/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "VRLayerChild.h" #include "mozilla/dom/HTMLCanvasElement.h" #include "mozilla/layers/ImageBridgeChild.h" #include "mozilla/layers/LayersMessages.h" // for TimedTexture #include "mozilla/layers/SyncObject.h" // for SyncObjectClient #include "mozilla/StaticPrefs_webgl.h" #include "ClientWebGLContext.h" #include "gfxPlatform.h" #include "GLContext.h" #include "GLScreenBuffer.h" #include "SharedSurface.h" // for SharedSurface #include "SharedSurfaceGL.h" // for SharedSurface namespace mozilla::gfx { VRLayerChild::VRLayerChild() { MOZ_COUNT_CTOR(VRLayerChild); } VRLayerChild::~VRLayerChild() { ClearSurfaces(); MOZ_COUNT_DTOR(VRLayerChild); } void VRLayerChild::Initialize(dom::HTMLCanvasElement* aCanvasElement, const gfx::Rect& aLeftEyeRect, const gfx::Rect& aRightEyeRect) { MOZ_ASSERT(aCanvasElement); mLeftEyeRect = aLeftEyeRect; mRightEyeRect = aRightEyeRect; mCanvasElement = aCanvasElement; } void VRLayerChild::SetXRFramebuffer(WebGLFramebufferJS* fb) { mFramebuffer = fb; } static constexpr bool kIsAndroid = #if defined(MOZ_WIDGET_ANDROID) true; #else false; #endif void VRLayerChild::SubmitFrame(const VRDisplayInfo& aDisplayInfo) { uint64_t frameId = aDisplayInfo.GetFrameId(); // aFrameId will not increment unless the previuosly submitted // frame was received by the VR thread and submitted to the VR // compositor. We early-exit here in the event that SubmitFrame // was called twice for the same aFrameId. if (!mCanvasElement || frameId == mLastSubmittedFrameId) { return; } const auto& webgl = mCanvasElement->GetWebGLContext(); if (!webgl) return; // Keep the SharedSurfaceTextureClient alive long enough for // 1 extra frame, accomodating overlapped asynchronous rendering. mLastFrameTextureDesc = mThisFrameTextureDesc; bool getNewFrame = true; if (kIsAndroid) { /** * Do not blit WebGL to a SurfaceTexture until the last submitted frame is * already processed and the new frame poses are ready. SurfaceTextures need * to be released in the VR render thread in order to allow to be used again * in the WebGLContext GLScreenBuffer producer. Not doing so causes some * freezes, crashes or other undefined behaviour. */ getNewFrame = (!mThisFrameTextureDesc || aDisplayInfo.mDisplayState.lastSubmittedFrameId == mLastSubmittedFrameId); } if (getNewFrame) { const RefPtr imageBridge = layers::ImageBridgeChild::GetSingleton(); auto texType = layers::TextureType::Unknown; if (imageBridge) { texType = layers::PreferredCanvasTextureType(imageBridge); } if (kIsAndroid && StaticPrefs::webgl_enable_surface_texture()) { texType = layers::TextureType::AndroidNativeWindow; } webgl->Present(mFramebuffer, texType, true); mThisFrameTextureDesc = webgl->GetFrontBuffer(mFramebuffer, true); } mLastSubmittedFrameId = frameId; if (!mThisFrameTextureDesc) { gfxCriticalError() << "ToSurfaceDescriptor failed in " "VRLayerChild::SubmitFrame"; return; } SendSubmitFrame(*mThisFrameTextureDesc, frameId, mLeftEyeRect, mRightEyeRect); } bool VRLayerChild::IsIPCOpen() { return mIPCOpen; } void VRLayerChild::ClearSurfaces() { mThisFrameTextureDesc = Nothing(); mLastFrameTextureDesc = Nothing(); const auto& webgl = mCanvasElement->GetWebGLContext(); if (!mFramebuffer && webgl) { webgl->ClearVRSwapChain(); } } void VRLayerChild::ActorDestroy(ActorDestroyReason aWhy) { mIPCOpen = false; } // static PVRLayerChild* VRLayerChild::CreateIPDLActor() { VRLayerChild* c = new VRLayerChild(); c->AddIPDLReference(); return c; } // static bool VRLayerChild::DestroyIPDLActor(PVRLayerChild* actor) { static_cast(actor)->ReleaseIPDLReference(); return true; } void VRLayerChild::AddIPDLReference() { MOZ_ASSERT(mIPCOpen == false); mIPCOpen = true; AddRef(); } void VRLayerChild::ReleaseIPDLReference() { MOZ_ASSERT(mIPCOpen == false); Release(); } } // namespace mozilla::gfx