/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "RenderAndroidSurfaceTextureHost.h" #include "mozilla/gfx/Logging.h" #include "mozilla/webrender/RenderThread.h" #include "GLContext.h" namespace mozilla { namespace wr { RenderAndroidSurfaceTextureHost::RenderAndroidSurfaceTextureHost( const java::GeckoSurfaceTexture::GlobalRef& aSurfTex, gfx::IntSize aSize, gfx::SurfaceFormat aFormat, bool aContinuousUpdate) : mSurfTex(aSurfTex), mSize(aSize), mFormat(aFormat), mContinuousUpdate(aContinuousUpdate), mPrepareStatus(STATUS_NONE), mAttachedToGLContext(false) { MOZ_COUNT_CTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost); if (mSurfTex) { mSurfTex->IncrementUse(); } } RenderAndroidSurfaceTextureHost::~RenderAndroidSurfaceTextureHost() { MOZ_ASSERT(RenderThread::IsInRenderThread()); MOZ_COUNT_DTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost); // The SurfaceTexture gets destroyed when its use count reaches zero. if (mSurfTex) { mSurfTex->DecrementUse(); } } wr::WrExternalImage RenderAndroidSurfaceTextureHost::Lock( uint8_t aChannelIndex, gl::GLContext* aGL, wr::ImageRendering aRendering) { MOZ_ASSERT(aChannelIndex == 0); MOZ_ASSERT((mPrepareStatus == STATUS_PREPARED) || (!mSurfTex->IsSingleBuffer() && mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED)); if (mGL.get() != aGL) { // This should not happen. On android, SharedGL is used. MOZ_ASSERT_UNREACHABLE("Unexpected GL context"); return InvalidToWrExternalImage(); } if (!mSurfTex || !mGL || !mGL->MakeCurrent()) { return InvalidToWrExternalImage(); } MOZ_ASSERT(mAttachedToGLContext); if (!mAttachedToGLContext) { return InvalidToWrExternalImage(); } if (IsFilterUpdateNecessary(aRendering)) { // Cache new rendering filter. mCachedRendering = aRendering; ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0, LOCAL_GL_TEXTURE_EXTERNAL_OES, mSurfTex->GetTexName(), aRendering); } if (mContinuousUpdate) { MOZ_ASSERT(!mSurfTex->IsSingleBuffer()); mSurfTex->UpdateTexImage(); } else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) { MOZ_ASSERT(!mSurfTex->IsSingleBuffer()); // When SurfaceTexture is not single buffer mode, call UpdateTexImage() once // just before rendering. During playing video, one SurfaceTexture is used // for all RenderAndroidSurfaceTextureHosts of video. mSurfTex->UpdateTexImage(); mPrepareStatus = STATUS_PREPARED; } return NativeTextureToWrExternalImage(mSurfTex->GetTexName(), 0, 0, mSize.width, mSize.height); } void RenderAndroidSurfaceTextureHost::Unlock() {} bool RenderAndroidSurfaceTextureHost::EnsureAttachedToGLContext() { // During handling WebRenderError, GeckoSurfaceTexture should not be attached // to GLContext. if (RenderThread::Get()->IsHandlingWebRenderError()) { return false; } if (mAttachedToGLContext) { return true; } if (!mGL) { mGL = RenderThread::Get()->SharedGL(); } if (!mSurfTex || !mGL || !mGL->MakeCurrent()) { return false; } if (!mSurfTex->IsAttachedToGLContext((int64_t)mGL.get())) { GLuint texName; mGL->fGenTextures(1, &texName); ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0, LOCAL_GL_TEXTURE_EXTERNAL_OES, texName, mCachedRendering); if (NS_FAILED(mSurfTex->AttachToGLContext((int64_t)mGL.get(), texName))) { MOZ_ASSERT(0); mGL->fDeleteTextures(1, &texName); return false; } } mAttachedToGLContext = true; return true; } void RenderAndroidSurfaceTextureHost::PrepareForUse() { // When SurfaceTexture is single buffer mode, UpdateTexImage needs to be // called only once for each publish. If UpdateTexImage is called more // than once, it causes hang on puglish side. And UpdateTexImage needs to // be called on render thread, since the SurfaceTexture is consumed on render // thread. MOZ_ASSERT(RenderThread::IsInRenderThread()); MOZ_ASSERT(mPrepareStatus == STATUS_NONE); if (mContinuousUpdate || !mSurfTex) { return; } mPrepareStatus = STATUS_MIGHT_BE_USED_BY_WR; if (mSurfTex->IsSingleBuffer()) { EnsureAttachedToGLContext(); // When SurfaceTexture is single buffer mode, it is OK to call // UpdateTexImage() here. mSurfTex->UpdateTexImage(); mPrepareStatus = STATUS_PREPARED; } } void RenderAndroidSurfaceTextureHost::NotifyForUse() { MOZ_ASSERT(RenderThread::IsInRenderThread()); if (mPrepareStatus == STATUS_MIGHT_BE_USED_BY_WR) { // This happens when SurfaceTexture of video is rendered on WebRender. // There is a case that SurfaceTexture is not rendered on WebRender, instead // it is rendered to WebGL and the SurfaceTexture should not be attached to // gl context of WebRender. It is ugly. But it is same as Compositor // rendering. MOZ_ASSERT(!mSurfTex->IsSingleBuffer()); if (!EnsureAttachedToGLContext()) { return; } mPrepareStatus = STATUS_UPDATE_TEX_IMAGE_NEEDED; } } void RenderAndroidSurfaceTextureHost::NotifyNotUsed() { MOZ_ASSERT(RenderThread::IsInRenderThread()); if (!mSurfTex) { MOZ_ASSERT(mPrepareStatus == STATUS_NONE); return; } if (mSurfTex->IsSingleBuffer()) { MOZ_ASSERT(mPrepareStatus == STATUS_PREPARED); MOZ_ASSERT(mAttachedToGLContext); // Release SurfaceTexture's buffer to client side. mGL->MakeCurrent(); mSurfTex->ReleaseTexImage(); } else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) { MOZ_ASSERT(mAttachedToGLContext); // This could happen when video frame was skipped. UpdateTexImage() neeeds // to be called for adjusting SurfaceTexture's buffer status. mSurfTex->UpdateTexImage(); } mPrepareStatus = STATUS_NONE; } } // namespace wr } // namespace mozilla