/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Shadow definition of |JSObject| innards. (|js::NativeObject| is more * accurate, but portions can sometimes be used in some non-native objects.) Do * not use this directly! */ #ifndef js_shadow_Object_h #define js_shadow_Object_h #include // size_t #include "js/shadow/Shape.h" // JS::shadow::Shape #include "js/Value.h" // JS::Value class JS_PUBLIC_API JSObject; namespace JS { class JS_PUBLIC_API Value; namespace shadow { struct ObjectGroup; /** * This layout is shared by all native objects. For non-native objects, the * group may always be accessed safely, and other members may be as well, * depending on the object's specific layout. */ struct Object { shadow::ObjectGroup* group; shadow::Shape* shape; Value* slots; void* _1; static constexpr size_t MAX_FIXED_SLOTS = 16; size_t numFixedSlots() const { return (shape->immutableFlags & shadow::Shape::FIXED_SLOTS_MASK) >> shadow::Shape::FIXED_SLOTS_SHIFT; } Value* fixedSlots() const { auto address = reinterpret_cast(this); return reinterpret_cast(address + sizeof(shadow::Object)); } Value& slotRef(size_t slot) const { size_t nfixed = numFixedSlots(); if (slot < nfixed) { return fixedSlots()[slot]; } return slots[slot - nfixed]; } }; } // namespace shadow } // namespace JS #endif // js_shadow_Object_h