/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef NSRECT_H #define NSRECT_H #include // for int32_t, int64_t #include // for min/max #include "mozilla/Likely.h" // for MOZ_UNLIKELY #include "mozilla/gfx/BaseRect.h" #include "mozilla/gfx/Rect.h" #include "nsCoord.h" // for nscoord, etc #include "nsISupports.h" // for MOZ_COUNT_CTOR, etc #include "nsPoint.h" // for nsIntPoint, nsPoint #include "nsSize.h" // for IntSize, nsSize #if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \ (defined(_M_IX86_FP) && _M_IX86_FP >= 2)) # if defined(_MSC_VER) && !defined(__clang__) # include "smmintrin.h" # else # include "emmintrin.h" # endif #endif struct nsMargin; typedef mozilla::gfx::IntRect nsIntRect; struct nsRect : public mozilla::gfx::BaseRect { typedef mozilla::gfx::BaseRect Super; static void VERIFY_COORD(nscoord aValue) { ::VERIFY_COORD(aValue); } // Constructors nsRect() : Super() { MOZ_COUNT_CTOR(nsRect); } nsRect(const nsRect& aRect) : Super(aRect) { MOZ_COUNT_CTOR(nsRect); } nsRect(const nsPoint& aOrigin, const nsSize& aSize) : Super(aOrigin, aSize) { MOZ_COUNT_CTOR(nsRect); } nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) : Super(aX, aY, aWidth, aHeight) { MOZ_COUNT_CTOR(nsRect); } nsRect& operator=(const nsRect&) = default; MOZ_COUNTED_DTOR(nsRect) // We have saturating versions of all the Union methods. These avoid // overflowing nscoord values in the 'width' and 'height' fields by // clamping the width and height values to nscoord_MAX if necessary. [[nodiscard]] nsRect SaturatingUnion(const nsRect& aRect) const { if (IsEmpty()) { return aRect; } else if (aRect.IsEmpty()) { return *static_cast(this); } else { return SaturatingUnionEdges(aRect); } } [[nodiscard]] nsRect SaturatingUnionEdges(const nsRect& aRect) const { #ifdef NS_COORD_IS_FLOAT return UnionEdges(aRect); #else nscoord resultX = std::min(aRect.X(), x); int64_t w = std::max(int64_t(aRect.X()) + aRect.Width(), int64_t(x) + width) - resultX; if (MOZ_UNLIKELY(w > nscoord_MAX)) { // Clamp huge negative x to nscoord_MIN / 2 and try again. resultX = std::max(resultX, nscoord_MIN / 2); w = std::max(int64_t(aRect.X()) + aRect.Width(), int64_t(x) + width) - resultX; if (MOZ_UNLIKELY(w > nscoord_MAX)) { w = nscoord_MAX; } } nscoord resultY = std::min(aRect.y, y); int64_t h = std::max(int64_t(aRect.Y()) + aRect.Height(), int64_t(y) + height) - resultY; if (MOZ_UNLIKELY(h > nscoord_MAX)) { // Clamp huge negative y to nscoord_MIN / 2 and try again. resultY = std::max(resultY, nscoord_MIN / 2); h = std::max(int64_t(aRect.Y()) + aRect.Height(), int64_t(y) + height) - resultY; if (MOZ_UNLIKELY(h > nscoord_MAX)) { h = nscoord_MAX; } } return nsRect(resultX, resultY, nscoord(w), nscoord(h)); #endif } #ifndef NS_COORD_IS_FLOAT // Make all nsRect Union methods be saturating. [[nodiscard]] nsRect UnionEdges(const nsRect& aRect) const { return SaturatingUnionEdges(aRect); } void UnionRectEdges(const nsRect& aRect1, const nsRect& aRect2) { *this = aRect1.UnionEdges(aRect2); } [[nodiscard]] nsRect Union(const nsRect& aRect) const { return SaturatingUnion(aRect); } [[nodiscard]] nsRect UnsafeUnion(const nsRect& aRect) const { return Super::Union(aRect); } void UnionRect(const nsRect& aRect1, const nsRect& aRect2) { *this = aRect1.Union(aRect2); } # if defined(_MSC_VER) && !defined(__clang__) && \ (defined(_M_X64) || defined(_M_IX86)) // Only MSVC supports inlining intrinsics for archs you're not compiling for. [[nodiscard]] nsRect Intersect(const nsRect& aRect) const { nsRect result; if (mozilla::gfx::Factory::HasSSE4()) { __m128i rect1 = _mm_loadu_si128((__m128i*)&aRect); // x1, y1, w1, h1 __m128i rect2 = _mm_loadu_si128((__m128i*)this); // x2, y2, w2, h2 __m128i resultRect = _mm_max_epi32(rect1, rect2); // xr, yr, zz, zz // result.width = std::min(x - result.x + width, // aRect.x - result.x + aRect.width); // result.height = std::min(y - result.y + height, // aRect.y - result.y + aRect.height); __m128i widthheight = _mm_min_epi32( _mm_add_epi32(_mm_sub_epi32(rect1, resultRect), _mm_srli_si128(rect1, 8)), _mm_add_epi32(_mm_sub_epi32(rect2, resultRect), _mm_srli_si128(rect2, 8))); // w, h, zz, zz widthheight = _mm_slli_si128(widthheight, 8); // 00, 00, wr, hr resultRect = _mm_blend_epi16(resultRect, widthheight, 0xF0); // xr, yr, wr, hr if ((_mm_movemask_ps(_mm_castsi128_ps( _mm_cmplt_epi32(resultRect, _mm_setzero_si128()))) & 0xC) != 0) { // It's potentially more efficient to store all 0s. But the non SSE4 // code leaves x/y intact so let's do the same here. resultRect = _mm_and_si128(resultRect, _mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF)); } _mm_storeu_si128((__m128i*)&result, resultRect); return result; } result.x = std::max(x, aRect.x); result.y = std::max(y, aRect.y); result.width = std::min(x - result.x + width, aRect.x - result.x + aRect.width); result.height = std::min(y - result.y + height, aRect.y - result.y + aRect.height); if (result.width < 0 || result.height < 0) { result.SizeTo(0, 0); } return result; } bool IntersectRect(const nsRect& aRect1, const nsRect& aRect2) { if (mozilla::gfx::Factory::HasSSE4()) { __m128i rect1 = _mm_loadu_si128((__m128i*)&aRect1); // x1, y1, w1, h1 __m128i rect2 = _mm_loadu_si128((__m128i*)&aRect2); // x2, y2, w2, h2 __m128i resultRect = _mm_max_epi32(rect1, rect2); // xr, yr, zz, zz // result.width = std::min(x - result.x + width, // aRect.x - result.x + aRect.width); // result.height = std::min(y - result.y + height, // aRect.y - result.y + aRect.height); __m128i widthheight = _mm_min_epi32( _mm_add_epi32(_mm_sub_epi32(rect1, resultRect), _mm_srli_si128(rect1, 8)), _mm_add_epi32(_mm_sub_epi32(rect2, resultRect), _mm_srli_si128(rect2, 8))); // w, h, zz, zz widthheight = _mm_slli_si128(widthheight, 8); // 00, 00, wr, hr resultRect = _mm_blend_epi16(resultRect, widthheight, 0xF0); // xr, yr, wr, hr if ((_mm_movemask_ps(_mm_castsi128_ps( _mm_cmpgt_epi32(resultRect, _mm_setzero_si128()))) & 0xC) != 0xC) { // It's potentially more efficient to store all 0s. But the non SSE4 // code leaves x/y intact so let's do the same here. resultRect = _mm_and_si128(resultRect, _mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF)); _mm_storeu_si128((__m128i*)this, resultRect); return false; } _mm_storeu_si128((__m128i*)this, resultRect); return true; } int32_t newX = std::max(aRect1.x, aRect2.x); int32_t newY = std::max(aRect1.y, aRect2.y); width = std::min(aRect1.x - newX + aRect1.width, aRect2.x - newX + aRect2.width); height = std::min(aRect1.y - newY + aRect1.height, aRect2.y - newY + aRect2.height); x = newX; y = newY; if (width <= 0 || height <= 0) { SizeTo(0, 0); return false; } return true; } # endif #endif void SaturatingUnionRect(const nsRect& aRect1, const nsRect& aRect2) { *this = aRect1.SaturatingUnion(aRect2); } void SaturatingUnionRectEdges(const nsRect& aRect1, const nsRect& aRect2) { *this = aRect1.SaturatingUnionEdges(aRect2); } // Return whether this rect's right or bottom edge overflow int32. bool Overflows() const; /** * Return this rect scaled to a different appunits per pixel (APP) ratio. * In the RoundOut version we make the rect the smallest rect containing the * unrounded result. In the RoundIn version we make the rect the largest rect * contained in the unrounded result. * @param aFromAPP the APP to scale from * @param aToAPP the APP to scale to * @note this can turn an empty rectangle into a non-empty rectangle */ [[nodiscard]] inline nsRect ScaleToOtherAppUnitsRoundOut( int32_t aFromAPP, int32_t aToAPP) const; [[nodiscard]] inline nsRect ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const; [[nodiscard]] inline mozilla::gfx::IntRect ScaleToNearestPixels( float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; [[nodiscard]] inline mozilla::gfx::IntRect ToNearestPixels( nscoord aAppUnitsPerPixel) const; // Note: this can turn an empty rectangle into a non-empty rectangle [[nodiscard]] inline mozilla::gfx::IntRect ScaleToOutsidePixels( float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; // Note: this can turn an empty rectangle into a non-empty rectangle [[nodiscard]] inline mozilla::gfx::IntRect ToOutsidePixels( nscoord aAppUnitsPerPixel) const; [[nodiscard]] inline mozilla::gfx::IntRect ScaleToInsidePixels( float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; [[nodiscard]] inline mozilla::gfx::IntRect ToInsidePixels( nscoord aAppUnitsPerPixel) const; // This is here only to keep IPDL-generated code happy. DO NOT USE. bool operator==(const nsRect& aRect) const { return IsEqualEdges(aRect); } [[nodiscard]] inline nsRect RemoveResolution(const float aResolution) const; }; /* * App Unit/Pixel conversions */ inline nsRect nsRect::ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP, int32_t aToAPP) const { if (aFromAPP == aToAPP) { return *this; } nsRect rect; rect.SetBox(NSToCoordFloor(NSCoordScale(x, aFromAPP, aToAPP)), NSToCoordFloor(NSCoordScale(y, aFromAPP, aToAPP)), NSToCoordCeil(NSCoordScale(XMost(), aFromAPP, aToAPP)), NSToCoordCeil(NSCoordScale(YMost(), aFromAPP, aToAPP))); return rect; } inline nsRect nsRect::ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const { if (aFromAPP == aToAPP) { return *this; } nsRect rect; rect.SetBox(NSToCoordCeil(NSCoordScale(x, aFromAPP, aToAPP)), NSToCoordCeil(NSCoordScale(y, aFromAPP, aToAPP)), NSToCoordFloor(NSCoordScale(XMost(), aFromAPP, aToAPP)), NSToCoordFloor(NSCoordScale(YMost(), aFromAPP, aToAPP))); return rect; } #if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \ (defined(_M_IX86_FP) && _M_IX86_FP >= 2)) // Life would be so much better if we had SSE4 here. static MOZ_ALWAYS_INLINE __m128i floor_ps2epi32(__m128 x) { __m128 one = _mm_set_ps(1.0f, 1.0f, 1.0f, 1.0f); __m128 t = _mm_cvtepi32_ps(_mm_cvttps_epi32(x)); __m128 r = _mm_sub_ps(t, _mm_and_ps(_mm_cmplt_ps(x, t), one)); return _mm_cvttps_epi32(r); } static MOZ_ALWAYS_INLINE __m128i ceil_ps2epi32(__m128 x) { __m128 t = _mm_sub_ps(_mm_setzero_ps(), x); __m128i r = _mm_sub_epi32(_mm_setzero_si128(), floor_ps2epi32(t)); return r; } #endif // scale the rect but round to preserve centers inline mozilla::gfx::IntRect nsRect::ScaleToNearestPixels( float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { mozilla::gfx::IntRect rect; // Android x86 builds have bindgen issues. #if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \ (defined(_M_IX86_FP) && _M_IX86_FP >= 2)) __m128 appUnitsPacked = _mm_set_ps(aAppUnitsPerPixel, aAppUnitsPerPixel, aAppUnitsPerPixel, aAppUnitsPerPixel); __m128 scalesPacked = _mm_set_ps(aYScale, aXScale, aYScale, aXScale); __m128 biasesPacked = _mm_set_ps(0.5f, 0.5f, 0.5f, 0.5f); __m128i rectPacked = _mm_loadu_si128((__m128i*)this); __m128i topLeft = _mm_slli_si128(rectPacked, 8); rectPacked = _mm_add_epi32(rectPacked, topLeft); // X, Y, XMost(), YMost() __m128 rectFloat = _mm_cvtepi32_ps(rectPacked); // Scale, i.e. ([ x y xmost ymost ] / aAppUnitsPerPixel) * [ aXScale aYScale // aXScale aYScale ] rectFloat = _mm_mul_ps(_mm_div_ps(rectFloat, appUnitsPacked), scalesPacked); // Floor // Executed with bias and roundmode down, since round-nearest rounds 0.5 // downward half the time. rectFloat = _mm_add_ps(rectFloat, biasesPacked); rectPacked = floor_ps2epi32(rectFloat); topLeft = _mm_slli_si128(rectPacked, 8); rectPacked = _mm_sub_epi32(rectPacked, topLeft); // X, Y, Width, Height // Avoid negative width/height due to overflow. __m128i mask = _mm_or_si128(_mm_cmpgt_epi32(rectPacked, _mm_setzero_si128()), _mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF)); // Mask will now contain [ 0xFFFFFFFF 0xFFFFFFFF (width <= 0 ? 0 : 0xFFFFFFFF) // (height <= 0 ? 0 : 0xFFFFFFFF) ] rectPacked = _mm_and_si128(rectPacked, mask); _mm_storeu_si128((__m128i*)&rect, rectPacked); #else rect.SetNonEmptyBox( NSToIntRoundUp(NSAppUnitsToFloatPixels(x, aAppUnitsPerPixel) * aXScale), NSToIntRoundUp(NSAppUnitsToFloatPixels(y, aAppUnitsPerPixel) * aYScale), NSToIntRoundUp(NSAppUnitsToFloatPixels(XMost(), aAppUnitsPerPixel) * aXScale), NSToIntRoundUp(NSAppUnitsToFloatPixels(YMost(), aAppUnitsPerPixel) * aYScale)); #endif return rect; } // scale the rect but round to smallest containing rect inline mozilla::gfx::IntRect nsRect::ScaleToOutsidePixels( float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { mozilla::gfx::IntRect rect; // Android x86 builds have bindgen issues. #if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \ (defined(_M_IX86_FP) && _M_IX86_FP >= 2)) __m128 appUnitsPacked = _mm_set_ps(aAppUnitsPerPixel, aAppUnitsPerPixel, aAppUnitsPerPixel, aAppUnitsPerPixel); __m128 scalesPacked = _mm_set_ps(aYScale, aXScale, aYScale, aXScale); __m128i rectPacked = _mm_loadu_si128((__m128i*)this); // x, y, w, h __m128i topLeft = _mm_slli_si128(rectPacked, 8); // 0, 0, x, y rectPacked = _mm_add_epi32(rectPacked, topLeft); // X, Y, XMost(), YMost() __m128 rectFloat = _mm_cvtepi32_ps(rectPacked); // Scale i.e. ([ x y xmost ymost ] / aAppUnitsPerPixel) * // [ aXScale aYScale aXScale aYScale ] rectFloat = _mm_mul_ps(_mm_div_ps(rectFloat, appUnitsPacked), scalesPacked); rectPacked = ceil_ps2epi32(rectFloat); // xx, xx, XMost(), YMost() __m128i tmp = floor_ps2epi32(rectFloat); // x, y, xx, xx // _mm_move_sd is 1 cycle method of getting the blending we want. rectPacked = _mm_castpd_si128( _mm_move_sd(_mm_castsi128_pd(rectPacked), _mm_castsi128_pd(tmp))); // x, y, XMost(), YMost() topLeft = _mm_slli_si128(rectPacked, 8); // 0, 0, r.x, r.y rectPacked = _mm_sub_epi32(rectPacked, topLeft); // r.x, r.y, r.w, r.h // Avoid negative width/height due to overflow. __m128i mask = _mm_or_si128(_mm_cmpgt_epi32(rectPacked, _mm_setzero_si128()), _mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF)); // clang-format off // Mask will now contain [ 0xFFFFFFFF 0xFFFFFFFF (width <= 0 ? 0 : 0xFFFFFFFF) (height <= 0 ? 0 : 0xFFFFFFFF) ] // clang-format on rectPacked = _mm_and_si128(rectPacked, mask); _mm_storeu_si128((__m128i*)&rect, rectPacked); #else rect.SetNonEmptyBox( NSToIntFloor(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale), NSToIntFloor(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale), NSToIntCeil(NSAppUnitsToFloatPixels(XMost(), float(aAppUnitsPerPixel)) * aXScale), NSToIntCeil(NSAppUnitsToFloatPixels(YMost(), float(aAppUnitsPerPixel)) * aYScale)); #endif return rect; } // scale the rect but round to largest contained rect inline mozilla::gfx::IntRect nsRect::ScaleToInsidePixels( float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { mozilla::gfx::IntRect rect; rect.SetNonEmptyBox( NSToIntCeil(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale), NSToIntCeil(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale), NSToIntFloor(NSAppUnitsToFloatPixels(XMost(), float(aAppUnitsPerPixel)) * aXScale), NSToIntFloor(NSAppUnitsToFloatPixels(YMost(), float(aAppUnitsPerPixel)) * aYScale)); return rect; } inline mozilla::gfx::IntRect nsRect::ToNearestPixels( nscoord aAppUnitsPerPixel) const { return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel); } inline mozilla::gfx::IntRect nsRect::ToOutsidePixels( nscoord aAppUnitsPerPixel) const { return ScaleToOutsidePixels(1.0f, 1.0f, aAppUnitsPerPixel); } inline mozilla::gfx::IntRect nsRect::ToInsidePixels( nscoord aAppUnitsPerPixel) const { return ScaleToInsidePixels(1.0f, 1.0f, aAppUnitsPerPixel); } inline nsRect nsRect::RemoveResolution(const float aResolution) const { MOZ_ASSERT(aResolution > 0.0f); nsRect rect; rect.MoveTo(NSToCoordRound(NSCoordToFloat(x) / aResolution), NSToCoordRound(NSCoordToFloat(y) / aResolution)); // A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1 // rect as well instead of possibly rounding the width or height to zero. if (width == 1 && height == 1) { rect.SizeTo(1, 1); } else { rect.SizeTo(NSToCoordCeil(NSCoordToFloat(width) / aResolution), NSToCoordCeil(NSCoordToFloat(height) / aResolution)); } return rect; } const mozilla::gfx::IntRect& GetMaxSizedIntRect(); // app units are integer multiples of pixels, so no rounding needed template nsRect ToAppUnits(const mozilla::gfx::IntRectTyped& aRect, nscoord aAppUnitsPerPixel) { return nsRect(NSIntPixelsToAppUnits(aRect.X(), aAppUnitsPerPixel), NSIntPixelsToAppUnits(aRect.Y(), aAppUnitsPerPixel), NSIntPixelsToAppUnits(aRect.Width(), aAppUnitsPerPixel), NSIntPixelsToAppUnits(aRect.Height(), aAppUnitsPerPixel)); } #endif /* NSRECT_H */