platform(linux,mac) == premultiplied-aligned.yaml premultiplied-aligned.png fuzzy(1,500) platform(linux,mac) == premultiplied-angle.yaml premultiplied-angle.png platform(linux,mac) == premultiplied-radial.yaml premultiplied-radial.png platform(linux,mac) == premultiplied-conic.yaml premultiplied-conic.png platform(linux,mac) == premultiplied-aligned-2.yaml premultiplied-aligned-2.png platform(linux,mac) == premultiplied-angle-2.yaml premultiplied-angle-2.png platform(linux,mac) == premultiplied-radial-2.yaml premultiplied-radial-2.png platform(linux,mac) == premultiplied-conic-2.yaml premultiplied-conic-2.png == linear.yaml linear-ref.png == linear-reverse.yaml linear-ref.png platform(linux,mac) fuzzy(1,35000) == linear-stops.yaml linear-stops-ref.png == linear-clamp-1a.yaml linear-clamp-1-ref.yaml == linear-clamp-1b.yaml linear-clamp-1-ref.yaml == linear-clamp-2.yaml linear-clamp-2-ref.yaml fuzzy-range(<=1,*4800) == linear-hard-stop.yaml linear-hard-stop-ref.png # dithering requires us to fuzz here fuzzy(1,20000) == linear.yaml linear-ref.yaml fuzzy(1,20000) == linear-reverse.yaml linear-ref.yaml fuzzy(1,15200) == linear-aligned-clip.yaml linear-aligned-clip-ref.yaml platform(linux,mac) fuzzy(1,80000) == radial-circle.yaml radial-circle-ref.png platform(linux,mac) fuzzy(1,80000) == radial-ellipse.yaml radial-ellipse-ref.png != radial-circle.yaml radial-ellipse.yaml == norm-linear-1.yaml norm-linear-1-ref.yaml == norm-linear-2.yaml norm-linear-2-ref.yaml == norm-linear-3.yaml norm-linear-3-ref.yaml == norm-linear-4.yaml norm-linear-4-ref.yaml == norm-linear-degenerate.yaml norm-radial-degenerate-ref.yaml == norm-radial-1.yaml norm-radial-1-ref.yaml == norm-radial-2.yaml norm-radial-2-ref.yaml == norm-radial-3.yaml norm-radial-3-ref.yaml == norm-radial-degenerate.yaml norm-radial-degenerate-ref.yaml == norm-conic-1.yaml norm-conic-1-ref.yaml == norm-conic-2.yaml norm-conic-2-ref.yaml == norm-conic-3.yaml norm-conic-3-ref.yaml == norm-conic-4.yaml norm-conic-4-ref.yaml == norm-conic-degenerate.yaml norm-conic-degenerate-ref.yaml # fuzzy because of differences from normalization # this might be able to be improved fuzzy(255,1200) == repeat-linear.yaml repeat-linear-ref.yaml fuzzy(255,1200) == repeat-linear-reverse.yaml repeat-linear-ref.yaml fuzzy(255,2664) == repeat-radial.yaml repeat-radial-ref.yaml fuzzy(255,2664) == repeat-radial-negative.yaml repeat-radial-ref.yaml fuzzy(255,1652) == repeat-conic.yaml repeat-conic-ref.yaml fuzzy(255,1652) == repeat-conic-negative.yaml repeat-conic-ref.yaml # fuzzy because of thin spaced out column of pixels that are 1 off fuzzy(1,83164) == tiling-linear-1.yaml tiling-linear-1-ref.yaml fuzzy(1,46293) == tiling-linear-2.yaml tiling-linear-2-ref.yaml fuzzy(1,62154) == tiling-linear-3.yaml tiling-linear-3-ref.yaml fuzzy(1,17) == tiling-radial-1.yaml tiling-radial-1-ref.yaml fuzzy(1,1) == tiling-radial-2.yaml tiling-radial-2-ref.yaml fuzzy(1,3) == tiling-radial-3.yaml tiling-radial-3-ref.yaml fuzzy(1,17) == tiling-radial-4.yaml tiling-radial-4-ref.yaml fuzzy(1,17) == tiling-conic-1.yaml tiling-conic-1-ref.yaml fuzzy(1,1) == tiling-conic-2.yaml tiling-conic-2-ref.yaml fuzzy(1,7) == tiling-conic-3.yaml tiling-conic-3-ref.yaml == radial-zero-size-1.yaml radial-zero-size-ref.yaml == radial-zero-size-2.yaml radial-zero-size-ref.yaml == radial-zero-size-3.yaml radial-zero-size-ref.yaml == linear-adjust-tile-size.yaml linear-adjust-tile-size-ref.yaml platform(linux,mac) == linear-aligned-border-radius.yaml linear-aligned-border-radius.png # interpolation fuzz from sampling texture-baked gradient ramps platform(linux,mac) fuzzy-range(<=1,*1404) == repeat-border-radius.yaml repeat-border-radius.png == conic.yaml conic-ref.yaml fuzzy(1,57) == conic-simple.yaml conic-simple.png fuzzy(255,302) == conic-angle.yaml conic-angle.png == conic-center.yaml conic-center.png fuzzy(1,2) == conic-angle-wraparound.yaml conic-angle.yaml fuzzy(1,1) == conic-angle-wraparound-negative.yaml conic-angle.yaml fuzzy(1,333) == conic-color-wheel.yaml conic-color-wheel.png # gradient caching tests # replaces a computed gradient by a sampled texture, so a lot of off-by-one # variation from interpolation, which is fine: fuzzy-range(<=1,*195000) == gradient_cache_5stops.yaml gradient_cache_5stops_ref.yaml fuzzy-range(<=1,*171840) == gradient_cache_5stops_vertical.yaml gradient_cache_5stops_vertical_ref.yaml == gradient_cache_hardstop.yaml gradient_cache_hardstop_ref.yaml fuzzy-range(<=1,1) == gradient_cache_hardstop_clip.yaml gradient_cache_hardstop_clip_ref.yaml == gradient_cache_clamp.yaml gradient_cache_clamp_ref.yaml == gradient_cache_repeat.yaml gradient_cache_repeat_ref.yaml # Recognize opaque tiles with gradient backgrounds == conic-backdrop-with-spacing.yaml conic-backdrop-with-spacing-ref.yaml == conic-backdrop.yaml conic-backdrop-ref.yaml == linear-backdrop-with-spacing.yaml linear-backdrop-with-spacing-ref.yaml == linear-backdrop.yaml linear-backdrop-ref.yaml == radial-backdrop-with-spacing.yaml radial-backdrop-with-spacing-ref.yaml == radial-backdrop.yaml radial-backdrop-ref.yaml