/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TEXTUREOGL_H #define MOZILLA_GFX_TEXTUREOGL_H #include // for size_t #include // for uint64_t #include "CompositableHost.h" #include "GLContextTypes.h" // for GLContext #include "GLDefs.h" // for GLenum, LOCAL_GL_CLAMP_TO_EDGE, etc #include "GLTextureImage.h" // for TextureImage #include "gfxTypes.h" #include "mozilla/GfxMessageUtils.h" // for gfxContentType #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/Attributes.h" // for override #include "mozilla/RefPtr.h" // for RefPtr #include "mozilla/gfx/Matrix.h" // for Matrix4x4 #include "mozilla/gfx/Point.h" // for IntSize, IntPoint #include "mozilla/gfx/Types.h" // for SurfaceFormat, etc #include "mozilla/layers/CompositorOGL.h" // for CompositorOGL #include "mozilla/layers/CompositorTypes.h" // for TextureFlags #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor #include "mozilla/layers/TextureHost.h" // for TextureHost, etc #include "mozilla/mozalloc.h" // for operator delete, etc #include "mozilla/webrender/RenderThread.h" #include "nsCOMPtr.h" // for already_AddRefed #include "nsDebug.h" // for NS_WARNING #include "nsISupportsImpl.h" // for TextureImage::Release, etc #include "nsRegionFwd.h" // for nsIntRegion #ifdef MOZ_WIDGET_ANDROID # include "AndroidSurfaceTexture.h" # include "mozilla/java/GeckoSurfaceTextureWrappers.h" #endif namespace mozilla { namespace gfx { class DataSourceSurface; } // namespace gfx namespace layers { class Compositor; class CompositorOGL; class AndroidHardwareBuffer; class SurfaceDescriptorAndroidHardwareBuffer; class TextureImageTextureSourceOGL; class GLTextureSource; void ApplySamplingFilterToBoundTexture(gl::GLContext* aGL, gfx::SamplingFilter aSamplingFilter, GLuint aTarget = LOCAL_GL_TEXTURE_2D); already_AddRefed CreateTextureHostOGL( const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, LayersBackend aBackend, TextureFlags aFlags); /* * TextureHost implementations for the OpenGL backend. * * Note that it is important to be careful about the ownership model with * the OpenGL backend, due to some widget limitation on Linux: before * the nsBaseWidget associated with our OpenGL context has been completely * deleted, every resource belonging to the OpenGL context MUST have been * released. At the moment the teardown sequence happens in the middle of * the nsBaseWidget's destructor, meaning that at a given moment we must be * able to easily find and release all the GL resources. * The point is: be careful about the ownership model and limit the number * of objects sharing references to GL resources to make the tear down * sequence as simple as possible. */ /** * TextureSourceOGL provides the necessary API for CompositorOGL to composite * a TextureSource. */ class TextureSourceOGL { public: TextureSourceOGL() : mCachedSamplingFilter(gfx::SamplingFilter::GOOD), mHasCachedSamplingFilter(false) {} virtual bool IsValid() const = 0; virtual void BindTexture(GLenum aTextureUnit, gfx::SamplingFilter aSamplingFilter) = 0; // To be overridden in textures that need this. This method will be called // when the compositor has used the texture to draw. This allows us to set // a fence with glFenceSync which we can wait on later to ensure the GPU // is done with the draw calls using that texture. We would like to be able // to simply use glFinishObjectAPPLE, but this returns earlier than // expected with nvidia drivers. virtual void MaybeFenceTexture() {} virtual gfx::IntSize GetSize() const = 0; virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; } virtual gfx::SurfaceFormat GetFormat() const = 0; virtual GLenum GetWrapMode() const = 0; virtual gfx::Matrix4x4 GetTextureTransform() { return gfx::Matrix4x4(); } virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() { return nullptr; } virtual GLTextureSource* AsGLTextureSource() { return nullptr; } void SetSamplingFilter(gl::GLContext* aGL, gfx::SamplingFilter aSamplingFilter) { if (mHasCachedSamplingFilter && mCachedSamplingFilter == aSamplingFilter) { return; } mHasCachedSamplingFilter = true; mCachedSamplingFilter = aSamplingFilter; ApplySamplingFilterToBoundTexture(aGL, aSamplingFilter, GetTextureTarget()); } void ClearCachedFilter() { mHasCachedSamplingFilter = false; } private: gfx::SamplingFilter mCachedSamplingFilter; bool mHasCachedSamplingFilter; }; /** * A TextureSource backed by a TextureImage. * * Depending on the underlying TextureImage, may support texture tiling, so * make sure to check AsBigImageIterator() and use the texture accordingly. * * This TextureSource can be used without a TextureHost and manage it's own * GL texture(s). */ class TextureImageTextureSourceOGL final : public DataTextureSource, public TextureSourceOGL, public BigImageIterator { public: explicit TextureImageTextureSourceOGL( CompositorOGL* aCompositor, TextureFlags aFlags = TextureFlags::DEFAULT); const char* Name() const override { return "TextureImageTextureSourceOGL"; } // DataTextureSource bool Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) override; void EnsureBuffer(const gfx::IntSize& aSize, gfxContentType aContentType); TextureImageTextureSourceOGL* AsTextureImageTextureSource() override { return this; } // TextureSource void DeallocateDeviceData() override; TextureSourceOGL* AsSourceOGL() override { return this; } void BindTexture(GLenum aTextureUnit, gfx::SamplingFilter aSamplingFilter) override; gfx::IntSize GetSize() const override; gfx::SurfaceFormat GetFormat() const override; bool IsValid() const override { return !!mTexImage; } void SetTextureSourceProvider(TextureSourceProvider* aProvider) override; GLenum GetWrapMode() const override { return mTexImage->GetWrapMode(); } // BigImageIterator BigImageIterator* AsBigImageIterator() override { return this; } void BeginBigImageIteration() override { mTexImage->BeginBigImageIteration(); mIterating = true; } void EndBigImageIteration() override { mIterating = false; } gfx::IntRect GetTileRect() override; size_t GetTileCount() override { return mTexImage->GetTileCount(); } bool NextTile() override { return mTexImage->NextTile(); } protected: ~TextureImageTextureSourceOGL(); RefPtr mTexImage; RefPtr mGL; RefPtr mCompositor; TextureFlags mFlags; bool mIterating; }; /** * A texture source for GL textures. * * It does not own any GL texture, and attaches its shared handle to one of * the compositor's temporary textures when binding. * * The shared texture handle is owned by the TextureHost. */ class GLTextureSource : public DataTextureSource, public TextureSourceOGL { public: GLTextureSource(TextureSourceProvider* aProvider, GLuint aTextureHandle, GLenum aTarget, gfx::IntSize aSize, gfx::SurfaceFormat aFormat); GLTextureSource(gl::GLContext* aGL, GLuint aTextureHandle, GLenum aTarget, gfx::IntSize aSize, gfx::SurfaceFormat aFormat); virtual ~GLTextureSource(); const char* Name() const override { return "GLTextureSource"; } GLTextureSource* AsGLTextureSource() override { return this; } TextureSourceOGL* AsSourceOGL() override { return this; } void BindTexture(GLenum activetex, gfx::SamplingFilter aSamplingFilter) override; bool IsValid() const override; gfx::IntSize GetSize() const override { return mSize; } gfx::SurfaceFormat GetFormat() const override { return mFormat; } GLenum GetTextureTarget() const override { return mTextureTarget; } GLenum GetWrapMode() const override { return LOCAL_GL_CLAMP_TO_EDGE; } void DeallocateDeviceData() override; void SetTextureSourceProvider(TextureSourceProvider* aProvider) override; void SetSize(gfx::IntSize aSize) { mSize = aSize; } void SetFormat(gfx::SurfaceFormat aFormat) { mFormat = aFormat; } GLuint GetTextureHandle() const { return mTextureHandle; } gl::GLContext* gl() const { return mGL; } bool Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) override { return false; } protected: void DeleteTextureHandle(); RefPtr mGL; RefPtr mCompositor; GLuint mTextureHandle; GLenum mTextureTarget; gfx::IntSize mSize; gfx::SurfaceFormat mFormat; }; // This texture source try to wrap "aSurface" in ctor for compositor direct // access. Since we can't know the timing for gpu buffer access, the surface // should be alive until the ~ClientStorageTextureSource(). And if we try to // update the surface we mapped before, we need to call Sync() to make sure // the surface is not used by compositor. class DirectMapTextureSource : public GLTextureSource { public: DirectMapTextureSource(gl::GLContext* aContext, gfx::DataSourceSurface* aSurface); DirectMapTextureSource(TextureSourceProvider* aProvider, gfx::DataSourceSurface* aSurface); ~DirectMapTextureSource(); bool Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) override; bool IsDirectMap() override { return true; } // If aBlocking is false, check if this texture is no longer being used // by the GPU - if aBlocking is true, this will block until the GPU is // done with it. bool Sync(bool aBlocking) override; void MaybeFenceTexture() override; private: bool UpdateInternal(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion, gfx::IntPoint* aSrcOffset, bool aInit); GLsync mSync; }; class GLTextureHost : public TextureHost { public: GLTextureHost(TextureFlags aFlags, GLuint aTextureHandle, GLenum aTarget, GLsync aSync, gfx::IntSize aSize, bool aHasAlpha); virtual ~GLTextureHost(); // We don't own anything. void DeallocateDeviceData() override {} void SetTextureSourceProvider(TextureSourceProvider* aProvider) override; bool Lock() override; void Unlock() override {} gfx::SurfaceFormat GetFormat() const override; bool BindTextureSource(CompositableTextureSourceRef& aTexture) override { aTexture = mTextureSource; return !!aTexture; } already_AddRefed GetAsSurface() override { return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING) } gl::GLContext* gl() const; gfx::IntSize GetSize() const override { return mSize; } const char* Name() override { return "GLTextureHost"; } protected: const GLuint mTexture; const GLenum mTarget; GLsync mSync; const gfx::IntSize mSize; const bool mHasAlpha; RefPtr mTextureSource; }; //////////////////////////////////////////////////////////////////////// // SurfaceTexture #ifdef MOZ_WIDGET_ANDROID class SurfaceTextureSource : public TextureSource, public TextureSourceOGL { public: SurfaceTextureSource(TextureSourceProvider* aProvider, java::GeckoSurfaceTexture::Ref& aSurfTex, gfx::SurfaceFormat aFormat, GLenum aTarget, GLenum aWrapMode, gfx::IntSize aSize, bool aIgnoreTransform); const char* Name() const override { return "SurfaceTextureSource"; } TextureSourceOGL* AsSourceOGL() override { return this; } void BindTexture(GLenum activetex, gfx::SamplingFilter aSamplingFilter) override; bool IsValid() const override; gfx::IntSize GetSize() const override { return mSize; } gfx::SurfaceFormat GetFormat() const override { return mFormat; } gfx::Matrix4x4 GetTextureTransform() override; GLenum GetTextureTarget() const override { return mTextureTarget; } GLenum GetWrapMode() const override { return mWrapMode; } void DeallocateDeviceData() override; void SetTextureSourceProvider(TextureSourceProvider* aProvider) override; gl::GLContext* gl() const { return mGL; } protected: RefPtr mGL; mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex; const gfx::SurfaceFormat mFormat; const GLenum mTextureTarget; const GLenum mWrapMode; const gfx::IntSize mSize; const bool mIgnoreTransform; }; class SurfaceTextureHost : public TextureHost { public: SurfaceTextureHost(TextureFlags aFlags, mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex, gfx::IntSize aSize, gfx::SurfaceFormat aFormat, bool aContinuousUpdate, bool aIgnoreTransform); virtual ~SurfaceTextureHost(); void PrepareTextureSource(CompositableTextureSourceRef& aTexture) override; void DeallocateDeviceData() override; void SetTextureSourceProvider(TextureSourceProvider* aProvider) override; bool Lock() override; gfx::SurfaceFormat GetFormat() const override; void NotifyNotUsed() override; bool BindTextureSource(CompositableTextureSourceRef& aTexture) override { aTexture = mTextureSource; return !!aTexture; } already_AddRefed GetAsSurface() override { return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING) } gl::GLContext* gl() const; gfx::IntSize GetSize() const override { return mSize; } const char* Name() override { return "SurfaceTextureHost"; } SurfaceTextureHost* AsSurfaceTextureHost() override { return this; } void CreateRenderTexture( const wr::ExternalImageId& aExternalImageId) override; uint32_t NumSubTextures() override; void PushResourceUpdates(wr::TransactionBuilder& aResources, ResourceUpdateOp aOp, const Range& aImageKeys, const wr::ExternalImageId& aExtID) override; void PushDisplayItems(wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip, wr::ImageRendering aFilter, const Range& aImageKeys, PushDisplayItemFlagSet aFlags) override; // gecko does not need deferred deletion with WebRender // GPU/hardware task end could be checked by android fence. // SurfaceTexture uses android fence internally, bool NeedsDeferredDeletion() const override { return false; } protected: bool EnsureAttached(); mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex; const gfx::IntSize mSize; const gfx::SurfaceFormat mFormat; bool mContinuousUpdate; const bool mIgnoreTransform; RefPtr mCompositor; RefPtr mTextureSource; }; class AndroidHardwareBufferTextureHost : public TextureHost { public: static already_AddRefed Create( TextureFlags aFlags, const SurfaceDescriptorAndroidHardwareBuffer& aDesc); AndroidHardwareBufferTextureHost( TextureFlags aFlags, AndroidHardwareBuffer* aAndroidHardwareBuffer); virtual ~AndroidHardwareBufferTextureHost(); void PrepareTextureSource( CompositableTextureSourceRef& aTextureSource) override; bool BindTextureSource(CompositableTextureSourceRef& aTexture) override; void DeallocateDeviceData() override; void SetTextureSourceProvider(TextureSourceProvider* aProvider) override; bool Lock() override; gfx::SurfaceFormat GetFormat() const override; gfx::IntSize GetSize() const override; void NotifyNotUsed() override; already_AddRefed GetAsSurface() override { return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING) } gl::GLContext* gl() const; const char* Name() override { return "AndroidHardwareBufferTextureHost"; } AndroidHardwareBufferTextureHost* AsAndroidHardwareBufferTextureHost() override { return this; } void CreateRenderTexture( const wr::ExternalImageId& aExternalImageId) override; uint32_t NumSubTextures() override; void PushResourceUpdates(wr::TransactionBuilder& aResources, ResourceUpdateOp aOp, const Range& aImageKeys, const wr::ExternalImageId& aExtID) override; void PushDisplayItems(wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip, wr::ImageRendering aFilter, const Range& aImageKeys, PushDisplayItemFlagSet aFlags) override; void SetAcquireFence(mozilla::ipc::FileDescriptor&& aFenceFd) override; void SetReleaseFence(mozilla::ipc::FileDescriptor&& aFenceFd) override; mozilla::ipc::FileDescriptor GetAndResetReleaseFence() override; AndroidHardwareBuffer* GetAndroidHardwareBuffer() const override { return mAndroidHardwareBuffer; } // gecko does not need deferred deletion with WebRender // GPU/hardware task end could be checked by android fence. bool NeedsDeferredDeletion() const override { return false; } protected: void DestroyEGLImage(); RefPtr mAndroidHardwareBuffer; RefPtr mTextureSource; EGLImage mEGLImage; }; #endif // MOZ_WIDGET_ANDROID //////////////////////////////////////////////////////////////////////// // EGLImage class EGLImageTextureSource : public TextureSource, public TextureSourceOGL { public: EGLImageTextureSource(TextureSourceProvider* aProvider, EGLImage aImage, gfx::SurfaceFormat aFormat, GLenum aTarget, GLenum aWrapMode, gfx::IntSize aSize); const char* Name() const override { return "EGLImageTextureSource"; } TextureSourceOGL* AsSourceOGL() override { return this; } void BindTexture(GLenum activetex, gfx::SamplingFilter aSamplingFilter) override; bool IsValid() const override; gfx::IntSize GetSize() const override { return mSize; } gfx::SurfaceFormat GetFormat() const override { return mFormat; } gfx::Matrix4x4 GetTextureTransform() override; GLenum GetTextureTarget() const override { return mTextureTarget; } GLenum GetWrapMode() const override { return mWrapMode; } // We don't own anything. void DeallocateDeviceData() override {} void SetTextureSourceProvider(TextureSourceProvider* aProvider) override; gl::GLContext* gl() const { return mGL; } protected: RefPtr mGL; RefPtr mCompositor; const EGLImage mImage; const gfx::SurfaceFormat mFormat; const GLenum mTextureTarget; const GLenum mWrapMode; const gfx::IntSize mSize; }; class EGLImageTextureHost final : public TextureHost { public: EGLImageTextureHost(TextureFlags aFlags, EGLImage aImage, EGLSync aSync, gfx::IntSize aSize, bool hasAlpha); virtual ~EGLImageTextureHost(); // We don't own anything. void DeallocateDeviceData() override {} void SetTextureSourceProvider(TextureSourceProvider* aProvider) override; bool Lock() override; void Unlock() override; gfx::SurfaceFormat GetFormat() const override; bool BindTextureSource(CompositableTextureSourceRef& aTexture) override { aTexture = mTextureSource; return !!aTexture; } already_AddRefed GetAsSurface() override { return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING) } gl::GLContext* gl() const; gfx::IntSize GetSize() const override { return mSize; } const char* Name() override { return "EGLImageTextureHost"; } void CreateRenderTexture( const wr::ExternalImageId& aExternalImageId) override; void PushResourceUpdates(wr::TransactionBuilder& aResources, ResourceUpdateOp aOp, const Range& aImageKeys, const wr::ExternalImageId& aExtID) override; void PushDisplayItems(wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds, const wr::LayoutRect& aClip, wr::ImageRendering aFilter, const Range& aImageKeys, PushDisplayItemFlagSet aFlags) override; protected: const EGLImage mImage; const EGLSync mSync; const gfx::IntSize mSize; const bool mHasAlpha; RefPtr mTextureSource; }; } // namespace layers } // namespace mozilla #endif /* MOZILLA_GFX_TEXTUREOGL_H */