# Change Log ## v0.6 (2020-08-17) - Crates: - C API is moved to [another repository](https://github.com/gfx-rs/wgpu-native) - `player`: standalone API replayer and tester - Features: - Proper error handling with all functions returning `Result` - Graceful handling of "error" objects - API tracing [infrastructure](http://kvark.github.io/wgpu/debug/test/ron/2020/07/18/wgpu-api-tracing.html) - uploading data with `write_buffer`/`write_texture` queue operations - reusable render bundles - read-only depth/stencil attachments - bind group layout deduplication - Cows, cows everywhere - Web+Native features: - Depth clamping (feature) - BC texture compression - Native-only features: - mappable primary buffers - texture array bindings - push constants - multi-draw indirect - Validation: - all transfer operations - all resource creation - bind group matching to the layout - experimental shader interface matching with Naga ## v0.5.6 (2020-07-09) - add debug markers support ## v0.5.5 (2020-05-20) - fix destruction of adapters, swap chains, and bind group layouts - fix command pool leak with temporary threads - improve assertion messages - implement `From` for `TextureComponentType` ## v0.5.4 (2020-04-24) - fix memory management of staging buffers ## v0.5.3 (2020-04-18) - fix reading access to storage textures - another fix to layout transitions for swapchain images ## v0.5.2 (2020-04-15) - fix read-only storage flags - fix pipeline layout life time - improve various assert messages ## v0.5.1 (2020-04-10) - fix tracking of swapchain images that are used multiple times in a command buffer - fix tracking of initial usage of a resource across a command buffer ## v0.5 (2020-04-06) - Crates: - `wgpu-types`: common types between native and web targets - `wgpu-core`: internal API for the native and remote wrappers - Features: - based on gfx-hal-0.5 - moved from Rendy to the new `gfx-memory` and `gfx-descriptor` crates - passes are now recorded on the client side. The user is also responsible to keep all resources referenced in the pass up until it ends recording. - coordinate system is changed to have Y up in the rendering space - revised GPU lifetime tracking of all resources - revised usage tracking logic - all IDs are now non-zero - Mailbox present mode - Validation: - active pipeline - Fixes: - lots of small API changes to closely match upstream WebGPU - true read-only storage bindings - unmapping dropped buffers - better error messages on misused swapchain frames ## v0.4.3 (2020-01-20) - improved swap chain error handling ## v0.4.2 (2019-12-15) - fixed render pass transitions ## v0.4.1 (2019-11-28) - fixed depth/stencil transitions - fixed dynamic offset iteration ## v0.4 (2019-11-03) - Platforms: removed OpenGL/WebGL support temporarily - Features: - based on gfx-hal-0.4 with the new swapchain model - exposing adapters from all available backends on a system - tracking of samplers - cube map support with an example - Validation: - buffer and texture usage ## v0.3.3 (2019-08-22) - fixed instance creation on Windows ## v0.3.1 (2019-08-21) - fixed pipeline barriers that aren't transitions ## v0.3 (2019-08-21) - Platforms: experimental OpenGL/WebGL - Crates: - Rust API is moved out to [another repository](https://github.com/gfx-rs/wgpu-rs) - Features: - based on gfx-hal-0.3 with help of `rendy-memory` and `rendy-descriptor` - type-system-assisted deadlock prevention (for locking internal structures) - texture sub-resource tracking - `raw-window-handle` integration instead of `winit` - multisampling with an example - indirect draws and dispatches - stencil masks and reference values - native "compute" example - everything implements `Debug` - Validation - vertex/index/instance ranges at draw calls - bing groups vs their expected layouts - bind group buffer ranges - required stencil reference, blend color ## v0.2.6 (2019-04-04) - fixed frame acquisition GPU waits ## v0.2.5 (2019-03-31) - fixed submission tracking - added support for blend colors - fixed bind group compatibility at the gfx-hal level - validating the bind groups and blend colors ## v0.2.3 (2019-03-20) - fixed vertex format mapping - fixed building with "empty" backend on Windows - bumped the default descriptor pool size - fixed host mapping alignments - validating the uniform buffer offset ## v0.2 (2019-03-06) - Platforms: iOS/Metal, D3D11 - Crates: - `wgpu-remote`: remoting layer for the cross-process boundary - `gfx-examples`: selected gfx pre-ll examples ported over - Features: - native example for compute - "gfx-cube" and "gfx-shadow" examples - copies between buffers and textures - separate object identity for the remote client - texture view tracking - native swapchain resize support - buffer mapping - object index epochs - comprehensive list of vertex and texture formats - validation of pipeline compatibility with the pass - Fixes - fixed resource destruction ## v0.1 (2019-01-24) - Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal - Crates: - `wgpu-native`: C API implementation of WebGPU, based on gfx-hal - `wgpu-bindings`: auto-generated C headers - `wgpu`: idiomatic Rust wrapper - `examples`: native C examples - Features: - native examples for triangle rendering - basic native swapchain integration - concept of the storage hub - basic recording of passes and command buffers - submission-based lifetime tracking and command buffer recycling - automatic resource transitions