/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #define VECS_PER_SPECIFIC_BRUSH 2 #include shared,prim_shared,brush,gradient_shared flat varying vec2 v_start_point; flat varying vec2 v_scale_dir; #ifdef WR_VERTEX_SHADER struct Gradient { vec4 start_end_point; int extend_mode; vec2 stretch_size; }; Gradient fetch_gradient(int address) { vec4 data[2] = fetch_from_gpu_cache_2(address); return Gradient( data[0], int(data[1].x), data[1].yz ); } void brush_vs( VertexInfo vi, int prim_address, RectWithSize local_rect, RectWithSize segment_rect, ivec4 prim_user_data, int specific_resource_address, mat4 transform, PictureTask pic_task, int brush_flags, vec4 texel_rect ) { Gradient gradient = fetch_gradient(prim_address); write_gradient_vertex( vi, local_rect, segment_rect, prim_user_data, brush_flags, texel_rect, gradient.extend_mode, gradient.stretch_size ); vec2 start_point = gradient.start_end_point.xy; vec2 end_point = gradient.start_end_point.zw; vec2 dir = end_point - start_point; v_start_point = start_point; v_scale_dir = dir / dot(dir, dir); // Normalize UV and offsets to 0..1 scale. v_start_point /= v_repeated_size; v_scale_dir *= v_repeated_size; } #endif #ifdef WR_FRAGMENT_SHADER Fragment brush_fs() { vec2 pos = compute_gradient_pos(); float offset = dot(pos - v_start_point, v_scale_dir); vec4 color = sample_gradient(offset); #ifdef WR_FEATURE_ALPHA_PASS color *= init_transform_fs(v_local_pos); #endif return Fragment(color); } #endif