/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ use crate::blob; use crossbeam::sync::chase_lev; #[cfg(windows)] use dwrote; #[cfg(all(unix, not(target_os = "android")))] use font_loader::system_fonts; use winit::EventsLoopProxy; use std::collections::HashMap; use std::path::PathBuf; use std::sync::{Arc, Mutex}; use std::sync::mpsc::Receiver; use time; use webrender; use webrender::api::*; use webrender::render_api::*; use webrender::api::units::*; use webrender::{DebugFlags, RenderResults, ShaderPrecacheFlags}; use crate::{WindowWrapper, NotifierEvent}; // TODO(gw): This descriptor matches what we currently support for fonts // but is quite a mess. We should at least document and // use better types for things like the style and stretch. #[derive(Debug, Clone, Hash, PartialEq, Eq)] pub enum FontDescriptor { Path { path: PathBuf, font_index: u32 }, Family { name: String }, Properties { family: String, weight: u32, style: u32, stretch: u32, }, } struct NotifierData { events_loop_proxy: Option, frames_notified: u32, timing_receiver: chase_lev::Stealer, verbose: bool, } impl NotifierData { fn new( events_loop_proxy: Option, timing_receiver: chase_lev::Stealer, verbose: bool, ) -> Self { NotifierData { events_loop_proxy, frames_notified: 0, timing_receiver, verbose, } } } struct Notifier(Arc>); impl Notifier { fn update(&self, check_document: bool) { let mut data = self.0.lock(); let data = data.as_mut().unwrap(); if check_document { match data.timing_receiver.steal() { chase_lev::Steal::Data(last_timing) => { data.frames_notified += 1; if data.verbose && data.frames_notified == 600 { let elapsed = time::SteadyTime::now() - last_timing; println!( "frame latency (consider queue depth here): {:3.6} ms", elapsed.num_microseconds().unwrap() as f64 / 1000. ); data.frames_notified = 0; } } _ => { println!("Notified of frame, but no frame was ready?"); } } } if let Some(ref _elp) = data.events_loop_proxy { #[cfg(not(target_os = "android"))] let _ = _elp.wakeup(); } } } impl RenderNotifier for Notifier { fn clone(&self) -> Box { Box::new(Notifier(self.0.clone())) } fn wake_up(&self, _composite_needed: bool) { self.update(false); } fn new_frame_ready(&self, _: DocumentId, scrolled: bool, _composite_needed: bool, _render_time: Option) { self.update(!scrolled); } } pub trait WrenchThing { fn next_frame(&mut self); fn prev_frame(&mut self); fn do_frame(&mut self, _: &mut Wrench) -> u32; } impl WrenchThing for CapturedDocument { fn next_frame(&mut self) {} fn prev_frame(&mut self) {} fn do_frame(&mut self, wrench: &mut Wrench) -> u32 { match self.root_pipeline_id.take() { Some(root_pipeline_id) => { // skip the first frame - to not overwrite the loaded one let mut txn = Transaction::new(); txn.set_root_pipeline(root_pipeline_id); wrench.api.send_transaction(self.document_id, txn); } None => { wrench.refresh(); } } 0 } } pub struct CapturedSequence { root: PathBuf, frame: usize, frame_set: Vec<(u32, u32)>, } impl CapturedSequence { pub fn new(root: PathBuf, scene_start: u32, frame_start: u32) -> Self { // Build set of a scene and frame IDs. let mut scene = scene_start; let mut frame = frame_start; let mut frame_set = Vec::new(); while Self::scene_root(&root, scene).as_path().is_dir() { while Self::frame_root(&root, scene, frame).as_path().is_dir() { frame_set.push((scene, frame)); frame += 1; } scene += 1; frame = 1; } assert!(!frame_set.is_empty()); Self { root, frame: 0, frame_set, } } fn scene_root(root: &PathBuf, scene: u32) -> PathBuf { let path = format!("scenes/{:05}", scene); root.join(path) } fn frame_root(root: &PathBuf, scene: u32, frame: u32) -> PathBuf { let path = format!("scenes/{:05}/frames/{:05}", scene, frame); root.join(path) } } impl WrenchThing for CapturedSequence { fn next_frame(&mut self) { if self.frame + 1 < self.frame_set.len() { self.frame += 1; } } fn prev_frame(&mut self) { if self.frame > 0 { self.frame -= 1; } } fn do_frame(&mut self, wrench: &mut Wrench) -> u32 { let mut documents = wrench.api.load_capture(self.root.clone(), Some(self.frame_set[self.frame])); println!("loaded {:?} from {:?}", documents.iter().map(|cd| cd.document_id).collect::>(), self.frame_set[self.frame]); let captured = documents.swap_remove(0); wrench.document_id = captured.document_id; self.frame as u32 } } pub struct Wrench { window_size: DeviceIntSize, pub device_pixel_ratio: f32, page_zoom_factor: ZoomFactor, pub renderer: webrender::Renderer, pub api: RenderApi, pub document_id: DocumentId, pub root_pipeline_id: PipelineId, window_title_to_set: Option, graphics_api: webrender::GraphicsApiInfo, pub rebuild_display_lists: bool, pub verbose: bool, pub frame_start_sender: chase_lev::Worker, pub callbacks: Arc>, } impl Wrench { pub fn new( window: &mut WindowWrapper, proxy: Option, shader_override_path: Option, use_optimized_shaders: bool, dp_ratio: f32, size: DeviceIntSize, do_rebuild: bool, no_subpixel_aa: bool, verbose: bool, no_scissor: bool, no_batch: bool, precache_shaders: bool, disable_dual_source_blending: bool, zoom_factor: f32, chase_primitive: webrender::ChasePrimitive, dump_shader_source: Option, notifier: Option>, ) -> Self { println!("Shader override path: {:?}", shader_override_path); let mut debug_flags = DebugFlags::ECHO_DRIVER_MESSAGES; debug_flags.set(DebugFlags::DISABLE_BATCHING, no_batch); let callbacks = Arc::new(Mutex::new(blob::BlobCallbacks::new())); let precache_flags = if precache_shaders { ShaderPrecacheFlags::FULL_COMPILE } else { ShaderPrecacheFlags::empty() }; let opts = webrender::RendererOptions { device_pixel_ratio: dp_ratio, resource_override_path: shader_override_path, use_optimized_shaders, enable_subpixel_aa: !no_subpixel_aa, debug_flags, enable_clear_scissor: !no_scissor, max_recorded_profiles: 16, precache_flags, blob_image_handler: Some(Box::new(blob::CheckerboardRenderer::new(callbacks.clone()))), chase_primitive, testing: true, max_texture_size: Some(8196), // Needed for rawtest::test_resize_image. allow_dual_source_blending: !disable_dual_source_blending, allow_advanced_blend_equation: true, dump_shader_source, // SWGL doesn't support the GL_ALWAYS depth comparison function used by // `clear_caches_with_quads`, but scissored clears work well. clear_caches_with_quads: !window.is_software(), ..Default::default() }; // put an Awakened event into the queue to kick off the first frame if let Some(ref _elp) = proxy { #[cfg(not(target_os = "android"))] let _ = _elp.wakeup(); } let (timing_sender, timing_receiver) = chase_lev::deque(); let notifier = notifier.unwrap_or_else(|| { let data = Arc::new(Mutex::new(NotifierData::new(proxy, timing_receiver, verbose))); Box::new(Notifier(data)) }); let (renderer, sender) = webrender::Renderer::new( window.clone_gl(), notifier, opts, None, ).unwrap(); let api = sender.create_api(); let document_id = api.add_document(size); let graphics_api = renderer.get_graphics_api_info(); let zoom_factor = ZoomFactor::new(zoom_factor); let mut wrench = Wrench { window_size: size, renderer, api, document_id, window_title_to_set: None, rebuild_display_lists: do_rebuild, verbose, device_pixel_ratio: dp_ratio, page_zoom_factor: ZoomFactor::new(0.0), root_pipeline_id: PipelineId(0, 0), graphics_api, frame_start_sender: timing_sender, callbacks, }; wrench.set_page_zoom(zoom_factor); wrench.set_title("start"); let mut txn = Transaction::new(); txn.set_root_pipeline(wrench.root_pipeline_id); wrench.api.send_transaction(wrench.document_id, txn); wrench } pub fn set_quality_settings(&mut self, settings: QualitySettings) { let mut txn = Transaction::new(); txn.set_quality_settings(settings); self.api.send_transaction(self.document_id, txn); } pub fn get_page_zoom(&self) -> ZoomFactor { self.page_zoom_factor } pub fn set_page_zoom(&mut self, zoom_factor: ZoomFactor) { if self.page_zoom_factor.get() != zoom_factor.get() { self.page_zoom_factor = zoom_factor; let mut txn = Transaction::new(); txn.set_page_zoom(self.page_zoom_factor); self.api.send_transaction(self.document_id, txn); self.set_title(""); } } pub fn layout_simple_ascii( &mut self, font_key: FontKey, instance_key: FontInstanceKey, text: &str, size: f32, origin: LayoutPoint, flags: FontInstanceFlags, ) -> (Vec, Vec, LayoutRect) { // Map the string codepoints to glyph indices in this font. // Just drop any glyph that isn't present in this font. let indices: Vec = self.api .get_glyph_indices(font_key, text) .iter() .filter_map(|idx| *idx) .collect(); // Retrieve the metrics for each glyph. let metrics = self.api.get_glyph_dimensions(instance_key, indices.clone()); let mut bounding_rect = LayoutRect::zero(); let mut positions = Vec::new(); let mut cursor = origin; let direction = if flags.contains(FontInstanceFlags::TRANSPOSE) { LayoutVector2D::new( 0.0, if flags.contains(FontInstanceFlags::FLIP_Y) { -1.0 } else { 1.0 }, ) } else { LayoutVector2D::new( if flags.contains(FontInstanceFlags::FLIP_X) { -1.0 } else { 1.0 }, 0.0, ) }; for metric in metrics { positions.push(cursor); match metric { Some(metric) => { let glyph_rect = LayoutRect::new( LayoutPoint::new(cursor.x + metric.left as f32, cursor.y - metric.top as f32), LayoutSize::new(metric.width as f32, metric.height as f32) ); bounding_rect = bounding_rect.union(&glyph_rect); cursor += direction * metric.advance; } None => { // Extract the advances from the metrics. The get_glyph_dimensions API // has a limitation that it can't currently get dimensions for non-renderable // glyphs (e.g. spaces), so just use a rough estimate in that case. let space_advance = size / 3.0; cursor += direction * space_advance; } } } // The platform font implementations don't always handle // the exact dimensions used when subpixel AA is enabled // on glyphs. As a workaround, inflate the bounds by // 2 pixels on either side, to give a slightly less // tight fitting bounding rect. let bounding_rect = bounding_rect.inflate(2.0, 2.0); (indices, positions, bounding_rect) } pub fn set_title(&mut self, extra: &str) { self.window_title_to_set = Some(format!( "Wrench: {} ({}x zoom={}) - {} - {}", extra, self.device_pixel_ratio, self.page_zoom_factor.get(), self.graphics_api.renderer, self.graphics_api.version )); } pub fn take_title(&mut self) -> Option { self.window_title_to_set.take() } pub fn should_rebuild_display_lists(&self) -> bool { self.rebuild_display_lists } pub fn window_size_f32(&self) -> LayoutSize { LayoutSize::new( self.window_size.width as f32, self.window_size.height as f32, ) } #[cfg(target_os = "windows")] pub fn font_key_from_native_handle(&mut self, descriptor: &NativeFontHandle) -> FontKey { let key = self.api.generate_font_key(); let mut txn = Transaction::new(); txn.add_native_font(key, descriptor.clone()); self.api.send_transaction(self.document_id, txn); key } #[cfg(target_os = "windows")] pub fn font_key_from_name(&mut self, font_name: &str) -> FontKey { self.font_key_from_properties( font_name, dwrote::FontWeight::Regular.to_u32(), dwrote::FontStyle::Normal.to_u32(), dwrote::FontStretch::Normal.to_u32(), ) } #[cfg(target_os = "windows")] pub fn font_key_from_properties( &mut self, family: &str, weight: u32, style: u32, stretch: u32, ) -> FontKey { let weight = dwrote::FontWeight::from_u32(weight); let style = dwrote::FontStyle::from_u32(style); let stretch = dwrote::FontStretch::from_u32(stretch); let desc = dwrote::FontDescriptor { family_name: family.to_owned(), weight, style, stretch, }; let system_fc = dwrote::FontCollection::system(); if let Some(font) = system_fc.get_font_from_descriptor(&desc) { let face = font.create_font_face(); let files = face.get_files(); if files.len() == 1 { if let Some(path) = files[0].get_font_file_path() { return self.font_key_from_native_handle(&NativeFontHandle { path, index: face.get_index(), }); } } } panic!("failed loading font from properties {:?}", desc) } #[cfg(all(unix, not(target_os = "android")))] pub fn font_key_from_properties( &mut self, family: &str, _weight: u32, _style: u32, _stretch: u32, ) -> FontKey { let property = system_fonts::FontPropertyBuilder::new() .family(family) .build(); let (font, index) = system_fonts::get(&property).unwrap(); self.font_key_from_bytes(font, index as u32) } #[cfg(target_os = "android")] pub fn font_key_from_properties( &mut self, _family: &str, _weight: u32, _style: u32, _stretch: u32, ) -> FontKey { unimplemented!() } #[cfg(all(unix, not(target_os = "android")))] pub fn font_key_from_name(&mut self, font_name: &str) -> FontKey { let property = system_fonts::FontPropertyBuilder::new() .family(font_name) .build(); let (font, index) = system_fonts::get(&property).unwrap(); self.font_key_from_bytes(font, index as u32) } #[cfg(target_os = "android")] pub fn font_key_from_name(&mut self, _font_name: &str) -> FontKey { unimplemented!() } pub fn font_key_from_bytes(&mut self, bytes: Vec, index: u32) -> FontKey { let key = self.api.generate_font_key(); let mut txn = Transaction::new(); txn.add_raw_font(key, bytes, index); self.api.send_transaction(self.document_id, txn); key } pub fn add_font_instance(&mut self, font_key: FontKey, size: f32, flags: FontInstanceFlags, render_mode: Option, bg_color: Option, synthetic_italics: SyntheticItalics, ) -> FontInstanceKey { let key = self.api.generate_font_instance_key(); let mut txn = Transaction::new(); let mut options: FontInstanceOptions = Default::default(); options.flags |= flags; if let Some(render_mode) = render_mode { options.render_mode = render_mode; } if let Some(bg_color) = bg_color { options.bg_color = bg_color; } options.synthetic_italics = synthetic_italics; txn.add_font_instance(key, font_key, size, Some(options), None, Vec::new()); self.api.send_transaction(self.document_id, txn); key } #[allow(dead_code)] pub fn delete_font_instance(&mut self, key: FontInstanceKey) { let mut txn = Transaction::new(); txn.delete_font_instance(key); self.api.send_transaction(self.document_id, txn); } pub fn update(&mut self, dim: DeviceIntSize) { if dim != self.window_size { self.window_size = dim; } } pub fn begin_frame(&mut self) { self.frame_start_sender.push(time::SteadyTime::now()); } pub fn send_lists( &mut self, frame_number: u32, display_lists: Vec<(PipelineId, BuiltDisplayList)>, scroll_offsets: &HashMap, ) { let root_background_color = Some(ColorF::new(1.0, 1.0, 1.0, 1.0)); let mut txn = Transaction::new(); for display_list in display_lists { txn.set_display_list( Epoch(frame_number), root_background_color, self.window_size_f32(), display_list, false, ); } for (id, offset) in scroll_offsets { txn.scroll_node_with_id(*offset, *id, ScrollClamping::NoClamping); } txn.generate_frame(0); self.api.send_transaction(self.document_id, txn); } pub fn get_frame_profiles( &mut self, ) -> (Vec, Vec) { self.renderer.get_frame_profiles() } pub fn render(&mut self) -> RenderResults { self.renderer.update(); let _ = self.renderer.flush_pipeline_info(); self.renderer .render(self.window_size, 0) .expect("errors encountered during render!") } pub fn refresh(&mut self) { self.begin_frame(); let mut txn = Transaction::new(); txn.generate_frame(0); self.api.send_transaction(self.document_id, txn); } pub fn show_onscreen_help(&mut self) { let help_lines = [ "Esc - Quit", "H - Toggle help", "R - Toggle recreating display items each frame", "P - Toggle profiler", "O - Toggle showing intermediate targets", "I - Toggle showing texture caches", "B - Toggle showing alpha primitive rects", "V - Toggle showing overdraw", "G - Toggle showing gpu cache updates", "S - Toggle compact profiler", "Q - Toggle GPU queries for time and samples", "M - Trigger memory pressure event", "T - Save CPU profile to a file", "C - Save a capture to captures/wrench/", "X - Do a hit test at the current cursor position", "Y - Clear all caches", ]; let color_and_offset = [(ColorF::BLACK, 2.0), (ColorF::WHITE, 0.0)]; self.renderer.device.begin_frame(); // next line might compile shaders: let dr = self.renderer.debug_renderer().unwrap(); for ref co in &color_and_offset { let x = self.device_pixel_ratio * (15.0 + co.1); let mut y = self.device_pixel_ratio * (15.0 + co.1 + dr.line_height()); for ref line in &help_lines { dr.add_text(x, y, line, co.0.into(), None); y += self.device_pixel_ratio * dr.line_height(); } } self.renderer.device.end_frame(); } pub fn shut_down(self, rx: Receiver) { self.api.shut_down(true); loop { match rx.recv() { Ok(NotifierEvent::ShutDown) => { break; } Ok(_) => {} Err(e) => { panic!("Did not shut down properly: {:?}.", e); } } } self.renderer.deinit(); } }