/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /** * Embedding-provided build ID information, used by SpiderMonkey to tag cached * compilation data so that cached data can be reused when possible, or * discarded and regenerated if necessary. */ #ifndef js_BuildId_h #define js_BuildId_h #include "mozilla/Attributes.h" // MOZ_MUST_USE #include "jstypes.h" // JS_PUBLIC_API #include "js/Vector.h" // js::Vector namespace js { class SystemAllocPolicy; } // namespace js namespace JS { /** Vector of characters used for holding build ids. */ using BuildIdCharVector = js::Vector; /** * Return the buildId (represented as a sequence of characters) associated with * the currently-executing build. If the JS engine is embedded such that a * single cache entry can be observed by different compiled versions of the JS * engine, it is critical that the buildId shall change for each new build of * the JS engine. */ using BuildIdOp = bool (*)(BuildIdCharVector* buildId); /** * Embedder hook to set the buildId-generating function. */ extern JS_PUBLIC_API void SetProcessBuildIdOp(BuildIdOp buildIdOp); /** * Some cached data is, in addition to being build-specific, CPU-specific: the * cached data depends on CPU features like a particular level of SSE support. * * This function produces a buildId that includes: * * * the buildId defined by the embedder-provided BuildIdOp set by * JS::SetProcessBuildIdOp, and * * CPU feature information for the current CPU. * * Embedders may use this function to tag cached data whose validity depends * on having consistent buildId *and* on the CPU supporting features identical * to those in play when the cached data was computed. */ extern MOZ_MUST_USE JS_PUBLIC_API bool GetOptimizedEncodingBuildId( BuildIdCharVector* buildId); /** * Script bytecode is dependent on the buildId and a few other things. * * This function produces a buildId that includes: * * * The buildId defined by the embedder-provided BuildIdOp set by * JS::SetProcessBuildIdOp. * * Additional bytes describing things like endianness, pointer size and * other state XDR buffers depend on. * * Note: this value may depend on runtime preferences so isn't guaranteed to be * stable across restarts. * * Embedders should use this function to tag transcoded bytecode. * See Transcoding.h. */ extern MOZ_MUST_USE JS_PUBLIC_API bool GetScriptTranscodingBuildId( BuildIdCharVector* buildId); } // namespace JS #endif /* js_BuildId_h */