/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_STACKINGCONTEXTHELPER_H #define GFX_STACKINGCONTEXTHELPER_H #include "mozilla/Attributes.h" #include "mozilla/gfx/MatrixFwd.h" #include "mozilla/webrender/WebRenderAPI.h" #include "mozilla/webrender/WebRenderTypes.h" #include "Units.h" class nsDisplayTransform; namespace mozilla { struct ActiveScrolledRoot; namespace layers { /** * This is a helper class that pushes/pops a stacking context, and manages * some of the coordinate space transformations needed. */ class MOZ_RAII StackingContextHelper { public: StackingContextHelper(const StackingContextHelper& aParentSC, const ActiveScrolledRoot* aAsr, nsIFrame* aContainerFrame, nsDisplayItem* aContainerItem, wr::DisplayListBuilder& aBuilder, const wr::StackingContextParams& aParams, const LayoutDeviceRect& aBounds = LayoutDeviceRect()); // This version of the constructor should only be used at the root level // of the tree, so that we have a StackingContextHelper to pass down into // the RenderLayer traversal, but don't actually want it to push a stacking // context on the display list builder. StackingContextHelper(); // Pops the stacking context, if one was pushed during the constructor. ~StackingContextHelper(); // Export the inherited scale gfx::Size GetInheritedScale() const { return mScale; } const gfx::Matrix& GetInheritedTransform() const { return mInheritedTransform; } const gfx::Matrix& GetSnappingSurfaceTransform() const { return mSnappingSurfaceTransform; } const Maybe& GetDeferredTransformItem() const; Maybe GetDeferredTransformMatrix() const; bool AffectsClipPositioning() const { return mAffectsClipPositioning; } Maybe ReferenceFrameId() const { return mReferenceFrameId; } const LayoutDevicePoint& GetOrigin() const { return mOrigin; } private: wr::DisplayListBuilder* mBuilder; gfx::Size mScale; gfx::Matrix mInheritedTransform; LayoutDevicePoint mOrigin; // The "snapping surface" defines the space that we want to snap in. // You can think of it as the nearest physical surface. // Animated transforms create a new snapping surface, so that changes to their // transform don't affect the snapping of their contents. Non-animated // transforms do *not* create a new snapping surface, so that for example the // existence of a non-animated identity transform does not affect snapping. gfx::Matrix mSnappingSurfaceTransform; bool mAffectsClipPositioning; Maybe mReferenceFrameId; Maybe mSpaceAndClipChainHelper; // The deferred transform item is used when building the WebRenderScrollData // structure. The backstory is that APZ needs to know about transforms that // apply to the different APZC instances. Prior to bug 1423370, we would do // this by creating a new WebRenderLayerScrollData for each nsDisplayTransform // item we encountered. However, this was unnecessarily expensive because it // turned out a lot of nsDisplayTransform items didn't have new ASRs defined // as descendants, so we'd create the WebRenderLayerScrollData and send it // over to APZ even though the transform information was not needed in that // case. // // In bug 1423370 and friends, this was optimized by "deferring" a // nsDisplayTransform item when we encountered it during display list // traversal. If we found a descendant of that transform item that had a // new ASR or otherwise was "relevant to APZ", we would then pluck the // transform matrix off the deferred item and put it on the // WebRenderLayerScrollData instance created for that APZ-relevant descendant. // // One complication with this is if there are multiple nsDisplayTransform // items in the ancestor chain for the APZ-relevant item. As we traverse the // display list, we will defer the outermost nsDisplayTransform item, and when // we encounter the next one we will need to merge it with the already- // deferred one somehow. What we do in this case is have // mDeferredTransformItem always point to the "innermost" deferred transform // item (i.e. the closest ancestor nsDisplayTransform item of the item that // created this StackingContextHelper). And then we use // mDeferredAncestorTransform to store the product of all the other transforms // that were deferred. As a result, there is an invariant here that if // mDeferredTransformItem is Nothing(), mDeferredAncestorTransform will also // be Nothing(). Note that we can only do this if the nsDisplayTransform items // share the same ASR. If we are processing an nsDisplayTransform item with a // different ASR than the previously-deferred item, we assume that the // previously-deferred transform will get sent to APZ as part of a separate // WebRenderLayerScrollData item, and so we don't need to bother with any // merging. (The merging probably wouldn't even make sense because the // coordinate spaces might be different in the face of async scrolling). This // behaviour of forcing a WebRenderLayerScrollData item to be generated when // the ASR changes is implemented in // WebRenderCommandBuilder::CreateWebRenderCommandsFromDisplayList. Maybe mDeferredTransformItem; Maybe mDeferredAncestorTransform; bool mRasterizeLocally; }; } // namespace layers } // namespace mozilla #endif /* GFX_STACKINGCONTEXTHELPER_H */