/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Types and functions related to the compilation of JavaScript off the * direct JSAPI-using thread. */ #ifndef js_OffThreadScriptCompilation_h #define js_OffThreadScriptCompilation_h #include "mozilla/Range.h" // mozilla::Range #include "mozilla/Utf8.h" // mozilla::Utf8Unit #include "mozilla/Vector.h" // mozilla::Vector #include // size_t #include "jstypes.h" // JS_PUBLIC_API #include "js/CompileOptions.h" // JS::ReadOnlyCompileOptions #include "js/GCVector.h" // JS::GCVector #include "js/Transcoding.h" // JS::TranscodeSource struct JS_PUBLIC_API JSContext; class JS_PUBLIC_API JSScript; namespace JS { template class SourceText; } // namespace JS namespace JS { class OffThreadToken; using OffThreadCompileCallback = void (*)(OffThreadToken* token, void* callbackData); /* * Off thread compilation control flow. * * After successfully triggering an off thread compile of a script, the * callback will eventually be invoked with the specified data and a token * for the compilation. The callback will be invoked while off thread, * so must ensure that its operations are thread safe. Afterwards, one of the * following functions must be invoked on the runtime's main thread: * * - FinishOffThreadScript, to get the result script (or nullptr on failure). * - CancelOffThreadScript, to free the resources without creating a script. * * The characters passed in to CompileOffThread must remain live until the * callback is invoked, and the resulting script will be rooted until the call * to FinishOffThreadScript. */ extern JS_PUBLIC_API bool CanCompileOffThread( JSContext* cx, const ReadOnlyCompileOptions& options, size_t length); extern JS_PUBLIC_API OffThreadToken* CompileOffThread( JSContext* cx, const ReadOnlyCompileOptions& options, SourceText& srcBuf, OffThreadCompileCallback callback, void* callbackData); // NOTE: Unlike for the normal sync compilation functions, this function NEVER // INFLATES TO UTF-16. Therefore, it is ALWAYS invoking experimental // UTF-8 support. Inflate to UTF-16 yourself and use the other overload // if you're unable to take a risk using unstable functionality. extern JS_PUBLIC_API OffThreadToken* CompileOffThread( JSContext* cx, const ReadOnlyCompileOptions& options, SourceText& srcBuf, OffThreadCompileCallback callback, void* callbackData); // Finish the off-thread parse/decode task and return the script. Return the // script on success, or return null on failure (usually with an error reported) extern JS_PUBLIC_API JSScript* FinishOffThreadScript(JSContext* cx, OffThreadToken* token); // Finish the off-thread parse/decode task and return the script, and register // an encoder on its script source, such that all functions can be encoded as // they are parsed. This strategy is used to avoid blocking the main thread in // a non-interruptible way. // // See also JS::FinishIncrementalEncoding. // // Return the script on success, or return null on failure (usually with an // error reported) extern JS_PUBLIC_API JSScript* FinishOffThreadScriptAndStartIncrementalEncoding( JSContext* cx, OffThreadToken* token); extern JS_PUBLIC_API void CancelOffThreadScript(JSContext* cx, OffThreadToken* token); extern JS_PUBLIC_API OffThreadToken* CompileOffThreadModule( JSContext* cx, const ReadOnlyCompileOptions& options, SourceText& srcBuf, OffThreadCompileCallback callback, void* callbackData); // NOTE: Unlike for the normal sync compilation functions, this function NEVER // INFLATES TO UTF-16. Therefore, it is ALWAYS invoking experimental // UTF-8 support. Inflate to UTF-16 yourself and use the other overload // if you're unable to take a risk using unstable functionality. extern JS_PUBLIC_API OffThreadToken* CompileOffThreadModule( JSContext* cx, const ReadOnlyCompileOptions& options, SourceText& srcBuf, OffThreadCompileCallback callback, void* callbackData); extern JS_PUBLIC_API JSObject* FinishOffThreadModule(JSContext* cx, OffThreadToken* token); extern JS_PUBLIC_API void CancelOffThreadModule(JSContext* cx, OffThreadToken* token); extern JS_PUBLIC_API bool CanDecodeOffThread( JSContext* cx, const ReadOnlyCompileOptions& options, size_t length); // If options.useOffThreadParseGlobal is true, // decode JSScript from the buffer. // // If options.useOffThreadParseGlobal is false, // decode stencil from the buffer and instantiate JSScript from it. // // The start of `buffer` and `cursor` should meet // IsTranscodingBytecodeAligned and IsTranscodingBytecodeOffsetAligned. // (This should be handled while encoding). // // `buffer` should be alive until the end of `FinishOffThreadScriptDecoder`. extern JS_PUBLIC_API OffThreadToken* DecodeOffThreadScript( JSContext* cx, const ReadOnlyCompileOptions& options, mozilla::Vector& buffer /* TranscodeBuffer& */, size_t cursor, OffThreadCompileCallback callback, void* callbackData); // The start of `range` should be meet IsTranscodingBytecodeAligned and // AlignTranscodingBytecodeOffset. // (This should be handled while encoding). // // `range` should be alive until the end of `FinishOffThreadScriptDecoder`. extern JS_PUBLIC_API OffThreadToken* DecodeOffThreadScript( JSContext* cx, const ReadOnlyCompileOptions& options, const mozilla::Range& range /* TranscodeRange& */, OffThreadCompileCallback callback, void* callbackData); extern JS_PUBLIC_API JSScript* FinishOffThreadScriptDecoder( JSContext* cx, OffThreadToken* token); extern JS_PUBLIC_API void CancelOffThreadScriptDecoder(JSContext* cx, OffThreadToken* token); // Decode multiple JSScript from the sources. extern JS_PUBLIC_API OffThreadToken* DecodeMultiOffThreadScripts( JSContext* cx, const ReadOnlyCompileOptions& options, mozilla::Vector& sources, OffThreadCompileCallback callback, void* callbackData); extern JS_PUBLIC_API bool FinishMultiOffThreadScriptsDecoder( JSContext* cx, OffThreadToken* token, MutableHandle> scripts); extern JS_PUBLIC_API void CancelMultiOffThreadScriptsDecoder( JSContext* cx, OffThreadToken* token); // Tell off-thread compilation to/not to use the parse global. // The default value is true. // // If set to false, off-thread compilation will compile to stencil, and // instantiate the stencil on main-thread. extern JS_PUBLIC_API void SetUseOffThreadParseGlobal(bool value); } // namespace JS namespace js { // Returns the value set by JS::SetUseOffThreadParseGlobal. // The default value is true. // // This value is consumed internally, and public API consumer shouldn't // directly use this value. extern bool UseOffThreadParseGlobal(); } // namespace js #endif /* js_OffThreadScriptCompilation_h */