// © 2019 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html#License // localeprioritylist.h // created: 2019jul11 Markus W. Scherer #ifndef __LOCALEPRIORITYLIST_H__ #define __LOCALEPRIORITYLIST_H__ #include "unicode/utypes.h" #include "unicode/locid.h" #include "unicode/stringpiece.h" #include "unicode/uobject.h" struct UHashtable; U_NAMESPACE_BEGIN struct LocaleAndWeightArray; /** * Parses a list of locales from an accept-language string. * We are a bit more lenient than the spec: * We accept extra whitespace in more places, empty range fields, * and any number of qvalue fraction digits. * * https://tools.ietf.org/html/rfc2616#section-14.4 * 14.4 Accept-Language * * Accept-Language = "Accept-Language" ":" * 1#( language-range [ ";" "q" "=" qvalue ] ) * language-range = ( ( 1*8ALPHA *( "-" 1*8ALPHA ) ) | "*" ) * * Each language-range MAY be given an associated quality value which * represents an estimate of the user's preference for the languages * specified by that range. The quality value defaults to "q=1". For * example, * * Accept-Language: da, en-gb;q=0.8, en;q=0.7 * * https://tools.ietf.org/html/rfc2616#section-3.9 * 3.9 Quality Values * * HTTP content negotiation (section 12) uses short "floating point" * numbers to indicate the relative importance ("weight") of various * negotiable parameters. A weight is normalized to a real number in * the range 0 through 1, where 0 is the minimum and 1 the maximum * value. If a parameter has a quality value of 0, then content with * this parameter is `not acceptable' for the client. HTTP/1.1 * applications MUST NOT generate more than three digits after the * decimal point. User configuration of these values SHOULD also be * limited in this fashion. * * qvalue = ( "0" [ "." 0*3DIGIT ] ) * | ( "1" [ "." 0*3("0") ] ) */ class U_COMMON_API LocalePriorityList : public UMemory { public: class Iterator : public Locale::Iterator { public: UBool hasNext() const override { return count < length; } const Locale &next() override { for(;;) { const Locale *locale = list.localeAt(index++); if (locale != nullptr) { ++count; return *locale; } } } private: friend class LocalePriorityList; Iterator(const LocalePriorityList &list) : list(list), length(list.getLength()) {} const LocalePriorityList &list; int32_t index = 0; int32_t count = 0; const int32_t length; }; LocalePriorityList(StringPiece s, UErrorCode &errorCode); ~LocalePriorityList(); int32_t getLength() const { return listLength - numRemoved; } int32_t getLengthIncludingRemoved() const { return listLength; } Iterator iterator() const { return Iterator(*this); } const Locale *localeAt(int32_t i) const; Locale *orphanLocaleAt(int32_t i); private: LocalePriorityList(const LocalePriorityList &) = delete; LocalePriorityList &operator=(const LocalePriorityList &) = delete; bool add(const Locale &locale, int32_t weight, UErrorCode &errorCode); void sort(UErrorCode &errorCode); LocaleAndWeightArray *list = nullptr; int32_t listLength = 0; int32_t numRemoved = 0; bool hasWeights = false; // other than 1.0 UHashtable *map = nullptr; }; U_NAMESPACE_END #endif // __LOCALEPRIORITYLIST_H__