/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_image_encoders_png_nsPNGEncoder_h #define mozilla_image_encoders_png_nsPNGEncoder_h #include #include "imgIEncoder.h" #include "nsCOMPtr.h" #include "mozilla/Attributes.h" #include "mozilla/ReentrantMonitor.h" #define NS_PNGENCODER_CID \ { /* 38d1592e-b81e-432b-86f8-471878bbfe07 */ \ 0x38d1592e, 0xb81e, 0x432b, { \ 0x86, 0xf8, 0x47, 0x18, 0x78, 0xbb, 0xfe, 0x07 \ } \ } // Provides PNG encoding functionality. Use InitFromData() to do the // encoding. See that function definition for encoding options. class nsPNGEncoder final : public imgIEncoder { typedef mozilla::ReentrantMonitor ReentrantMonitor; public: NS_DECL_THREADSAFE_ISUPPORTS NS_DECL_IMGIENCODER NS_DECL_NSIINPUTSTREAM NS_DECL_NSIASYNCINPUTSTREAM nsPNGEncoder(); protected: ~nsPNGEncoder(); nsresult ParseOptions(const nsAString& aOptions, bool* useTransparency, bool* skipFirstFrame, uint32_t* numAnimatedFrames, uint32_t* numIterations, uint32_t* frameDispose, uint32_t* frameBlend, uint32_t* frameDelay, uint32_t* offsetX, uint32_t* offsetY); void ConvertHostARGBRow(const uint8_t* aSrc, uint8_t* aDest, uint32_t aPixelWidth, bool aUseTransparency); void StripAlpha(const uint8_t* aSrc, uint8_t* aDest, uint32_t aPixelWidth); static void WarningCallback(png_structp png_ptr, png_const_charp warning_msg); static void ErrorCallback(png_structp png_ptr, png_const_charp error_msg); static void WriteCallback(png_structp png, png_bytep data, png_size_t size); void NullOutImageBuffer(); void NotifyListener(); png_struct* mPNG; png_info* mPNGinfo; bool mIsAnimation; bool mFinished; // image buffer uint8_t* mImageBuffer; uint32_t mImageBufferSize; uint32_t mImageBufferUsed; uint32_t mImageBufferReadPoint; nsCOMPtr mCallback; nsCOMPtr mCallbackTarget; uint32_t mNotifyThreshold; // nsPNGEncoder is designed to allow one thread to pump data into it while // another reads from it. We lock to ensure that the buffer remains // append-only while we read from it (that it is not realloced) and to // ensure that only one thread dispatches a callback for each call to // AsyncWait. ReentrantMonitor mReentrantMonitor; }; #endif // mozilla_image_encoders_png_nsPNGEncoder_h