 ret; // GetTransformMatrix() returns the transform set by the producer side of // the SurfaceTexture. We should ignore this if we know the transform should // be identity but the producer couldn't set it correctly, like is the // case for AndroidNativeWindowTextureData. if (!mIgnoreTransform) { const auto& surf = java::sdk::SurfaceTexture::LocalRef( java::sdk::SurfaceTexture::Ref::From(mSurfTex)); AndroidSurfaceTexture::GetTransformMatrix(surf, &ret); } return ret; } void SurfaceTextureSource::DeallocateDeviceData() { mSurfTex = nullptr; } //////////////////////////////////////////////////////////////////////// SurfaceTextureHost::SurfaceTextureHost( TextureFlags aFlags, mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex, gfx::IntSize aSize, gfx::SurfaceFormat aFormat, bool aContinuousUpdate, bool aIgnoreTransform) : TextureHost(aFlags), mSurfTex(aSurfTex), mSize(aSize), mFormat(aFormat), mContinuousUpdate(aContinuousUpdate), mIgnoreTransform(aIgnoreTransform) { if (!mSurfTex) { return; } // Continuous update makes no sense with single buffer mode MOZ_ASSERT(!mSurfTex->IsSingleBuffer() || !mContinuousUpdate); mSurfTex->IncrementUse(); } SurfaceTextureHost::~SurfaceTextureHost() { if (mSurfTex) { mSurfTex->DecrementUse(); mSurfTex = nullptr; } } void SurfaceTextureHost::PrepareTextureSource( CompositableTextureSourceRef& aTexture) { if (!mContinuousUpdate && mSurfTex) { if (!EnsureAttached()) { return; } // UpdateTexImage() advances the internal buffer queue, so we only want to // call this once per transactionwhen we are not in continuous mode (as we // are here). Otherwise, the SurfaceTexture content will be de-synced from // the rest of the page in subsequent compositor passes. mSurfTex->UpdateTexImage(); } } gl::GLContext* SurfaceTextureHost::gl() const { return mProvider ? mProvider->GetGLContext() : nullptr; } bool SurfaceTextureHost::EnsureAttached() { GLContext* gl = this->gl(); if (!gl || !gl->MakeCurrent()) { return false; } if (!mSurfTex) { return false; } if (!mSurfTex->IsAttachedToGLContext((int64_t)gl)) { GLuint texName; gl->fGenTextures(1, &texName); if (NS_FAILED(mSurfTex->AttachToGLContext((int64_t)gl, texName))) { return false; } } return true; } bool SurfaceTextureHost::Lock() { if (!EnsureAttached()) { return false; } if (mContinuousUpdate) { mSurfTex->UpdateTexImage(); } if (!mTextureSource) { GLenum target = LOCAL_GL_TEXTURE_EXTERNAL; // This is required by SurfaceTexture GLenum wrapMode = LOCAL_GL_CLAMP_TO_EDGE; mTextureSource = new SurfaceTextureSource(mProvider, mSurfTex, mFormat, target, wrapMode, mSize, mIgnoreTransform); } return true; } void SurfaceTextureHost::SetTextureSourceProvider( TextureSourceProvider* aProvider) { if (mProvider != aProvider) { if (!aProvider || !aProvider->GetGLContext()) { DeallocateDeviceData(); return; } mProvider = aProvider; } if (mTextureSource) { mTextureSource->SetTextureSourceProvider(aProvider); } } void SurfaceTextureHost::NotifyNotUsed() { if (mSurfTex && mSurfTex->IsSingleBuffer()) { if (!EnsureAttached()) { return; } mSurfTex->ReleaseTexImage(); } TextureHost::NotifyNotUsed(); } gfx::SurfaceFormat SurfaceTextureHost::GetFormat() const { return mFormat; } void SurfaceTextureHost::DeallocateDeviceData() { if (mTextureSource) { mTextureSource->DeallocateDeviceData(); } if (mSurfTex) { mSurfTex->DecrementUse(); mSurfTex = nullptr; } } void SurfaceTextureHost::CreateRenderTexture( const wr::ExternalImageId& aExternalImageId) { RefPtr texture = new wr::RenderAndroidSurfaceTextureHost(mSurfTex, mSize, mFormat, mContinuousUpdate); wr::RenderThread::Get()->RegisterExternalImage(wr::AsUint64(aExternalImageId), texture.forget()); } uint32_t SurfaceTextureHost::NumSubTextures() { return mSurfTex ? 1 : 0; } void SurfaceTextureHost::PushResourceUpdates( wr::TransactionBuilder& aResources, ResourceUpdateOp aOp, const Range& aImageKeys, const wr::ExternalImageId& aExtID) { auto method = aOp == TextureHost::ADD_IMAGE ? &wr::TransactionBuilder::AddExternalImage : &wr::TransactionBuilder::UpdateExternalImage; auto imageType = wr::ExternalImageType::TextureHandle( wr::ImageBufferKind::TextureExternal); switch (GetFormat()) { case gfx::SurfaceFormat::R8G8B8X8: case gfx::SurfaceFormat::R8G8B8A8: { MOZ_ASSERT(aImageKeys.length() == 1); // XXX Add RGBA handling. Temporary hack to avoid crash // With BGRA format setting, rendering works without problem. auto format = GetFormat() == gfx::SurfaceFormat::R8G8B8A8 ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::B8G8R8X8; wr::ImageDescriptor descriptor(GetSize(), format); (aResources.*method)(aImageKeys[0], descriptor, aExtID, imageType, 0); break; } default: { MOZ_ASSERT_UNREACHABLE("unexpected to be called"); } } } void SurfaceTextureHost::PushDisplayItems(wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip, wr::ImageRendering aFilter, const Range& aImageKeys, PushDisplayItemFlagSet aFlags) { switch (GetFormat()) { case gfx::SurfaceFormat::R8G8B8X8: case gfx::SurfaceFormat::R8G8B8A8: case gfx::SurfaceFormat::B8G8R8A8: case gfx::SurfaceFormat::B8G8R8X8: { MOZ_ASSERT(aImageKeys.length() == 1); aBuilder.PushImage( aBounds, aClip, true, aFilter, aImageKeys[0], !(mFlags & TextureFlags::NON_PREMULTIPLIED), wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f}, aFlags.contains(PushDisplayItemFlag::PREFER_COMPOSITOR_SURFACE)); break; } default: { MOZ_ASSERT_UNREACHABLE("unexpected to be called"); } } } //////////////////////////////////////////////////////////////////////// // AndroidHardwareBufferTextureHost /* static */ already_AddRefed AndroidHardwareBufferTextureHost::Create( TextureFlags aFlags, const SurfaceDescriptorAndroidHardwareBuffer& aDesc) { RefPtr buffer = AndroidHardwareBuffer::FromFileDescriptor( const_cast(aDesc.handle()), aDesc.bufferId(), aDesc.size(), aDesc.format()); if (!buffer) { return nullptr; } RefPtr host = new AndroidHardwareBufferTextureHost(aFlags, buffer); return host.forget(); } AndroidHardwareBufferTextureHost::AndroidHardwareBufferTextureHost( TextureFlags aFlags, AndroidHardwareBuffer* aAndroidHardwareBuffer) : TextureHost(aFlags), mAndroidHardwareBuffer(aAndroidHardwareBuffer), mEGLImage(EGL_NO_IMAGE) {} AndroidHardwareBufferTextureHost::~AndroidHardwareBufferTextureHost() { DestroyEGLImage(); } void AndroidHardwareBufferTextureHost::DestroyEGLImage() { if (mEGLImage && gl()) { const auto& gle = gl::GLContextEGL::Cast(gl()); const auto& egl = gle->mEgl; egl->fDestroyImage(mEGLImage); mEGLImage = EGL_NO_IMAGE; } } void AndroidHardwareBufferTextureHost::PrepareTextureSource( CompositableTextureSourceRef& aTextureSource) { MOZ_ASSERT(mAndroidHardwareBuffer); if (!mAndroidHardwareBuffer) { mTextureSource = nullptr; return; } if (mTextureSource) { // We are already attached to a TextureSource, nothing to do except tell // the compositable to use it. aTextureSource = mTextureSource; return; } if (!gl() || !gl()->MakeCurrent()) { mTextureSource = nullptr; return; } if (!mEGLImage) { // XXX add crop handling for video // Should only happen the first time. const auto& gle = gl::GLContextEGL::Cast(gl()); const auto& egl = gle->mEgl; const EGLint attrs[] = { LOCAL_EGL_IMAGE_PRESERVED, LOCAL_EGL_TRUE, LOCAL_EGL_NONE, LOCAL_EGL_NONE, }; EGLClientBuffer clientBuffer = egl->mLib->fGetNativeClientBufferANDROID( mAndroidHardwareBuffer->GetNativeBuffer()); mEGLImage = egl->fCreateImage( EGL_NO_CONTEXT, LOCAL_EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs); } GLenum textureTarget = LOCAL_GL_TEXTURE_EXTERNAL; GLTextureSource* glSource = aTextureSource ? aTextureSource->AsSourceOGL()->AsGLTextureSource() : nullptr; bool shouldCreateTextureSource = !glSource || !glSource->IsValid() || glSource->NumCompositableRefs() > 1 || glSource->GetTextureTarget() != textureTarget; if (shouldCreateTextureSource) { GLuint textureHandle; gl()->fGenTextures(1, &textureHandle); gl()->fBindTexture(textureTarget, textureHandle); gl()->fTexParameteri(textureTarget, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); gl()->fTexParameteri(textureTarget, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); gl()->fEGLImageTargetTexture2D(textureTarget, mEGLImage); mTextureSource = new GLTextureSource(mProvider, textureHandle, textureTarget, GetSize(), GetFormat()); aTextureSource = mTextureSource; } else { gl()->fBindTexture(textureTarget, glSource->GetTextureHandle()); gl()->fEGLImageTargetTexture2D(textureTarget, mEGLImage); glSource->SetSize(GetSize()); glSource->SetFormat(GetFormat()); mTextureSource = glSource; } } bool AndroidHardwareBufferTextureHost::BindTextureSource( CompositableTextureSourceRef& aTextureSource) { // This happens at composition time. // If mTextureSource is null it means PrepareTextureSource failed. if (!mTextureSource) { return false; } // If Prepare didn't fail, we expect our TextureSource to be the same as // aTextureSource, otherwise it means something has fiddled with the // TextureSource between Prepare and now. MOZ_ASSERT(mTextureSource == aTextureSource); aTextureSource = mTextureSource; // XXX Acquire Fence Handling return true; } gl::GLContext* AndroidHardwareBufferTextureHost::gl() const { return mProvider ? mProvider->GetGLContext() : nullptr; } bool AndroidHardwareBufferTextureHost::Lock() { if (!mAndroidHardwareBuffer) { return false; } auto fenceFd = mAndroidHardwareBuffer->GetAndResetAcquireFence(); if (fenceFd.IsValid()) { const auto& gle = gl::GLContextEGL::Cast(gl()); const auto& egl = gle->mEgl; auto rawFD = fenceFd.TakePlatformHandle(); const EGLint attribs[] = {LOCAL_EGL_SYNC_NATIVE_FENCE_FD_ANDROID, rawFD.get(), LOCAL_EGL_NONE}; EGLSync sync = egl->fCreateSync(LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); if (sync) { // Release fd here, since it is owned by EGLSync Unused << rawFD.release(); if (egl->IsExtensionSupported(gl::EGLExtension::KHR_wait_sync)) { egl->fWaitSync(sync, 0); } else { egl->fClientWaitSync(sync, 0, LOCAL_EGL_FOREVER); } egl->fDestroySync(sync); } else { gfxCriticalNote << "Failed to create EGLSync from acquire fence fd"; } } return mTextureSource && mTextureSource->IsValid(); } void AndroidHardwareBufferTextureHost::SetTextureSourceProvider( TextureSourceProvider* aProvider) { if (mProvider != aProvider) { if (!aProvider || !aProvider->GetGLContext()) { DeallocateDeviceData(); return; } mProvider = aProvider; } if (mTextureSource) { mTextureSource->SetTextureSourceProvider(aProvider); } } void AndroidHardwareBufferTextureHost::NotifyNotUsed() { // XXX Add android fence handling TextureHost::NotifyNotUsed(); } gfx::SurfaceFormat AndroidHardwareBufferTextureHost::GetFormat() const { if (mAndroidHardwareBuffer) { return mAndroidHardwareBuffer->mFormat; } return gfx::SurfaceFormat::UNKNOWN; } gfx::IntSize AndroidHardwareBufferTextureHost::GetSize() const { if (mAndroidHardwareBuffer) { return mAndroidHardwareBuffer->mSize; } return gfx::IntSize(); } void AndroidHardwareBufferTextureHost::DeallocateDeviceData() { if (mTextureSource) { mTextureSource = nullptr; } DestroyEGLImage(); } void AndroidHardwareBufferTextureHost::SetAcquireFence( mozilla::ipc::FileDescriptor&& aFenceFd) { if (!mAndroidHardwareBuffer) { return; } mAndroidHardwareBuffer->SetAcquireFence(std::move(aFenceFd)); } void AndroidHardwareBufferTextureHost::SetReleaseFence( mozilla::ipc::FileDescriptor&& aFenceFd) { if (!mAndroidHardwareBuffer) { return; } mAndroidHardwareBuffer->SetReleaseFence(std::move(aFenceFd)); } mozilla::ipc::FileDescriptor AndroidHardwareBufferTextureHost::GetAndResetReleaseFence() { if (!mAndroidHardwareBuffer) { return mozilla::ipc::FileDescriptor(); } return mAndroidHardwareBuffer->GetAndResetReleaseFence(); } void AndroidHardwareBufferTextureHost::CreateRenderTexture( const wr::ExternalImageId& aExternalImageId) { RefPtr texture = new wr::RenderAndroidHardwareBufferTextureHost(mAndroidHardwareBuffer); wr::RenderThread::Get()->RegisterExternalImage(wr::AsUint64(aExternalImageId), texture.forget()); } uint32_t AndroidHardwareBufferTextureHost::NumSubTextures() { return mAndroidHardwareBuffer ? 1 : 0; } void AndroidHardwareBufferTextureHost::PushResourceUpdates( wr::TransactionBuilder& aResources, ResourceUpdateOp aOp, const Range& aImageKeys, const wr::ExternalImageId& aExtID) { auto method = aOp == TextureHost::ADD_IMAGE ? &wr::TransactionBuilder::AddExternalImage : &wr::TransactionBuilder::UpdateExternalImage; auto imageType = wr::ExternalImageType::TextureHandle( wr::ImageBufferKind::TextureExternal); switch (GetFormat()) { case gfx::SurfaceFormat::R8G8B8X8: case gfx::SurfaceFormat::R8G8B8A8: { MOZ_ASSERT(aImageKeys.length() == 1); // XXX Add RGBA handling. Temporary hack to avoid crash // With BGRA format setting, rendering works without problem. auto format = GetFormat() == gfx::SurfaceFormat::R8G8B8A8 ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::B8G8R8X8; wr::ImageDescriptor descriptor(GetSize(), format); (aResources.*method)(aImageKeys[0], descriptor, aExtID, imageType, 0); break; } default: { MOZ_ASSERT_UNREACHABLE("unexpected to be called"); } } } void AndroidHardwareBufferTextureHost::PushDisplayItems( wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip, wr::ImageRendering aFilter, const Range& aImageKeys, PushDisplayItemFlagSet aFlags) { switch (GetFormat()) { case gfx::SurfaceFormat::R8G8B8X8: case gfx::SurfaceFormat::R8G8B8A8: case gfx::SurfaceFormat::B8G8R8A8: case gfx::SurfaceFormat::B8G8R8X8: { MOZ_ASSERT(aImageKeys.length() == 1); aBuilder.PushImage( aBounds, aClip, true, aFilter, aImageKeys[0], !(mFlags & TextureFlags::NON_PREMULTIPLIED), wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f}, aFlags.contains(PushDisplayItemFlag::PREFER_COMPOSITOR_SURFACE)); break; } default: { MOZ_ASSERT_UNREACHABLE("unexpected to be called"); } } } #endif // MOZ_WIDGET_ANDROID //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // EGLImage EGLImageTextureSource::EGLImageTextureSource(TextureSourceProvider* aProvider, EGLImage aImage, gfx::SurfaceFormat aFormat, GLenum aTarget, GLenum aWrapMode, gfx::IntSize aSize) : mImage(aImage), mFormat(aFormat), mTextureTarget(aTarget), mWrapMode(aWrapMode), mSize(aSize) { MOZ_ASSERT(mTextureTarget == LOCAL_GL_TEXTURE_2D || mTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL); SetTextureSourceProvider(aProvider); } void EGLImageTextureSource::BindTexture(GLenum aTextureUnit, gfx::SamplingFilter aSamplingFilter) { GLContext* gl = this->gl(); if (!gl || !gl->MakeCurrent()) { NS_WARNING("Trying to bind a texture without a GLContext"); return; } #ifdef DEBUG const bool supportsEglImage = [&]() { const auto& gle = GLContextEGL::Cast(gl); const auto& egl = gle->mEgl; return egl->HasKHRImageBase() && egl->IsExtensionSupported(EGLExtension::KHR_gl_texture_2D_image) && gl->IsExtensionSupported(GLContext::OES_EGL_image); }(); MOZ_ASSERT(supportsEglImage, "EGLImage not supported or disabled in runtime"); #endif GLuint tex = mCompositor->GetTemporaryTexture(mTextureTarget, aTextureUnit); gl->fActiveTexture(aTextureUnit); gl->fBindTexture(mTextureTarget, tex); gl->fEGLImageTargetTexture2D(mTextureTarget, mImage); ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget); } void EGLImageTextureSource::SetTextureSourceProvider( TextureSourceProvider* aProvider) { if (mCompositor == aProvider) { return; } if (!aProvider) { mGL = nullptr; mCompositor = nullptr; return; } mGL = aProvider->GetGLContext(); if (Compositor* compositor = aProvider->AsCompositor()) { mCompositor = compositor->AsCompositorOGL(); } } bool EGLImageTextureSource::IsValid() const { return !!gl(); } gfx::Matrix4x4 EGLImageTextureSource::GetTextureTransform() { gfx::Matrix4x4 ret; return ret; } //////////////////////////////////////////////////////////////////////// EGLImageTextureHost::EGLImageTextureHost(TextureFlags aFlags, EGLImage aImage, EGLSync aSync, gfx::IntSize aSize, bool hasAlpha) : TextureHost(aFlags), mImage(aImage), mSync(aSync), mSize(aSize), mHasAlpha(hasAlpha) {} EGLImageTextureHost::~EGLImageTextureHost() = default; gl::GLContext* EGLImageTextureHost::gl() const { return mProvider ? mProvider->GetGLContext() : nullptr; } bool EGLImageTextureHost::Lock() { GLContext* gl = this->gl(); if (!gl || !gl->MakeCurrent()) { return false; } const auto& gle = GLContextEGL::Cast(gl); const auto& egl = gle->mEgl; EGLint status = LOCAL_EGL_CONDITION_SATISFIED; if (mSync) { MOZ_ASSERT(egl->IsExtensionSupported(EGLExtension::KHR_fence_sync)); // XXX eglWaitSyncKHR() is better api. Bug 1660434 is going to fix it. status = egl->fClientWaitSync(mSync, 0, LOCAL_EGL_FOREVER); } if (status != LOCAL_EGL_CONDITION_SATISFIED) { MOZ_ASSERT( status != 0, "ClientWaitSync generated an error. Has mSync already been destroyed?"); return false; } if (!mTextureSource) { gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8; GLenum target = gl->GetPreferredEGLImageTextureTarget(); GLenum wrapMode = LOCAL_GL_CLAMP_TO_EDGE; mTextureSource = new EGLImageTextureSource(mProvider, mImage, format, target, wrapMode, mSize); } return true; } void EGLImageTextureHost::Unlock() {} void EGLImageTextureHost::SetTextureSourceProvider( TextureSourceProvider* aProvider) { if (mProvider != aProvider) { if (!aProvider || !aProvider->GetGLContext()) { mProvider = nullptr; mTextureSource = nullptr; return; } mProvider = aProvider; } if (mTextureSource) { mTextureSource->SetTextureSourceProvider(aProvider); } } gfx::SurfaceFormat EGLImageTextureHost::GetFormat() const { MOZ_ASSERT(mTextureSource); return mTextureSource ? mTextureSource->GetFormat() : gfx::SurfaceFormat::UNKNOWN; } void EGLImageTextureHost::CreateRenderTexture( const wr::ExternalImageId& aExternalImageId) { RefPtr texture = new wr::RenderEGLImageTextureHost(mImage, mSync, mSize); wr::RenderThread::Get()->RegisterExternalImage(wr::AsUint64(aExternalImageId), texture.forget()); } void EGLImageTextureHost::PushResourceUpdates( wr::TransactionBuilder& aResources, ResourceUpdateOp aOp, const Range& aImageKeys, const wr::ExternalImageId& aExtID) { auto method = aOp == TextureHost::ADD_IMAGE ? &wr::TransactionBuilder::AddExternalImage : &wr::TransactionBuilder::UpdateExternalImage; auto imageType = wr::ExternalImageType::TextureHandle( wr::ImageBufferKind::TextureExternal); gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8; MOZ_ASSERT(aImageKeys.length() == 1); // XXX Add RGBA handling. Temporary hack to avoid crash // With BGRA format setting, rendering works without problem. auto formatTmp = format == gfx::SurfaceFormat::R8G8B8A8 ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::B8G8R8X8; wr::ImageDescriptor descriptor(GetSize(), formatTmp); (aResources.*method)(aImageKeys[0], descriptor, aExtID, imageType, 0); } void EGLImageTextureHost::PushDisplayItems( wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip, wr::ImageRendering aFilter, const Range& aImageKeys, PushDisplayItemFlagSet aFlags) { MOZ_ASSERT(aImageKeys.length() == 1); aBuilder.PushImage( aBounds, aClip, true, aFilter, aImageKeys[0], !(mFlags & TextureFlags::NON_PREMULTIPLIED), wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f}, aFlags.contains(PushDisplayItemFlag::PREFER_COMPOSITOR_SURFACE)); } // GLTextureHost::GLTextureHost(TextureFlags aFlags, GLuint aTextureHandle, GLenum aTarget, GLsync aSync, gfx::IntSize aSize, bool aHasAlpha) : TextureHost(aFlags), mTexture(aTextureHandle), mTarget(aTarget), mSync(aSync), mSize(aSize), mHasAlpha(aHasAlpha) {} GLTextureHost::~GLTextureHost() = default; gl::GLContext* GLTextureHost::gl() const { return mProvider ? mProvider->GetGLContext() : nullptr; } bool GLTextureHost::Lock() { GLContext* gl = this->gl(); if (!gl || !gl->MakeCurrent()) { return false; } if (mSync) { if (!gl->MakeCurrent()) { return false; } gl->fWaitSync(mSync, 0, LOCAL_GL_TIMEOUT_IGNORED); gl->fDeleteSync(mSync); mSync = 0; } if (!mTextureSource) { gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8; mTextureSource = new GLTextureSource(mProvider, mTexture, mTarget, mSize, format); } return true; } void GLTextureHost::SetTextureSourceProvider(TextureSourceProvider* aProvider) { if (mProvider != aProvider) { if (!aProvider || !aProvider->GetGLContext()) { mProvider = nullptr; mTextureSource = nullptr; return; } mProvider = aProvider; } if (mTextureSource) { mTextureSource->SetTextureSourceProvider(aProvider); } } gfx::SurfaceFormat GLTextureHost::GetFormat() const { MOZ_ASSERT(mTextureSource); return mTextureSource ? mTextureSource->GetFormat() : gfx::SurfaceFormat::UNKNOWN; } } // namespace layers } // namespace mozilla