/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ use crate::display_item as di; use crate::units::*; /// Construct a gradient to be used in display lists. /// /// Each gradient needs at least two stops. pub struct GradientBuilder { stops: Vec, } impl GradientBuilder { /// Create a new gradient builder. pub fn new() -> Self { GradientBuilder { stops: Vec::new(), } } /// Create a gradient builder with a list of stops. pub fn with_stops(stops: Vec) -> GradientBuilder { GradientBuilder { stops } } /// Push an additional stop for the gradient. pub fn push(&mut self, stop: di::GradientStop) { self.stops.push(stop); } /// Get a reference to the list of stops. pub fn stops(&self) -> &[di::GradientStop] { self.stops.as_ref() } /// Return the gradient stops vector. pub fn into_stops(self) -> Vec { self.stops } /// Produce a linear gradient, normalize the stops. pub fn gradient( &mut self, start_point: LayoutPoint, end_point: LayoutPoint, extend_mode: di::ExtendMode, ) -> di::Gradient { let (start_offset, end_offset) = self.normalize(extend_mode); let start_to_end = end_point - start_point; di::Gradient { start_point: start_point + start_to_end * start_offset, end_point: start_point + start_to_end * end_offset, extend_mode, } } /// Produce a radial gradient, normalize the stops. /// /// Will replace the gradient with a single color /// if the radius negative. pub fn radial_gradient( &mut self, center: LayoutPoint, radius: LayoutSize, extend_mode: di::ExtendMode, ) -> di::RadialGradient { if radius.width <= 0.0 || radius.height <= 0.0 { // The shader cannot handle a non positive radius. So // reuse the stops vector and construct an equivalent // gradient. let last_color = self.stops.last().unwrap().color; self.stops.clear(); self.stops.push(di::GradientStop { offset: 0.0, color: last_color, }); self.stops.push(di::GradientStop { offset: 1.0, color: last_color, }); return di::RadialGradient { center, radius: LayoutSize::new(1.0, 1.0), start_offset: 0.0, end_offset: 1.0, extend_mode, }; } let (start_offset, end_offset) = self.normalize(extend_mode); di::RadialGradient { center, radius, start_offset, end_offset, extend_mode, } } /// Produce a conic gradient, normalize the stops. pub fn conic_gradient( &mut self, center: LayoutPoint, angle: f32, extend_mode: di::ExtendMode, ) -> di::ConicGradient { let (start_offset, end_offset) = self.normalize(extend_mode); di::ConicGradient { center, angle, start_offset, end_offset, extend_mode, } } /// Gradients can be defined with stops outside the range of [0, 1] /// when this happens the gradient needs to be normalized by adjusting /// the gradient stops and gradient line into an equivalent gradient /// with stops in the range [0, 1]. this is done by moving the beginning /// of the gradient line to where stop[0] and the end of the gradient line /// to stop[n-1]. this function adjusts the stops in place, and returns /// the amount to adjust the gradient line start and stop. fn normalize(&mut self, extend_mode: di::ExtendMode) -> (f32, f32) { let stops = &mut self.stops; assert!(stops.len() >= 2); let first = *stops.first().unwrap(); let last = *stops.last().unwrap(); assert!(first.offset <= last.offset); let stops_delta = last.offset - first.offset; if stops_delta > 0.000001 { for stop in stops { stop.offset = (stop.offset - first.offset) / stops_delta; } (first.offset, last.offset) } else { // We have a degenerate gradient and can't accurately transform the stops // what happens here depends on the repeat behavior, but in any case // we reconstruct the gradient stops to something simpler and equivalent stops.clear(); match extend_mode { di::ExtendMode::Clamp => { // This gradient is two colors split at the offset of the stops, // so create a gradient with two colors split at 0.5 and adjust // the gradient line so 0.5 is at the offset of the stops stops.push(di::GradientStop { color: first.color, offset: 0.0, }); stops.push(di::GradientStop { color: first.color, offset: 0.5, }); stops.push(di::GradientStop { color: last.color, offset: 0.5, }); stops.push(di::GradientStop { color: last.color, offset: 1.0, }); let offset = last.offset; (offset - 0.5, offset + 0.5) } di::ExtendMode::Repeat => { // A repeating gradient with stops that are all in the same // position should just display the last color. I believe the // spec says that it should be the average color of the gradient, // but this matches what Gecko and Blink does stops.push(di::GradientStop { color: last.color, offset: 0.0, }); stops.push(di::GradientStop { color: last.color, offset: 1.0, }); (0.0, 1.0) } } } } }